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Spunio216

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  1. So I was inspired by this build and decided to run with it, and so far it's been fun. I made some modifications with a friend who goes to my LGS. Here's what we came up with: Plo Koon (82) Stealth Device (8) Delta-7B (17) Brilliant Evasion (6) 104th Battalion Pilot (59) Freelance Slicer (3) R3 Astromech (3) Synchronized Console (2) Seventh Fleet Gunner (9) 104th Battalion Pilot (59) Freelance Slicer (3) R3 Astromech (3) Synchronized Console (2) Seventh Fleet Gunner (9) Total: 200/200 Now, of course this gives you absolutely no bid whatsoever, yet there are significant benefits to this build. The 4 dice at range 2-3, especially at 2, can be brutal for the opposing pilots. I have deleted aces on the first engagement a handful of times with this build. Having Plo with 4 dice and force can be ridiculous. The splicers are fun since you can erase any focuses or locks on your Arcs just by having a lock on them. It makes it much harder for your low initiative Arcs to be bullied, but you have to predict who will be the biggest threat Plo also allows your Arcs to reload with the Gunners by taking their disarm tokens if hes on the run. All in all, i love this list.
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