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ToiletPaper Fiend

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About ToiletPaper Fiend

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  • Birthday 04/21/1971

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  1. I’d like an s-foils config for the ARC to grant a red boost (after fully executing a maneuver) and also turning the existing red barrel roll into a white barrel roll. Maybe at a cost of 2?
  2. However, you can do the barrel roll linked to red evade if you use supernatural reflexes instead. 🍻
  3. I’ve been thinking about force charges and the complaints about how force is “easy mode”. How about limiting the range for force users? Weak force users (Inquisitors, Jedi knights, etc) can only use force charges while at range 1 while the stronger force users (Vader, Kenobi, etc) may use their force charges at range 2 or possibly 3. When I say limiting the range for force users I’m only talking about a force charges default use, not special force abilities. I’m not sure if anyone else has brought this up. My apologies if it has. 🍻
  4. Excellent! Ty sir and i just realized i posted this in the wrong section. Oops, sorry folks 🍻
  5. Just need a clarification on what fearless works against. Does fearless work against ships with front half arc primary weapons or ships with turret arcs? Does it just need to be the front arc of the enemy ship?
  6. No, it adds the calculate action to the carrying ship’s action bar. You can calculate on turn one with your Kraken carrier (in this case Wat) and just hold it every turn until the first engagement and have a calculate and focus token for that engagement and even have DFS-311 toss a calculate his way as well if you fancy that.
  7. I’ve been talking about them behind their backs from the start 🙃
  8. One thing you need to know about trajectory simulator though is it only allows you to launch “bombs”, not “mines”. This made me sad after i first realized it.
  9. There are no speed 4 turns of any kind in this game sir. The only speed 4 maneuvers are straight and k-turn 👍🏼
  10. Another plus to swapping out the shield upgrade for the ion cannon is that this is now a hyperspace legal list 👍🏼
  11. If you really like the pilots from your first list, you could always trade elusive for swarm tactics on Ved. Just keep Stele at R1for the engagement phase and let him shoot after Ved. Just throwing that idea out there for you 🍻
  12. Electronic baffle lets you remove a red token during the end phase at the cost of taking 1 regular damage
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