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Paladin Ignatius

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  1. Like
    Paladin Ignatius reacted to ravehnhuhrxt in Clone Wars Unit Request & Speculation   
    We need Colonel Meeber Gascon ūüėč and possibly D Squad.

  2. Like
    Paladin Ignatius got a reaction from Vector Strike in Clone Wars Unit Request & Speculation   
    True, as well as getting a (Darth) Maul commander/operative.
  3. Like
    Paladin Ignatius reacted to CushionRide in Destiny has now met its destiny, FFG has just killed the game off   
    i hate to say this, even as i have collected some of this game, im not sorry to see it go.  this game drove the final nail in the coffin of my local xwing miniatures group.  as soon as it appeared, everyone shifted to it. and my favorite game died at least it did here.  like they say on Krayt... "mmm.. salt"
  4. Like
    Paladin Ignatius reacted to The Gas in "There is definitely more Outer Rim in the future." -Steve Horvath   
    https://www.youtube.com/watch?v=E6Pu7RmbCCQ
    38:38
  5. Like
    Paladin Ignatius reacted to phxcmd in Expansions...   
    As someone who loves Firefly the Game (I know its another company-but relevant to topic) I'm really looking forward to expansions. Mostly for the expansion of different jobs, items for purchase and different characters to play. After several play throughs with the basic set you run into the same type of encounters repeatedly and it can get a little stale (not always but sometimes). Some miniatures represent either the ship or your character would be nice too (I know the other games like Armada or Imperial Assault have them). 
    I do think the Mandalorian is a definite expansion but would love to see one for Rebels too.
  6. Confused
    Paladin Ignatius reacted to Budgernaut in Expansions...   
    I'm sick of this mentality. The game was announced a day ago and people are already worried about expansions? What is with this? What makes someone think they need expansions already? And the truth of it is that expansions are almost always contingent upon sales of the base game (the exception being for customizable games that require multiple expansions for the game to function the way it was designed.
    Personally, I find theses one-off games to be such a breath of fresh air after Star Wars LCG, X-Wing, Imperial Assault, and Legoin. If no expansion comes out, all the better! Case in point - I don't like Rebellion's expansion because it takes a small sliver of the Galactic War and makes it take up a disproportional amount of game space (talking about Rogue One characters reltatively swamping out characters from other movies and sources).
  7. Like
    Paladin Ignatius reacted to Felswrath in Expansions...   
    It also seems like it wants to have a The Mandalorian expansion.
  8. Haha
  9. Like
    Paladin Ignatius reacted to gokubb in Destiny has now met its destiny, FFG has just killed the game off   
    I agree with all of the above. I would also contend that FFG’s lack of support experience with a collectible distribution model contributed as well. For example, both draft packs were released after their sets release. We all know from watching Magic that the number one casual gathering attended is on the release day where sealed and draft tournaments are run as often as a store can fire them.
    FFG ran Destiny the same as a non-collectible game, instead of embracing the qualities that separate a collectible game from a fixed pack one.
  10. Like
    Paladin Ignatius reacted to Buhallin in Destiny has now met its destiny, FFG has just killed the game off   
    Without digging through everything, I'll add a one more point to all the discussion of dead games.
    Games that die don't always do so because of their quality, or their success/failure.  Several of the games on both lists didn't cancel because they weren't doing well, but because of licensing issues.  Decipher very much had the FFG problem where a wonderfully elegant system was run into the ground by bad balance and design, but the SWCCG was still going when they lost the Star Wars license.  Warhammer:Invasion suffered the same fate when they couldn't renew the license with GW.  I don't honestly know what happened with Netrunner but it was coming into rotation with a new set when the license reverted.
    I think both sides have good points to make, but are tending towards confirmation bias in where they categorize successful and failed games.  Both models have advantages and drawbacks - LCGs tend to be better early, and for completionists.  CCGs are easier to get in to later in their life, and for low-investment players.  But rarely is the model the only - or even the dominant - cause of success or failure.
    In Destiny's case the problems were many.  An elegant system was run into the ground by bad balance and design (sound familiar?)  Early distribution issues built an incredible amount of FOMO hype that the game just couldn't live up to.  Rotation was too fast, and ongoing distribution problems burned people out.  I'm sure some will object to these ("Rotation was perfect!") but that misses the point.  Each of these things drove some people out of the game, and they all built into a failure.
  11. Like
    Paladin Ignatius reacted to BigKahuna in Destiny has now met its destiny, FFG has just killed the game off   
    I think it's important to keep some things in mind here.
    First, competitive play is something the minority of people do.  Most people that play card games do so at their kitchen table with friends.  While I understand that competitive play is an important component to success of a collectable card game (CCG, LCG or other), the reality is that this is not the format and standard by which the vast majority of players will experience the game.
    The second thing is the cost .  These games are not sold outside of the US for 15 bucks for a cycle pack for example.  In Sweden for example to buy the entire collection it would cost you about 12,000 crowns if you buy it at the cheapest online outlet and that is a reduced priced compared to brick and mortar shops.  12,000 crowns is about 1,200 dollars, a lot in any country.
    Finally I think the key issue isn't maintenance cost but getting into it cost.  Today if you want to play Legend of the Five Rings, lets assume your cost of 610 dollars.  How many people do you know that have 610 dollars to get into a card game?  That cost goes up each month and it will be less and less likely as time goes on to get into the game.
    And as pointed out, eventually you start running into availability issues as well thanks to the way the game is staggered into cycles, so even if you have 610 dollars, it's unlikely you would be able to find everything.  
    I get what your saying, but its really now quite that black and white and I think the devil is in the details here and its here where a lot of these games actually do run into trouble.  
     
  12. Like
    Paladin Ignatius reacted to BigKahuna in Destiny has now met its destiny, FFG has just killed the game off   
    Certainly, it's not a perfect science, but with LCG's you know with 100% certainty that you are not going to sell more Expansion X, then you sold core sets.  You have some basis on which to do the math.  
    I do think there are problems in the LCG model as well.  One of them is that they make too much stuff too fast.
    For example I'm a huge fan of Lord of the Rings, but frankly the rate at which the games expansions were released was so fast that it became like a second mortgage payment to keep up.  I think one of the mistakes FFG keeps making with their LCG's is that they are pushing expansions at too fast a rate and its particularly bad with L5R where they didnt even stagger the cycles, releasing them all at once.  I got the sense I fell behind almost immediately and stopped collecting all together because I was facing a few hundred bucks overhead to get caught up and it just pissed me off.
    FFG's version of the LCG model needs some work.  I always felt it would be better if they stopped with the "cycle" nonsense and just did box set expansions at a staggered enough rate so that you could keep up easier. 
    Card games have also become waaay to expensive and its caused a saturation in the market.  You can't expect people to drop 100 bucks every couple of months to keep up with a card game.  They might do it for the first couple of months, but eventually the hype and novelty wears off and people stop buying. 
    L5R is a good example.  The game is less than 2 years old and there is already over 1,000 dollars worth of stuff to buy to get caught up.   Its too much too fast, it's why they have overstock and I don't believe it's because they did the math wrong, I think they gambled on purpose.  I know barely anything about the business and I could have told you that if they had 1,000 dollars worth of stuff available before the 2nd year that the game would fail miserably.  It doesn't matter how good it was, NO GAME is going to sell that, not even Magic The Gathering.
  13. Like
    Paladin Ignatius reacted to BigKahuna in Destiny has now met its destiny, FFG has just killed the game off   
    Things are rarely black and white, I'm sure production cost of the dice played its part, but production issues are almost always the result of incorrect forecasting.  If you know how many people are going to buy a product, it doesn't matter what you are making there are always solutions to production issues.  I think the issue for them was more likely that they couldn't accurately predict who and how often people would buy their game and this is one of the most common problems and reasons why CCG's fail. 
    Prospecting is one of the key issues all collectable games face because you are selling "random" to people and there is no telling how much of that "random" they are going to buy.  There is no way to predict how important the 3rd party market becomes, how the costs of the 3rd party market will affect your direct sales, how much faith your brick and mortar stores will have in the product.  There are all sorts of challenges to trying to get a CCG off the ground and it's why the model was abandoned by FFG in the first place and they switched to making LCG's.  
    This is the weird thing with Destiny.  Everything that transpired is exactly why they started making LCG, I don't understand why, having already learned those lessons the hard way, they would risk their business on it given that they have a model (LCG's) that have a proven track record.  The vast majority of their LCG have been very successful, why they would suddenly try to get into the CCG market where they have always had problems in the past is beyond me.
  14. Like
    Paladin Ignatius got a reaction from ricoratso in Clone Wars Unit Request & Speculation   
    I don't think you understand the players.  We play Legion BECAUSE it's to scale.  We play it because it allows us to play a Star Wars miniatures game that is at a reasonable scale and has very slick game mechanics.  The fact that you can put together a well-rounded platoon and the rules for about $200 as opposed to the $250+ that it takes in 40K is also a huge selling point.  Previous Star Wars games like it were discontinued because they had poor mechanics or reached a scale that wasn't feasible for the average gamer.  FFG needs to stick to skirmish-level gaming in this.  Their mass-infantry game Runebound Miniatures Game is a perfect example of what happens when they try to create a horde-level game.  Maybe they could pull it off, but I doubt it
  15. Like
    Paladin Ignatius got a reaction from ricoratso in Clone Wars Unit Request & Speculation   
    If by "narrow perspective" you mean the scale of the game, then yes I am.  Let's take a look at the Super Star Destroyer from Star Wars: Armada: it's 200 freaking dollars!  If an AT-AT figure were to be created TO SCALE and sold, it would be $400, minimum.  On top of that, it would cost 800 points minimum to field it, though I feel that 1,000 would be more accurate.  
    Don't get me wrong, I'm an Imperial player and would love to field one of these bad boys.  But in terms of balanced gameplay, it would be grossly unfair to my opponent.  I prefer to win through tactics, not overwhelming force.
  16. Like
    Paladin Ignatius got a reaction from ricoratso in Clone Wars Unit Request & Speculation   
    I don't think that this is going to happen.  Firstly, the Rebellion has no equivalent to an AT-AT, and any game involving one would basically be a retelling of the Battle of Hoth.  In fact, the Rebels never had much armor to begin with.  Armored vehicles are a large drain on any military budget to maintain and field as an effective fighting force.  Because of this, their military was based around mobile infantry with support weapons or entrenched positions, not armored assaults.  Secondly, all of the heavy walkers within the Star Wars universe are beyond the scale of this game in both their size and their power.  Legion is a platoon-level game, with some specialists and/or armor supporting the infantry.  Placing high-powered walkers into the game would move it into the company-level realm of play, far beyond the scope of the 800-point maximum for standard tournament play.
  17. Like
    Paladin Ignatius got a reaction from ricoratso in Clone Wars Unit Request & Speculation   
    I don't think we'll get Sidious for the Seperatists, seeing how he never actually fought or lead anyone.  Also, I feel that the LAAT and the Droid Gunship are too large for the scale of conflict that Fantasy Flight is going for.  However, everything else is spot-on.
  18. Like
    Paladin Ignatius got a reaction from ricoratso in Clone Wars Unit Request & Speculation   
    Naboo forces such as the Gungans acted as auxiliary forces for the Grand Army of the Republic, never as a separate military force.  I think these units would be support or special forces options, but not a separate faction.
  19. Like
    Paladin Ignatius reacted to BigKahuna in Destiny has now met its destiny, FFG has just killed the game off   
    I'm not suggesting that LCG model is more profitable, I'm saying that LCG are more stable.  You consider an LCG a failure that lasted for 7 years.  A **** game it may very well have been and despite that it has outlasted or lasted as long as the vast majority of the CCG games on your list you consider to be successes.
    It's worth noting however all of the CCG's that failed to make it past the 1, 2 or 3 year mark that failed.  Can you name any LCG that didn't last at least 5 years?  I can't think of a single one.
    The reason the LCG market is more stable and the games last is because there are no external factors that control the games economics.  You can release a core set, identify who your player base is and how many of them their are and then release expansions according to your market.  There are no 3rd party markets affecting the games sales.
    Star Wars LCG may very well have been a **** game (I actually tend to agree with you), but it had an audience, there were people that loved it, collected it and played it and they did so for 7 years.  As long as their was a community to support it, the game continued.  It did not fail, the community simply lost interest and when they did the game was discontinued and there were no tears cried over the matter other then the trolls who never actually played the game that just love complaining about everything.  The Star Wars LCG community was done with the game, there was no reason for FFG to continue with it.
    Meanwhile you have games like Destiny that barely survived 3 years which is actually better than average for a CCG and I would point out that it too had the Star Wars License.  You claim that Star Wars LCG survived on the basis of its franchise, why didn't Destiny?  Frankly I think Destiny was objectively a much better game then Star Wars LCG ever was, yet it still failed miserably as a game.  Yet there are lots of people that still want to play it and want it to continue, yet its died despite them.  The reason is fairly simple, it was a CCG.  CCG's can't simply be maintained for a niche community that likes the game, they need to be mass market success to be success, else they are failures.  There is no middle ground with CCG's which is why so many of them are failures.  Had it been an LCG, we wouldn't be having this conversation and Destiny would only be getting started as a game with many years of expansions ahead of it. 
    That's the reality of the CCG and LCG markets.  People don't want to hear it because CCG's are usually supported by much larger communities, but these communities are frivolous and they circumvent the business model with 3rd party markets, the direct cause for a game that should really otherwise be a success.   There really is no logical reason why Destiny was canceled, its a successful game with a community behind it that wants it to continue but because its a CCG and as a result requires a much bigger market to support it, it failed despite itself.
     
  20. Haha
    Paladin Ignatius got a reaction from Derrault in Clone Wars Unit Request & Speculation   
    Masters and Mistresses, sentients of all ages, may I introduce... The next wave of Star Wars Legion: The Clone Wars!
    https://www.fantasyflightgames.com/en/news/2020/2/11/to-the-limit/
    https://www.fantasyflightgames.com/en/news/2020/2/11/special-agents/
     
    P.S. Can I gloat a little by saying "Called it!" on the Commando Droids?
  21. Like
    Paladin Ignatius got a reaction from joewrightgm in Clone Wars Unit Request & Speculation   
    Yes and yes to both of these!
  22. Like
    Paladin Ignatius reacted to BlueSquadronPilot in Clone Wars Unit Request & Speculation   
    Clone Commandos please! 
  23. Like
    Paladin Ignatius reacted to joewrightgm in Clone Wars Unit Request & Speculation   
    IG Magnaguards when, FFG? WHEN!?
  24. Like
    Paladin Ignatius got a reaction from joewrightgm in Clone Wars Unit Request & Speculation   
    Masters and Mistresses, sentients of all ages, may I introduce... The next wave of Star Wars Legion: The Clone Wars!
    https://www.fantasyflightgames.com/en/news/2020/2/11/to-the-limit/
    https://www.fantasyflightgames.com/en/news/2020/2/11/special-agents/
     
    P.S. Can I gloat a little by saying "Called it!" on the Commando Droids?
  25. Like
    Paladin Ignatius reacted to BigKahuna in Destiny has now met its destiny, FFG has just killed the game off   
    I think its telling that you use Star Wars LCG as an example of a failure when it outlasted most of the games on that list you consider successes.  
    I hate to be the one to tell you but Highlander, Middle Earth, Vs. System, Star Wars CCG and Lord of the Rings TCG.. none of those out lasted Star Wars LCG, some of those didn't actually make it past the five year mark and almost all of them bankrupt the companies who ran the games.
    Like I said, there are exceptions.  Pokemon, Yo-Gi-Oh and DragonBall Z are good examples, but its worth noting that without the Asian market all of these games would have failed in their first year, they live and die on those markets.
     
    You also list games like L5R which notably were run by companies that struggled financially their entire run.
    Magic The Gathering remains one of the few true success stories in CCG's.  A game run successfully for decades that didn't bankrupt the company trying to run it.
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