Jump to content

Target_2.0

Members
  • Content Count

    66
  • Joined

  • Last visited

Everything posted by Target_2.0

  1. Are you just trying to maximize damage output, or are you taking into account board state? Can you afford to spend the lock/force, or is it better to save it?
  2. I really appreciate the variety. The chasses all feel so different from each other. Most of the empire ships have a certain TIE fighter-y feel even when they have different specializations. And for me it ties into the feelings and design aesthetic of the original trilogy, Rogue 1, and Rebels source material.
  3. I'm also experimenting with Leebo. Usually in a squad with either Dutch to get locks, or K2-SO (on Ibtisam ARC) to pass a calculate. Add additional threats to taste.
  4. I've had good results on the kitchen table with: Big Slick (198) Corran Horn — E-Wing 64 Predator 2 Advanced Sensors 10 R4 Astromech 2 Ship Total: 78 Half Points: 39 Threshold: 3 Wedge Antilles — T-65 X-Wing 55 Predator 2 Servomotor S-Foils 0 Ship Total: 57 Half Points: 29 Threshold: 3 Esege Tuketu — BTL-S8 K-Wing 44 Barrage Rockets 8 Perceptive Copilot 8 Advanced SLAM 3 Ship Total: 63 Half Points: 32 Threshold: 5
  5. I play casual so I wait and I proxy. I don't mind proxying upgrades since I play off of printouts to save setup time (back when I played in person). I personally don't like to proxy pilots, but that is rarely a problem since those are all in faction.
  6. Maybe something like this? 104th Battalion Pilot + Synchronized Console 104th Battalion Pilot + Synchronized Console Obi-Wan Kenobi + Sense + Calibrated Laser Targeting "Odd Ball" + Clone Commander Cody + Synchronized Console Gives you 2 I5 pilots plus sense. Synched Console to pass locks around. And Cody to give you some advantage on missed shots.
  7. (Casual) I've had success with jedi ace on the flank with Jag (3p0) and Matchstick (Vet Turret Gunner/ion). jedi and Jag had R3 and locked Matchstick. I like Sinker Swarm. I've had some success flying Torrents with syched console and homing missiles as complimentary pieces. V19s as a whole require some practice to get used to the dial and getting your approach right so you don't need to stress to turn around (at least not with all). I've had some difficulty finding LAAT builds I like. I flew CLT Ani with Warthog (fives/cody) and 2 missile torrents. Ani played bait the whole game while the clones just pounded stragglers. LAAT and 3 Arcs looks interesting. As mentioned 4 ship builds are pretty easy to put together. If I find myself with 2x ~60ish ships I usually throw in jedi Anakin to keep some of the pressure off heavy clones.
  8. My LAAT experiment was Warthog (Cody/Fives), 2 missile BSPs, and Anakin CLT. I doubt it's meta, but it did well in casual.
  9. Clearly the Emperor foresaw the role played by BB-8 and R2-D2 in his final(?) undoing....
  10. I enjoyed not caring about losing modification to the LAAT guns so I could rotate. If I missed, Cody just shifted that bit of damage to one of the other ships in the squad that was getting double mods.
  11. Only managed one virtual casual game so far. Didn't quite play the way I expected it too. Wiped out my opponent while only losing one torrent and 2 shields from the laat. Will definitely play again with only minor tinkering. The green dice were definitely against my opponent.
  12. I concur that systems phase would be a better phase than activation.
  13. What if it gave reinforce to one half of the ship, but hits/crits to the other side were under shields?
  14. Order66 Triple Jedi vs either Sinker Swarm or LAAT beef?
  15. Back when the Sheathipede came out in the dark days of 1.0, I had hoped it would be a pure support ship. Instead of a front/back arc, I would have been happier with a 2 dice range 1 turret. For 2.0 I would have liked to have seen a single arc turret with range 2 and the ordnance symbol to prevent the extra R1 die. 1 or 2 crew. Give it a chassis ability for support (maybe link any action into coordinate or extended range coordinate or something). Any linked actions emphasize support or defense.
  16. Instead of using 1 die for non-combat ships, they could have limited range. Or had a slot for 'defensive weapon.' Then there would be an additional design space while also showing more difference between a TIE/ln and a space tug.
  17. My group is pretty small, too. I'd say it's Scum, Imperial, then Republic. Rebels are probably a close 4th.
  18. I went with Battlefoam for the ability to create custom trays. But just ended up using pluck for everything.
  19. Angled Deflectors: At activation you may spend 1 shield to recover up to 3 charges; you must select front or rear. You must spend a charge any time reinforce would trigger and gain the effect of reinforce. Starts with 0 charges. Maybe place the charges on the applicable arc.
  20. I feel the same. I converted Resistance but don't buy/play them. I hadn't bought into scum when 2.0 was announced and still haven't. I've limited myself to the 2 I was invested in (imperial/rebel) and clones.
  21. Remember black paper packaging is 2e. Plastic blister is 1e.
  22. I think it was Fort Hyperspace that talked about commitment points that helped clarify for me some thoughts on approaches and obstacle setup. This touches both on your own approach and your opponents' approach.
  23. I thought the support ship was Kit Fisto riding with Oddball and Syched Console.
×
×
  • Create New...