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lsy03

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Posts posted by lsy03


  1. 2 hours ago, KrisWall said:

    Sure.  Makes sense.  I think it depends on what you're looking for.  My store also does chainbound events, but they're not very competitive.  We generally run chainbound sealed events specifically to keep them casual.  I'd probably stop playing if the chainbound events went fully archon.  I'm just not interesting in competitive play.  I quit playing MtG decades ago when netdecking became a thing.  I quit playing Destiny when the scene turned hypercompetitive.  I'll likely quit Keyforge if it loses it's casual element.  The best thing about Keyforge right now is how resistant it is to a traditional competitive meta.

    How would you define "competitive"?

    For me, chain bound events are pretty competitive, because there are so few of them, and there is something at stake (e.g. prizes, getting chains, and increasing power level). And that's negatively impacting my experience. When I make a mistake, I feel bad because I am not sure when I will get the chance to "prove myself" again.

    I feel that playing online have the advantages of both competitive and causal without the drawbacks. Assuming decks of similar strengths are getting matched, each game should be fairly competitive. I don't have to worry too much about making mistakes and/or losing because I can just play another game right after. And I don't have to play my best decks. If I play a bad deck, hopefully, I will get matched with another bad deck, and still have fun playing a close game.


  2. 2 hours ago, Simplegarak said:

    When FFG gets the "official" KF online going (and if they're smart, they'll hire whoever runs the crucible), which would you prefer?

    1. Just like it is now? Your registered decks are the ones you get to play with, no more, no less?
    2. An "online only" environment? After all, with the sheer number of decks that FFG said they could make, the physical produce should NEVER reach those numbers in a single set (I mean it would be nice for it to be that popular, but I doubt we have enough trees).  So what if the decks in the app were additional iterations that hadn't been printed? The app says "769,069" decks found, what if the online game was 800,000 more decks? Or 1.6 million? Should be even easier to build them digitally than physically. (though I would hope the digital decks cost less than the physical ones)

    Being able to play online with the physical decks you own is a must.

    Some of my thoughts:

    FFG may consider selling digital-only decks  (and may be have them printed and shipped for a fee in the future).

    They can charge a small fee (e.g. like $1) for ownership change.

    There can be a few non-unique starter decks that people can play for free. Otherwise, you will have to buy at least 1 deck (physical or digital-only) a month to play online.


  3. 5 hours ago, blinkingline said:

    You DO know about The Crucible Online, right?  It's not official FFG, but it would probably scratch that itch. 

    Yes, it is what’s keeping me sane these days.

    Other than the obvious UI shortcomings, I really miss proper matchmaking. Having more competitive matches goes a long way of making the experience fun. And I am not forced to play my best decks or get pwned.


  4. I want to play KeyForge whenever I am free. I want to play KeyForge 10+ times a day. I want to play KeyForge at odd hours, right before I go to bed, and right after I wake up. Organized (face-to-face) play itself can never satisfy me.

    I want to play KeyForge against decks of similar strengths. I want to play KeyForge against players of similar skill levels. This is best done with online match-making/ranking system. You don't even need chains.

    Yes, Hearthstone, Pokemon TCG, Magic, etc. have successful online plays. But I do not want to play those games. I want to play KeyForge.

    I am willing to help in whatever way I can. I know KeyForge will be 100x more successful with online play.

    And I am not alone.

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