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varusSMK

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  1. Like
    varusSMK got a reaction from kbalazsa in Time to Tie Up a Loose End - 12 Heroes   
    Btw, @rugal - I really appreciate your trying to be helpful and contributing so much to the community.  That's very cool of you.
  2. Thanks
    varusSMK got a reaction from rugal in Time to Tie Up a Loose End - 12 Heroes   
    Btw, @rugal - I really appreciate your trying to be helpful and contributing so much to the community.  That's very cool of you.
  3. Like
    varusSMK got a reaction from Supertoe in Embrace progress! And stop acting like old nags...   
    What an odd thread.  It's like someone walking into a Minnesota bar right after Vikings player Gary Anderson shanked the game winning field goal in the 1998 NFC championship, and asking "so what's the fuzz"?  🤨
  4. Like
    varusSMK got a reaction from Supertoe in Hmm. Yay?   
    Based on the designer forum and what I've read, there is nothing in this new game to entice someone like me who owns all of Descent 2nd ed.  That said, had they created D2e compatible content w/ consistent artwork, I would have had another $800 at the ready.
    Too bad - missed opportunity.
    P.S. Sorry for the pile on - but the artwork is truly an embarrassment given the precedent set by the last 12 years of Terrinothian artwork.  D2e minis are good enough for the average gamer, though I see how painters would prefer the new minis.
  5. Like
    varusSMK got a reaction from DerDelphi in Hmm. Yay?   
    Based on the designer forum and what I've read, there is nothing in this new game to entice someone like me who owns all of Descent 2nd ed.  That said, had they created D2e compatible content w/ consistent artwork, I would have had another $800 at the ready.
    Too bad - missed opportunity.
    P.S. Sorry for the pile on - but the artwork is truly an embarrassment given the precedent set by the last 12 years of Terrinothian artwork.  D2e minis are good enough for the average gamer, though I see how painters would prefer the new minis.
  6. Confused
    varusSMK got a reaction from twincast in Hmm. Yay?   
    Based on the designer forum and what I've read, there is nothing in this new game to entice someone like me who owns all of Descent 2nd ed.  That said, had they created D2e compatible content w/ consistent artwork, I would have had another $800 at the ready.
    Too bad - missed opportunity.
    P.S. Sorry for the pile on - but the artwork is truly an embarrassment given the precedent set by the last 12 years of Terrinothian artwork.  D2e minis are good enough for the average gamer, though I see how painters would prefer the new minis.
  7. Like
    varusSMK got a reaction from gksozae in [VARIANT] Charmy's Complete Class Balance Patch v1.4   
    I learned early on that Descent has an interesting meta game which is purely psychological.  As Overlord, I don't play to win - I play for the heroes to win, or for the heroes to lose.  This means my actions always are reflective of the psychological state of the hero players, laying on the pain when they can tolerate it, and backing off when they need a breather.  Frankly, this approach means I lose as an Overlord slightly more often than I win, and I think that is best.
    To the point of this thread, hero players often enjoy having relatively crappy cards, abilities, and monsters thrown at them, and hilarity ensues when less than ideal pairing are made.  Like, for instance, when Dash is played on a master zombie, allowing it to grab a stealthy Tomble Burrowell.  Overlords that play for the thrill of the game understand this, and that these cards have purpose.
    Now, time to deploy Plague Release...
  8. Like
    varusSMK got a reaction from Oak tree in [VARIANT] Charmy's Complete Class Balance Patch v1.4   
    I learned early on that Descent has an interesting meta game which is purely psychological.  As Overlord, I don't play to win - I play for the heroes to win, or for the heroes to lose.  This means my actions always are reflective of the psychological state of the hero players, laying on the pain when they can tolerate it, and backing off when they need a breather.  Frankly, this approach means I lose as an Overlord slightly more often than I win, and I think that is best.
    To the point of this thread, hero players often enjoy having relatively crappy cards, abilities, and monsters thrown at them, and hilarity ensues when less than ideal pairing are made.  Like, for instance, when Dash is played on a master zombie, allowing it to grab a stealthy Tomble Burrowell.  Overlords that play for the thrill of the game understand this, and that these cards have purpose.
    Now, time to deploy Plague Release...
  9. Like
    varusSMK got a reaction from kbalazsa in [VARIANT] Charmy's Complete Class Balance Patch v1.4   
    I learned early on that Descent has an interesting meta game which is purely psychological.  As Overlord, I don't play to win - I play for the heroes to win, or for the heroes to lose.  This means my actions always are reflective of the psychological state of the hero players, laying on the pain when they can tolerate it, and backing off when they need a breather.  Frankly, this approach means I lose as an Overlord slightly more often than I win, and I think that is best.
    To the point of this thread, hero players often enjoy having relatively crappy cards, abilities, and monsters thrown at them, and hilarity ensues when less than ideal pairing are made.  Like, for instance, when Dash is played on a master zombie, allowing it to grab a stealthy Tomble Burrowell.  Overlords that play for the thrill of the game understand this, and that these cards have purpose.
    Now, time to deploy Plague Release...
  10. Like
    varusSMK got a reaction from wyatt606 in [VARIANT] Charmy's Complete Class Balance Patch v1.4   
    I learned early on that Descent has an interesting meta game which is purely psychological.  As Overlord, I don't play to win - I play for the heroes to win, or for the heroes to lose.  This means my actions always are reflective of the psychological state of the hero players, laying on the pain when they can tolerate it, and backing off when they need a breather.  Frankly, this approach means I lose as an Overlord slightly more often than I win, and I think that is best.
    To the point of this thread, hero players often enjoy having relatively crappy cards, abilities, and monsters thrown at them, and hilarity ensues when less than ideal pairing are made.  Like, for instance, when Dash is played on a master zombie, allowing it to grab a stealthy Tomble Burrowell.  Overlords that play for the thrill of the game understand this, and that these cards have purpose.
    Now, time to deploy Plague Release...
  11. Like
    varusSMK got a reaction from becauseofyou in Lost Legends: "Elementalist" Question   
    @Lightningclaw That wording on Unholy Bond is very disappointing.  I expect to house-rule cards when playing variants and non-publisher material, but I shouldn't need to house-rule a publisher card when playing the standard game.
    This expansion is increasingly appearing very unprofessional, to the extent that they should make all the necessary erratas, fix the inconsistent wordings, and begin mailing out replacement cards for the ones that somehow slipped through the vetting process.  To be frank, a game this mature shouldn't have these kinds of issues.
    I already ordered my copy, but there are half a dozen cards I don't even want to play with at this point.
  12. Like
    varusSMK got a reaction from kbalazsa in Lost Legends: "Elementalist" Question   
    I'm probably being too cranky about things, but this expansion was 2+ years in the making, and hence, there was a ton of pent up anticipation around it.  Regardless of what industry you're in or what product you're making, you have to bring your A-game in these situations.
    In addition to having plenty of time to design, @rugal pointed out that FFG had a ton of fan content to inspire creation.  The editing process could have been well supported, as there are members of the community who know this game better than the creators do at this point.  It is a missed opportunity to not extend a short term contract to these folks and build a flawless expansion.  Just today we are reminded of how sophisticated some of the community members like @Sadgit are with the release of Sands of the Past.
    Alright - I've descended into giving unsolicited business advice.  Definitely time for me to shut up now.
    varusSMK
  13. Like
    varusSMK got a reaction from Charmy in Lost Legends: "Elementalist" Question   
    I'm probably being too cranky about things, but this expansion was 2+ years in the making, and hence, there was a ton of pent up anticipation around it.  Regardless of what industry you're in or what product you're making, you have to bring your A-game in these situations.
    In addition to having plenty of time to design, @rugal pointed out that FFG had a ton of fan content to inspire creation.  The editing process could have been well supported, as there are members of the community who know this game better than the creators do at this point.  It is a missed opportunity to not extend a short term contract to these folks and build a flawless expansion.  Just today we are reminded of how sophisticated some of the community members like @Sadgit are with the release of Sands of the Past.
    Alright - I've descended into giving unsolicited business advice.  Definitely time for me to shut up now.
    varusSMK
  14. Like
    varusSMK got a reaction from any2cards in D2e Card Viewer   
    This viewer is super helpful, especially in lengthy posts discussing card interactions.   Makes following along and contributing much easier.
    Thank you for all the time and effort you invested in this project!
    varusSMK
  15. Like
    varusSMK got a reaction from wyatt606 in Lost Legends: "Elementalist" Question   
    I'm probably being too cranky about things, but this expansion was 2+ years in the making, and hence, there was a ton of pent up anticipation around it.  Regardless of what industry you're in or what product you're making, you have to bring your A-game in these situations.
    In addition to having plenty of time to design, @rugal pointed out that FFG had a ton of fan content to inspire creation.  The editing process could have been well supported, as there are members of the community who know this game better than the creators do at this point.  It is a missed opportunity to not extend a short term contract to these folks and build a flawless expansion.  Just today we are reminded of how sophisticated some of the community members like @Sadgit are with the release of Sands of the Past.
    Alright - I've descended into giving unsolicited business advice.  Definitely time for me to shut up now.
    varusSMK
  16. Like
    varusSMK got a reaction from 1mikethebuilder1 in Descent: Skirmish in the Dark - A Fan Variant   
    Hello Descent community,
    This is my first community post, so nice to meet you all.
    A friend asked me if I would build a skirmish variant so we could play Descent like we play Star Wars: Imperial Assault.  So I did.  We intend to have fun with it, but I thought I'd let everyone else have at it to.
    I hope it brings you some hours of enjoyment.  http://d2eskirmish.com
    varusSMK
  17. Like
    varusSMK got a reaction from Charmy in Lost Legends: "Elementalist" Question   
    @Lightningclaw That wording on Unholy Bond is very disappointing.  I expect to house-rule cards when playing variants and non-publisher material, but I shouldn't need to house-rule a publisher card when playing the standard game.
    This expansion is increasingly appearing very unprofessional, to the extent that they should make all the necessary erratas, fix the inconsistent wordings, and begin mailing out replacement cards for the ones that somehow slipped through the vetting process.  To be frank, a game this mature shouldn't have these kinds of issues.
    I already ordered my copy, but there are half a dozen cards I don't even want to play with at this point.
  18. Like
    varusSMK got a reaction from DerDelphi in Lost Legends: "Elementalist" Question   
    I'm probably being too cranky about things, but this expansion was 2+ years in the making, and hence, there was a ton of pent up anticipation around it.  Regardless of what industry you're in or what product you're making, you have to bring your A-game in these situations.
    In addition to having plenty of time to design, @rugal pointed out that FFG had a ton of fan content to inspire creation.  The editing process could have been well supported, as there are members of the community who know this game better than the creators do at this point.  It is a missed opportunity to not extend a short term contract to these folks and build a flawless expansion.  Just today we are reminded of how sophisticated some of the community members like @Sadgit are with the release of Sands of the Past.
    Alright - I've descended into giving unsolicited business advice.  Definitely time for me to shut up now.
    varusSMK
  19. Thanks
    varusSMK reacted to any2cards in D2e Card Viewer   
    Today, the D2e Card Viewer extension for Chrome has been updated to support all of the cards that come with Lost Legends.
    I want to thank Sadgit for taking the time to create high resolution images of the cards, as they look far better than what we would get when they are scanned.  It should also be noted that some minor changes have been made to some of the cards text to fix minor inconsistencies, etc.
    For those who may not currently be using the D2e Card Viewer, or don't know what it is, allow me to explain.
    It essentially allows you to see card images in-line on sites such as BGG, FFG, reddit, etc.  It underlines all of the card names with red dashed lines, and when you move your mouse to those key names, it will pop up an image of the card.  This allows you to view the exact card that is being discussed within a thread.
    If you use Chrome, I highly recommend it.  You can find it here: D2e Card Viewer
  20. Like
    varusSMK got a reaction from Lightningclaw in Lost Legends: "Elementalist" Question   
    @Lightningclaw That wording on Unholy Bond is very disappointing.  I expect to house-rule cards when playing variants and non-publisher material, but I shouldn't need to house-rule a publisher card when playing the standard game.
    This expansion is increasingly appearing very unprofessional, to the extent that they should make all the necessary erratas, fix the inconsistent wordings, and begin mailing out replacement cards for the ones that somehow slipped through the vetting process.  To be frank, a game this mature shouldn't have these kinds of issues.
    I already ordered my copy, but there are half a dozen cards I don't even want to play with at this point.
  21. Haha
    varusSMK reacted to rugal in Lost Legends is comming   
    I found a typo lol
    Elementalist - Sun and Sea - ... " you may exhuast" ...
  22. Like
    varusSMK got a reaction from ssorgatem in Descent: Skirmish in the Dark - A Fan Variant   
    Hi Ssorgatem,
    Correct, there are only 4 missions currently, and all are playable with the D2e Base Game.  There is a mission guide located on the rules page that lists them all in one place.
    Spoiler - some new missions will be released next weekend.  Stay tuned!
    varusSMK
  23. Like
    varusSMK got a reaction from any2cards in Descent: Skirmish in the Dark - A Fan Variant   
    @any2cards I did add file sizes alongside the downloads, so hopefully that helps to tip folks off to the file size.
    Also, you have once again discovered a missing assignment on my part.  I had meant to go back and update the banned timestamp, but ultimately overlooked it.  Consider it added to the next update.  It looks like that will be in two weeks when I provide a couple more missions.  I'm also working with a videographer friend to record some live play sessions.  We've been reviewing some of the better live play videos of Imperial Assault on Youtube.  We're pretty sure we can pull something off at decent quality.  Exciting stuff!  😎
  24. Like
    varusSMK got a reaction from Schmiegel in Descent: Skirmish in the Dark - A Fan Variant   
    Thanks for all the feedback @any2cards!
    That is an oversight.  Phoenix Pendant should cost 1.  It is effectively an Orkell the Swift item, having no other meaningful purpose in this format (so far as I can see.  I will update this this weekend.)
    Correct.  There are no Act II items, monsters, or agents available.  That said, I can make them all available with the flip of a switch, but I am concerned about getting initial balances right first.  Ramping things up will necessitate re-balancing.
    Yes, it is part of the banned list.  If you search it using the card search tool, you will see it listed as banned with the rationale.
    All banned, as listed in the card search tool.
    That is a bug.  Should be cost 0.  My initial inspection is not revealing a cause.  I will patch it up in this weekend's update.
    Yes, there are more plot cards banned than any other.  Many plot cards simply do not translate well to a skirmish format, so I struck them out to avoid confusion.  However, you can search them up in the card search tool and peek at them.
    These questions are suggesting the need for a published banned list.  That will make it easier for people to take a quick look at what is banned.  I am adding this to my TODO list and will consider where to publish it.  Options are 1) the guidebook, 2) a separate document for download, 3) somewhere else?  I'm open to suggestions.
    P.S. Can't thank you enough for this!
    - varusSMK
  25. Like
    varusSMK got a reaction from Schmiegel in Descent: Skirmish in the Dark - A Fan Variant   
    @any2cards I did add file sizes alongside the downloads, so hopefully that helps to tip folks off to the file size.
    Also, you have once again discovered a missing assignment on my part.  I had meant to go back and update the banned timestamp, but ultimately overlooked it.  Consider it added to the next update.  It looks like that will be in two weeks when I provide a couple more missions.  I'm also working with a videographer friend to record some live play sessions.  We've been reviewing some of the better live play videos of Imperial Assault on Youtube.  We're pretty sure we can pull something off at decent quality.  Exciting stuff!  😎
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