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Watcher42

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  1. Plo is good, I have considered him, but Ahsoka triggers quite easily as you can move Warthog first so he's ahead of the pack and can choose a v-19 in his rear arc behind him. Tbh Plo is probably more consistent than Ahsoka with his defence, I'll try him out, I sometimes get a little to fixated on getting good attack mods 😄
  2. Tbh I made a massive mistake with the list, I have a habit of adding words when reading in my head so reading dedicated I saw it as a reroll for attack and defence, so I'd drop all the dedicated 😄 Then I'd possibly lose Cody and fives for Ahsoka on Warthog so 1 of torrents can lock and still focus if you out initiative your opponents. I get what your saying with Warthog, I normally try to joust with him but I can see advantages of circling around with him, but if he does have front arc clusters is a good boost to his attack, so in theory there's about 10 attacks possible with this list, 5 on 2 targets with decent mods.
  3. Just wondering if people think this would work, the main idea is to use wolf pack to aquire at least 1 lock then to use that single lock to fire all the missiles and using dedication and the LAATs ability to mod where necessary. "Warthog" (54) Cluster Missiles (4) Wolfpack (4) "Fives" (3) Clone Commander Cody (4) Synchronized Console (1) Blue Squadron Protector (26) Dedicated (1) Cluster Missiles (4) Synchronized Console (1) Blue Squadron Protector (26) Dedicated (1) Cluster Missiles (4) Synchronized Console (1) Blue Squadron Protector (26) Dedicated (1) Cluster Missiles (4) Synchronized Console (1) Blue Squadron Protector (26) Dedicated (1) Cluster Missiles (4) Synchronized Console (1) Total: 198
  4. My current idea for a list is: DGS-047 (35) Repulsorlift Stabilizers (3) Baktoid Drone (34) DRK-1 Probe Droids (5) Baktoid Drone (34) Discord Missiles (4) Repulsorlift Stabilizers (3) Baktoid Drone (34) Discord Missiles (4) Repulsorlift Stabilizers (3) Baktoid Drone (34) Discord Missiles (4) Repulsorlift Stabilizers (3) Total: 200 It has the mix of manoeuvrability with the side slip but also the discord missles, hopefully get some locks off using the DRK droids but worst case scenario DGS-047 can give everyone a lock if desperate. The one without a side slip will probably be sad during the second round of engagement, but as the second cheapest points wise and least useful after launching their droids it's ok for your opponents to aim for them and not the rest. Also he could be a blocker.
  5. I would recommend: 5 x Zeta Squadron Survivor (32) Automated Target Priority (1) Cluster Missiles (4) Passive Sensors (2) I've not yet tired the new auto target priority, but with missiles you can override it and choose your target. Technically you can get 10, 3 dice shots for 2 rounds. And if you miss any, you gain a calculate token to help you in the late game, its a proper jousting list but as you can use passive sensors to lock then rotate your arc, you can easily pick off aces as well as other jousting list. If you want, you can drop auto target priority and upgrade all of them to the omagas for a potential initiative kill, but I'd say go low initiative for the bumps.
  6. There is no question go with the first. TA-175 is amazing and Sear is icing on the cake.
  7. Unfortunately I'm trying to make it hyperspace legal otherwise I'd agreed with the U-Wing. Another option I played around with was: Braylen Stramm (52) Autoblasters (3) Stabilized S-Foils (2) Ship total: 57 Half Points: 29 Threshold: 4 Ten Numb (48) Fire-Control System (2) Autoblasters (3) Stabilized S-Foils (2) Ship total: 55 Half Points: 28 Threshold: 4 "Dutch" Vander (40) Ion Cannon Turret (5) Ship total: 45 Half Points: 23 Threshold: 4 Horton Salm (37) Ion Cannon Turret (5) Ship total: 42 Half Points: 21 Threshold: 4 Total: 199 The ion cannons allow them to somewhat arc dodge and control, but as with the rest of the versions its lack of agility is a killer I'm trying to work on a way to get angled deflectors to work on them, but you need more spare actions, annoyingly if the reinforce was just red on angled deflectors then Braylen Stramm + Autoblasters * Stabilized S-Foils + Angled Deflectors would be amazing. I hope if they do the Resistance B-Wing or B-Wing MK2 the closed side of their S-Foils gives them a reinforce naturally, I've actually made a couple custom cards for them, COUGH COUGH shameless plug of my Instagram watcher_squadron COUGH COUGH 🙂
  8. Drop proud traditions for daredevil every time, the barron can already move incredibly well and with daredevil it's amazing. I'd also suggest this list: "Holo" (54) Daredevil (2) Ship total: 56 Half Points: 28 Threshold: 2 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Total: 195
  9. I like both the ideas, my only problem with Jake is that he's just too fast and becomes an inconvenience. Also Dutch with ion cannon + Jake vs Dutch naked + Garven, the second would put more damage. But I do get it, Dutch just feels like an expensive Coordinate
  10. I've been having a lot of fun with this list at the moment since the new S-Foils came out 2Bs Or Not 2Bs Braylen Stramm (52) Autoblasters (3) Stabilized S-Foils (2) Ship total: 57 Half Points: 29 Threshold: 4 Ten Numb (48) Fire-Control System (2) Autoblasters (3) Stabilized S-Foils (2) Ship total: 55 Half Points: 28 Threshold: 4 Garven Dreis (X-Wing) (47) Servomotor S-Foils (0) Ship total: 47 Half Points: 24 Threshold: 3 "Dutch" Vander (40) Ship total: 40 Half Points: 20 Threshold: 4 Total: 199 The idea is for Braylen and Ten to sit in the front of a box formation and joust. Ten should roll away round 1 so he can roll and lock the round he engages so he can be stressed. Braylen focus rolls into ten to keep him in position and get stressed Dutch gives Braylen a lock Garven shoots first so he can give Dutch a focus token (hopefully) All of this gives them 6 almost fully moded shots It's great against swarms, wrecking 2-3 swarm ships a round easily, it may struggle a little against high initiative aces but if you get an ace at range 1-2 in all the arcs, it's screwed. Its only real problem is all the low agility, so it has to kill before it gets killed.
  11. I love this type of list, I've tried it a few times and it's quite good, my only problem with it is that there is no I2 a wing, I just like having all my initiative the same 😂😂
  12. The two fo's are the blockers while the aces hit from the side in a perfect world
  13. I've got a hyperspace tournament tomorrow and was wondering if this list will be any good, the real conflict I'm having is between having Holo and vonreg "Holo" (54) Daredevil (2) Ship total: 56 Half Points: 28 Threshold: 2 Kylo Ren (76) Advanced Optics (4) Ship total: 80 Half Points: 40 Threshold: 3 Lieutenant Rivas (27) Ship total: 27 Half Points: 14 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Total: 188
  14. Unfortunately I'm trying to keep it hyperspace so having Marksmanship is impossible. The idea was for the lock to be passed onto braylen not the generic so he could focus roll as per normal, and the generic would lock then hopefully get the focus from garven I would have ten as well but it would mean dropping the ion cannon from duch
  15. I really like the B wing yet have never really tried rebel beef and was wondering how well people think this list will work? Braylen Stramm (52) Autoblasters (3) Stabilized S-Foils (2) Ship total: 57 Half Points: 29 Threshold: 4 Blade Squadron Veteran (42) Fire-Control System (2) Autoblasters (3) Stabilized S-Foils (2) Ship total: 49 Half Points: 25 Threshold: 4 "Dutch" Vander (40) Ion Cannon Turret (5) Ship total: 45 Half Points: 23 Threshold: 4 Garven Dreis (X-Wing) (47) Servomotor S-Foils (0) Ship total: 47 Half Points: 24 Threshold: 3 Total: 198
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