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ToiletPaper Fiend

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Everything posted by ToiletPaper Fiend

  1. Your assumption is correct. The buzz droids will not affect your ships.
  2. I’d like clarification on this plz. Start of activation (not stressed). Fully execute a white or blue maneuver. ( no enemy ship in front arc at range 0-1 at the moment). Ftc a boost or barrel roll (now there is an enemy ship in arc at range 0-1). Use chop to do a red evade action. Use Ani’s ability to spend a force charge to remove stress. Is this legit to do using the ability queue or not? I’m trying make sure I’m using the ability queue correctly. 🍻
  3. If i have 2 console fire crits showing when i engage, do i roll for each crit?
  4. I believe it’s 4, 2 + 1(for range in arc) + 1 for being the bullseye. I could be wrong, but I don’t use AB much.
  5. Ronith’s ability will never be used with those particular ships, but 2nd list could be fun.
  6. Personally, I don’t put ion cannons on b-wings since they are the most expensive cannon and the b-wing’s primary weapon is a 3 dice attack. Tractor beam, on the other hand, is handy with foils and other same initiative (or lower) ships in your squad.
  7. I’m almost positive a fleeing ship will not trigger his ability. As for the extra wording on yasb and launchbay, I’m not sure where it came from but I’m assuming it is to ensure that his ability can trigger from himself being destroyed. 🍻
  8. To answer your question, a ship is indeed friendly to itself. 🍻
  9. I’d like an s-foils config for the ARC to grant a red boost (after fully executing a maneuver) and also turning the existing red barrel roll into a white barrel roll. Maybe at a cost of 2?
  10. However, you can do the barrel roll linked to red evade if you use supernatural reflexes instead. 🍻
  11. I’ve been thinking about force charges and the complaints about how force is “easy mode”. How about limiting the range for force users? Weak force users (Inquisitors, Jedi knights, etc) can only use force charges while at range 1 while the stronger force users (Vader, Kenobi, etc) may use their force charges at range 2 or possibly 3. When I say limiting the range for force users I’m only talking about a force charges default use, not special force abilities. I’m not sure if anyone else has brought this up. My apologies if it has. 🍻
  12. Excellent! Ty sir and i just realized i posted this in the wrong section. Oops, sorry folks 🍻
  13. Just need a clarification on what fearless works against. Does fearless work against ships with front half arc primary weapons or ships with turret arcs? Does it just need to be the front arc of the enemy ship?
  14. No, it adds the calculate action to the carrying ship’s action bar. You can calculate on turn one with your Kraken carrier (in this case Wat) and just hold it every turn until the first engagement and have a calculate and focus token for that engagement and even have DFS-311 toss a calculate his way as well if you fancy that.
  15. I’ve been talking about them behind their backs from the start 🙃
  16. One thing you need to know about trajectory simulator though is it only allows you to launch “bombs”, not “mines”. This made me sad after i first realized it.
  17. There are no speed 4 turns of any kind in this game sir. The only speed 4 maneuvers are straight and k-turn 👍🏼
  18. Another plus to swapping out the shield upgrade for the ion cannon is that this is now a hyperspace legal list 👍🏼
  19. If you really like the pilots from your first list, you could always trade elusive for swarm tactics on Ved. Just keep Stele at R1for the engagement phase and let him shoot after Ved. Just throwing that idea out there for you 🍻
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