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  1. So just tried my first attempt at Fighting the Horde (Unbreakable Bonds scenario). I played (both) Lord Hawthorne and Zyla as a party. They were lucky enough to get Coordinated Attack party skill quite early and Lord Hawthorne got some nice gear towards end of Act I thanks to a lot of trading supplies and Zyla's excellent movement. Having read another thread on here about this scenario, I used the tactic of softening up the 2 swarms, by reducing the unit count several times. Even so there was a pretty decent trail of Scorched Earth early in Act II. Fortunately, Lord Hawthorne was strong enough to take out one swarm right at the end of Act I and the other at the start of Act II. So a quick game, partly down to good fortune. But I can't ever see this scenario dragging out, the swarms will make enough Scorched Earth to win quite early in Act II, I reckon. So either you win fast or you lose fast... Not saying that's a bad thing, worth knowing if time is short. Other people have the same experience?
  2. Was wondering if Battle Robes can be combined with Mind Meld to do double damage back whenever Master Thorn is dealt damage. I know FAQ have clarified that Mind Meld damage can be doubled by using Inner Fire (triggering the surge ability twice). Battle Robes surge is "Channel: For the rest of this combat round, double all of your (magic damage symbol)" And Master Thorn's surge is "Mind Meld: For the rest of this combat round, after you take damage from an attack, deal an equal amount of (magic damage symbol) damage." So does Channel refer to all magic damage and therefore doubles effectiveness of Mind Meld, or does it refer only to magic damage tokens? I think it is the former, which is pretty dope as a combo... And what if you had both Battle Robes AND Inner Fire? Quadruple damage??!?
  3. I would love to know the answer to this question too. Played a co-op version of Margoth last night and (self ruling that it was allowed) it was incredibly powerful to be able to use Coordinated Attack party skill. It uses a combat action to get the token cast into your pool, so generally you end up acting late in the combat round, but it definitely helps with shields and/or triggering surge abilities if your own tokens have fallen badly.
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