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5050Saint

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  1. Like
    5050Saint got a reaction from Kanawolf in Should Twin Ion Engine Mark II make a reappearance?   
    If they brought it back, you'd need a detriment. My suggestion would be that the first 2 damage cards are exposed when you take damage because lightweight = more easily damaged. Use charges to track the hits. Price by agility: a few points for single agility (Punisher, Reaper, Brute), moderate points for 2 agility (Bomber, Striker, Aggressor, SF), and super steep pricing for 3 agility.
  2. Like
    5050Saint got a reaction from CaptainJaguarShark in Thrawn in x wing   
    Thrawn - crew, 3 charges, non-recurring (maybe double crew)
    At the start of the systems phase, you may spend three charges. If you do, pick two ships at range 1-2. They each gain a focus token. During the end phase, you may spend one focus token to regain one charge.
    Thrawn uses his cool-headed tactics to put his pawns in place. Then he strategizes for three turns to put another plan in place.
  3. Sad
    5050Saint got a reaction from Ablazoned in Carolina Krayts is the best X-Wing podcast   
    I think the spoiled one requires lock.
  4. Like
    5050Saint got a reaction from ClassicalMoser in Carolina Krayts is the best X-Wing podcast   
    I think the spoiled one requires lock.
  5. Like
    5050Saint got a reaction from CaptainJaguarShark in つ ◕◕ ༽つ Summon Updated FAQ!!!! つ ◕◕ ༽つ   
    I don't see this as problem. It just allows for future instances of a red slam. If one of the new T70 pilots has a red SLAM, it will definitely be justified.
  6. Haha
    5050Saint got a reaction from gennataos in Carolina Krayts is the best X-Wing podcast   
    If so, that would give the Vulture, the Trifighter and the Eta-2 more agility. Blegh!
  7. Like
    5050Saint reacted to ClassicalMoser in Simultaneous Card Pack Release of Generic Upgrade Cards With The Waves They Debut In   
    I'll say it was definitely a mistake to release the B-Wing before Hotshots and Aces. If they released at the same time or after, it could have included Stab-Foils, Gina, Passive Sensors, and Autoblasters (four cards that B-Wings very much appreciate). As it is the B-Wing is almost unusable out of the box, and there isn't an easy way to price things so that it is without ruining other options.
    Probably the biggest mistake in all of 2.0
    Regarding the upcoming generic cards etc. (new cannon, Starbird Slash, Hondo, TIE-only upgrades, etc.) I will be profoundly surprised if they don't show up in the Phoenix and Skystrike packs (possible exception of Hondo who will certainly at least be in F&C). It will be a 3-5 month wait max. I don't think that's impossible to endure, and I say that as an Imp primary and Rebel secondary who's been messing around aimlessly in Republic and FO for lack of new toys. 😕
  8. Like
    5050Saint reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    I'm moving no goalposts: most lists include low-init ships as filling bulk. Most A Wing inits are greater than those of these fillers. Given the choice between modding dice and trading shots or boosting and rotating, most situations will have an A be fine with the modless shot bc arc dodge but still keep arc on target. The point about mods is moot because mods are only the icing on the cake of dodging but shooting. And if you want to make the 2 action cost point, the firespray has 1 action, although that point only really matters for the non-Boba's (which are viable). Those mods come at a premium.
    If A's could fire at 3 dice base consistent mods then they should costed like one at 4hp 3agi. As per Biophysical, they do a fraction of the damage of a Firespray, which is why they also cost a fraction of a Firespray. But costing/dps do not mean that the A doesn't often behave like a Firespray just because it's not a 1:1 mapping. Ric often behaves like a Defender but key attribute discrepancies are factors in his cost.
    Nobody ever said A Wing = Firespray 100%. To imply is to strawman.
  9. Like
    5050Saint got a reaction from ClassicalMoser in つ ◕◕ ༽つ Summon Updated FAQ!!!! つ ◕◕ ༽つ   
    I don't see this as problem. It just allows for future instances of a red slam. If one of the new T70 pilots has a red SLAM, it will definitely be justified.
  10. Haha
    5050Saint reacted to theBitterFig in Carolina Krayts is the best X-Wing podcast   
    With Force charges.
  11. Haha
    5050Saint got a reaction from Cuz05 in My thoughts on the points update.   
  12. Like
    5050Saint got a reaction from gennataos in Carolina Krayts is the best X-Wing podcast   
    I'll bite on this, too. Why is there going to be another I5 Rz-2 coming out in the Resistance pack!?! Three of them wasn't enough? This compounds the complaint that rebels have zero ace A-Wings.
    As @Biophysical said, one Boba is worth 2-3 I5 A-wings. In any case, compare those A's to any other Firespray and your argument falls apart, while any pilot at any initiative on the RZ-2 is decent at evading arcs while still getting shots in.
    So much this! I watch opponents spend a lock on a completely garbage roll, and my brain winces. Don't turn a bad roll into a mediocre roll. Wait until you have a mediocre to decent roll, and turn it into a good roll.
    I think it costs too much, especially with Passive Sensors going down in price for most initiatives.
  13. Like
    5050Saint reacted to theBitterFig in Carolina Krayts is the best X-Wing podcast   
    It's a lot to pay for an upgrade you can't use this turn.  None of these ships can get double-mods (well, Fifth Brother), so you don't get a benefit on the turn you take the lock.  On the turn you take it, without ordnance, lock and focus are the same.
    Maybe you get a benefit on a later turn, but these are also ships that aren't great at surviving for a long period of time, and playing for 2-3 turns ahead can sometimes be important, but it's a hard thing to spend points on.
    Combined with the fact that Passive Sensors just blows it out of the water on Phantoms and Lambdas (the ships without locks that might actually live long enough to take advantage of the benefits of Lock over Focus, plus Phantoms also 5th Bro)... PS really should have required a Lock action to be equipped...  Without Passive Sensors, TC gets stapled onto Echo and Whisper.
    //
    To be sure, learning how to safely take locks on stuff like generic X-Wings or TIE/fo or such is something many players (i.e. me) need to get better at.  But paying 3 points for it just doesn't make sense, not when you could use those points to bring more ships, fit Sloane, switch to other factions where ships already have Locks, etc etc.
    //
    Do we under-appreciate the Lock action? Almost surely.  Do we under-appreciate Targeting Computer?  I kinda think probably not.
  14. Like
    5050Saint reacted to theBitterFig in Carolina Krayts is the best X-Wing podcast   
    I think there's a fit issue with bigger squads.  I mean, what is Corran actually good at?  I feel like he doesn't fit into a 4 ship list, because other ships will just be better there.  Luke and Braylen and Ten and Wedge would all be better and cheaper, and allow better and cheaper squadmates.  Maybe with Corran at 55 points like Wedge he'd be playable in all sorts of squads, but that seems too cheap in general.  A three-ship list like @RoockieBoy was testing out with Leia/Corran/Jake might work... but we know that Lando/Luke/Braylen exists and is possibly a better list overall.
    But in two-ship, when you're looking to buddy up with something like a busted-strong Fat Han, Braylen and Ten just won't be a good fit.  They'll die too fast.  Same with Wedge, but he might have the offense needed to matter.  These folks have glaring weaknesses on defense that get covered up in a large squad, because there's just enough weight of fire.  Corran, however, has price as his major weakness.  Luke maybe can survive long enough due to his defensive force, but Corran offers a Bonus Attack while Luke doesn't.  Also in two-ship listbuilding, you're more able to bring a few toys to leverage the individual strengths of the ships.  R2-type droids just overlap with Corran so well.  But in a two-ship list, it's not that efficiency doesn't matter, but partly, it doesn't matter.  You're bringing pilots for what they can do, not how much you can afford to put into a squad.  And Corran is a pilot who can do big things that doesn't let you put a lot in a squad.
    There's another possibility, but pretty remote.  Suppose Rebels get good ships to actually run a triple-aces list.  If so, maybe Corran would fit into that.  But Rebels don't have the ships for it.
    Mostly, I just think that in a larger squad, there's going to be better choices.  Folks who are perhaps more specialized and efficient at their strengths, but whose weaknesses would be too easy to exploit in smaller squads.  Without excessive cuts that would probably be bad overall, Corran won't really fit in.
    Nope, because he doesn't have Kanan. 
    I mean, I think Dash is fun. LW/Kanan/Bistan is my go-to.  But is he actually good?  Eh...
  15. Like
    5050Saint reacted to GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    It's not an interesting point to discuss. The value relative to points was not what was mentioned, and not what I replied to. It was specifically comparing Boba to "RZ2". However many and whichever pilot was meant is something we don't know
  16. Like
    5050Saint reacted to Biophysical in Carolina Krayts is the best X-Wing podcast   
    Well, for one Boba you get about 3 A-wings, so the lower attack level corresponds to a lower points level.
  17. Like
    5050Saint reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    If the A Wing is flown competently, those are 2 dice heroic optics. OK, suppose the boost is forced. With at least 2 of the pilots, that's a moot point. At most, you can fit 2 fully modified 3 dice buttshot boosts in a list. You can fit 5 "unmodified" 2 dice versions of that option in a list.
    Not saying one's better than the other (although Boba Fenn is disgustingly cheap still, so actually, Boba is still better). But more points were paid for Boba. It's the same concept, but in a diet/lite format. At least A Wings don't have Slave 1. Yet.
  18. Like
    5050Saint reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    I used to be angry at Rz-2's purely based on anecdotal evidence. No matter how many hits i'd generate, my opponents would have that many evades. They are why I took 2 copies of Juke and a double mod Maarek (RIP Composure abuse) to Adepticon. It just seemed that even in optimal engagements with them, no initial trade would ever be fair.
    Then, when rooting for one of my locals who went 6-0 in a Hyperspace Trial Swiss with the 5 A's completely get rekt by his greens first round of cut, I ceased to be angry at the chassis (OK, maybe I was angry at them betraying my friend). Also, for having a 360* turret almost a la Luke Gunner, they only mostly can generate only 2 hits at R2+ and are prone to being blocked by things fine with taking 3 dice focus by the ones not blocked, getting tractored into obstacles by Thannison/Seventh Sister/Ensnare. That and clouds drastically nerfed their dps. As both the game gained new content (especially in Hyperspace) and I learned how to play more into board states and less into list combo/interactions, I became indifferent towards their existence. I'm currently going through a similar process with the M3-A's. People rolling slightly above average with them I'm fine with. It's the M3-A's that are Outmaneuvered and blocked but natty the 2 evades because my 3 dice lock focus generate 2 hits (after getting Mag Pulse depleted and jammed yet nattying their R3 tractor shot on my modded defense) that sort of upset me. But if I'm saying "muh dice" it means that I have to be more patient and proc a later engagement in the game a la a slow smoke push on a site in Counterstrike. You'll never not have bad variance somewhere, but you can at least mitigate it.
    Since both the Firespray and the RZ-2 can decide to not care where a lower init is thanks to the option of boosting + buttshot or just going slower on forward shot approach, complaining about Boba but idolizing the RZ-2 strikes me as odd. Not that I have a thing for Boba. I'll fly him in a 3 ship Scum list for fun despite all his optimal builds being 2 ship lists, and I have yet to play in a Hyperspace event with him.
  19. Haha
    5050Saint reacted to Boom Owl in Carolina Krayts is the best X-Wing podcast   
    Ok thats all got. 
    Resume Rz2a discussion as scheduled
  20. Like
    5050Saint reacted to Smikies02 in Carolina Krayts is the best X-Wing podcast   
    One is a PS5 X Wing with a rear arc.
    The other is a PS5 defensive tank.
    Is having a stronger defense more valuable than a stronger offense?
    If a PS3 Provocateur is good value at 41 pts shouldn't a PS5 one with rear arc be good at 48?
  21. Confused
    5050Saint reacted to Hiemfire in Carolina Krayts is the best X-Wing podcast   
    When they ditch Hyperspace as a game format.
  22. Like
    5050Saint reacted to Hiemfire in InFlight Report News! New Ships!   
    It's a reference to their Legends incarnation. The Imps didn't have to take a pilot into account so were able to up armor the TIE ball cockpit and supports.
  23. Like
    5050Saint reacted to Hiemfire in InFlight Report News! New Ships!   
    Maybe have the ship ability grant it a calc token after a blue maneuver in addition to the one gainable by performing an action (swapping focus to calc on the action bar is the default for droids)? I can also see them upping the hull to 4. As for dial maybe move the K-Turn and Tallons on the Vulture's dial to higher speeds (so 2K and Tallon 3)?
  24. Like
    5050Saint reacted to Sunitsa in Can coordinate target a ship that can't perform actions?   
    Coordinate fails only if the ship coordinated fails its action, this is not in question.
    The rules says:
    "a coordinating ship is a ship that is attempting to coordinate by performing the following step":
    1) measure range 
    2) choose another friendly ship at range 1-2
    3) the choosen ship performs an action"
     
    Can a ship be a coordinating ship if she can't perform the 3rd step? 
    What happens if she can? The coordinate neither fails nor resolves. Do we have other instances of this happening in the game? 
  25. Haha
    5050Saint reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    I know that you jest, but I want this golden opportunity to say it anyway: That's just a 3 die primary with extra steps (and edge cases).

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