Jump to content

Elfik2018

Members
  • Content Count

    34
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Elfik2018 got a reaction from Hannibal_pjv in Lead the Charge Timing   
    Actually, no! You can scout during your turn (due to certain effects including equipment, trinkets, prepared cards) after using prepared cards, so you can use more than 4 per turn! Like how a pathfinder with the upgraded travel garb and some sprint cards can traverse the entire map in one turn this way.
     
    i do wonder about the "at the start of your turn" cards. Technically after you play one of these it's no longer the start of your turn so you're limited to 1 of these per turn?
  2. Like
    Elfik2018 got a reaction from Doug DeMoss in Hard mode is easy...   
    True. My point is more from the perspective of game balance difficulties that come with designing a campaign filled with random events and unforeseen events. They probably didn't want the game to, by random chance, be too difficult for new players.
    One of my campaigns is on adventure 10 and we found not a single trinket. I'm still flabbergasted by that, it's not as if we don't search things. And if it's your first campaign you don't always know what role is best for the mission. So I might not have taken the pathfinder role in my example. Even with pathfinder cards in your deck it's not the same as actually having that role. Trailblazer and paths unseen were the key cards in that mission.
  3. Like
    Elfik2018 reacted to Hannibal_pjv in Who said this game was easy...?! *warning* Spoilers and sorrow ahead.   
    It definitely was the only really difficult chapter after the second. Though I only lost the seventh! So what I can say
    i was just playing the seventh so wrong and unoptimal way... Not gonna do the same mistake in the next run. Pure 12 win win scenario row in that run. Then to hard Mode
    but yeah the last one is a tough nuts, good trinkets helps a lot!
  4. Like
    Elfik2018 reacted to The Dude Abides in Duration of ‘Hidden’?   
    Thank you Elfik. Additionally, and maybe I'm stating the obvious here, but it took awhile for me to understand that even though I was in a 'Hidden' state, I could still be attacked (activating the top portion of the card) - which sounds to me like a contradiction. And that I could move while hidden, because typically when I hide, I don't usually want to move and give away my position. There are abstract concepts about this game that sometimes make it confusing to grasp, which I'm ok with to a point - and as long as the game designers are consistent with it.
  5. Like
    Elfik2018 got a reaction from King_Balrog in Duration of ‘Hidden’?   
    Yes, that's it exactly. Plus if you have "Quiet" (burglar) prepared you could even discard Quiet instead of hidden when you attack in order to get the extra success without discarding hidden. There's lots of card combos with the burglar cards!
    Welcome! Me too.
  6. Like
    Elfik2018 got a reaction from Vince79 in The Inn, chapter 4, SPOILERS!!   
    I think they fixed it by substituting the barrels for what was the bush clue? 
    In any case, there is sometimes a clue given by the barrels that the ale was poisoned, and this eliminates the hobbit because he's stated to be drinking the ale in his description. So I think they fixed it.
    I'ved played this scenario 4 times now and the first time I actually got the wrong guy but still managed to win, so that surprised me but it was pretty cool at the same time. It's definitely possible to be any of three because it has been all three for me in various playthroughs. Although it's not that replayable because it's only two clues, there's still a bit of tension in whether or not you can pass the tests and avoid threat gain or damage. And I think one of the clues or search tokens gives a bonus lore.
  7. Like
    Elfik2018 reacted to Faranim in The Inn, chapter 4, SPOILERS!!   
    Short answer - It's possible for any of the 3 suspects can be the spy.  But if you know what clues to look for, you can determine which one it is very quickly.
    I'll put this into spoiler tags since it covers most of the details of the scenario and explains exactly how they expected you to determine who the spy is.
    One major thing I'll note outside the spoiler tags is that FFG software support confirmed to me that at least in v1.0.3 (and earlier) of the App, there is a bug which sometimes causes you to not receive the correct set of clues, making it actually impossible to deduce the spy.  They claim this bug was fixed, presumably in v1.0.4, but I haven't tried to confirm or not.


  8. Like
  9. Confused
    Elfik2018 reacted to MeeKey in LAY OF TWILIGHT CARD   
    Over at BoardGameGeek they got an official reply from Grace:
    https://boardgamegeek.com/article/31896849#31896849
    Basically you do discard up to 4 damage and up to 4 fear (totalling up to 8 cards removed).
    Note most other cards say damage or fear. This one says damage and fear. 
  10. Like
    Elfik2018 reacted to Hannibal_pjv in Hard mode is easy...   
    True. The Main purpose of this game is to offer some challenge to normal Gaming croup that plays game casually.
    Then there ofcourse Are people like me and Daemonos who has long history of finding combos and optimal deckdesigns. Who optimise the characters, roles and decks even before playing their first gaming sessions. (And I consider myself only semipro deckbuilder. Not competative level MTG guru)
    I am sure that most Gaming croups finds the difficulty suitable. Struglin in the Beginning, having easier time when learning how to optimise their Gaming and move to hard mode when things gets too easy.
    If you manage to optimise the game before the first Gaming run, then even hard mode is somewhat too easy, but I Expect that future expasions offer more difficult experience expesially when played in hard mode. This first adventure is an introduction to this game and because of that it will be easier than the coming upp adventures!
    In the meanwhile we can make up house rules when needed to tinker the difficulty system. This is a co-op so house rules are a good way of making the game suit to each player croup!
  11. Thanks
    Elfik2018 got a reaction from Hannibal_pjv in Player count and difficulty   
    I really wanted to like Bilbo but I had a bad experience with him in the 1st chapter whereby the first threat event resulted in him making a last stand (second turn I believe!) and he failed it. Being the only character with a 3 damage limit is pretty rough. 
     
    Compared to using Bilbo, Legolas is a breeze, but maybe I'm just not used to playing Bilbo. In my two games right now I've got a team of Elena (burglar/ hunter) and Aragorn (pathfinder/ Guardian) who beat the first 8 chapters. And a team of Legolas (hunter / pathfinder) and Aragorn (musician) who beat the first 4 and barely lost chapter 5 due to Aragorn dying.
     
    Our reflection from the loss is multifaceted:
    1) should've saved the inspiration for the last stand test rather than trying to avoid one at all costs. The damage last stand was ironically triggered by a fear card from the darkness step (we had survived the combat just barely )
    2) we could've waited with some of our actions before charging ahead. Our threat meter was close to 50 by the time we found the well leading to the cave with the lake. But our inspiration was nigh depleted, and we needed better prepped cards too. Our rationale was to try to minimize darkness checks but I think we should've waited. 
    3) Our musician had no healing songs and we had no way of healing damage (or guarding) from earlier encounters. The harp heals facedown fear. Legolas could heal with Immortal, but not Aragorn
    4) the weakness of the Aragorn / Legolas team is spirit. We both risk taking lots of fear in darkness steps, and although the forlindon harp helps heal the fear, some fear cards spill over into damage. The result is we need more damage prevention or healing overall, because of our team composition.
     
    So although we lost, I'm not too upset. Losses teach you more about the game than wins do. If you're not learning from your losses, than something's wrong.
  12. Like
    Elfik2018 got a reaction from HirumaShigure in Favourite/Fun Characters   
    After completing six chapters with Beravor and Gimli I decided to restart. I only lost one of those chapters (chapter 5, due to Beravor being isolated and mobbed to death), but I felt like choosing new characters. After looking at the characters and cards again with more knowledge of the game, I realized several things:
    1) Aragorn's cards have one less "blank" card than usual (only Thorongil is completely blank).
    2) characters who are alone and far from help can easily die and make you fail an otherwise smoothly completed mission
    3) hidden could be very helpful in not getting killed
    4) inspiration is very helpful in not getting killed (and in general)
    5) scouting is very nice (it's what I liked about Beravor)
    6) Guardian would've been helpful to not get killed
    7) killing enemies efficiently is very helpful (it's what I liked about Gimli)
    Putting it all together, I swapped out for Aragorn and Elena. Elena has nice synergies with the burglar role, and she has the ability to boost inspiration a lot (even without being a musician). Aragorn has nice synergy with both the Guardian role (guarded strike + strider) and pathfinder role (thorongil). 
    Aragorn with a battle axe and cloak, as a pathfinder/Guardian 
    Elena with her default equipment as a burglar 
    I've won the first 3 chapters now easily, and had very little trouble with enemies. I made really good timely use of Elena's "Child of the Lhun" card, as well as Aragorn's axe, and having inspiration stocks to basically shrug off enemies up to this point. Gulgotar did some damage though, but luckily Elena has good healing cards too, and I found extra rations.
    This is my new favourite duo!
  13. Like
    Elfik2018 got a reaction from HirumaShigure in Favourite/Fun Characters   
    I never thought about Legolas dual wielding but it actually makes thematic sense as he actually dual wields eleven daggers in the movies. I imagine you get extra successes with the unstoppable pathfinder card in addition to hidden in order to get up to 6 for 10 pierce damage.
     
    as for Gimli's ringmail, I did consider a cloak instead. The thing is, I really like the blade bane (fully upgraded ringmail) ability to take all damage facedown. It's true that basic ringmail is more of a hindrance than a help though. Upgraded harp also helps with fear so travelgarb wouldn't have helped me as much (since I gave mine a sword and harp).
  14. Like
    Elfik2018 got a reaction from King_Balrog in Favourite/Fun Characters   
    I never thought about Legolas dual wielding but it actually makes thematic sense as he actually dual wields eleven daggers in the movies. I imagine you get extra successes with the unstoppable pathfinder card in addition to hidden in order to get up to 6 for 10 pierce damage.
     
    as for Gimli's ringmail, I did consider a cloak instead. The thing is, I really like the blade bane (fully upgraded ringmail) ability to take all damage facedown. It's true that basic ringmail is more of a hindrance than a help though. Upgraded harp also helps with fear so travelgarb wouldn't have helped me as much (since I gave mine a sword and harp).
  15. Like
    Elfik2018 got a reaction from HirumaShigure in Early review roundup   
    Thanks for posting, I'd seen these myself and thought about linking them but didn't bother. In particular I really like The Cardboard Herald's review and I think I agree with it as well. The game seems really fun and has replayability. I can't wait to play it, then play it again with different characters, weapons, and roles. 
    My copy is still shipping so meanwhile I've been watching all the content. And reading the first impressions. 
     
     
×
×
  • Create New...