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Everything posted by 5050Saint
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I can't believe I am saying this for a CIS ship, but the generics should probably be cheaper. The most direct comparison is the TIE Interceptor. The i1 Trifighter cost as much as the i4 Interceptor at 35 points. Perhaps FFG was trying to avoid another Nantex swarm scenario by pricing them higher. They do have the Networked Calcs and a System Slot, but the Network is less effective when you aren't running in a block which these speedy little ship don't feel right doing. Maybe these prices would be better: i1 Tri-Fighter: 33 I3 Tri-Fighter: 35
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[POLL] Legal Ship Counts: Too High? Too Low? Just Right?
5050Saint replied to Mattman7306's topic in X-Wing
Alderaanian Guard (146) Ion Cannon Battery (5) Targeting Battery (6) Bombardment Specialists (6) Damage Control Team (3) Ship total: 166 Half Points: 83 Threshold: 13 Kyle Katarn (31) Ship total: 31 Half Points: 16 Threshold: 3 Total: 197 This list wrecks shop. Kyle feeds focuses while the the Corvette just coasts down the board edge firing 3 shots per turn, pretty much from turn 1. With the regen, it typically does enough damage before it gets fired on to lean the game heavily in the Rebels favor. -
I felt this way. Before 5th Brother pilot came out, I flew GI and 7th Sister with Brilliant Evasion, and unless they took focus fire from multiple shots, they were essentially unhittable. White evade + two force is silly good. I imagine the white evade + three force + stealth device is even wilder.
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I had Sabine + Jake and Cluster Missiles. That would give me lock + focus every turn and a three die attacks for 5 shots.
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Brilliant Evasion is a good call, but Sense works incredibly well with the Intuitive Controls. Use Sense to determine your opponents maneuver, use IC to either block their maneuver or arc-dodge them. Patience may be worth it when the Eta is taking a garbage shot at somebody. Extreme Maneuvers seems fun, but I haven't tried it on anything yet. Predictive Shot always seems lackluster since the enemy needs to be in your bullseye, and you need to spend the force before you roll attack dice. Against a TIE Defender with Focus + Evade, if you only get 1 hit, they will take 0 damage 100% of the time. If you get 2 hits, they will take 0 damage 86% of the time. And if you get 3 hits, they get full agility, and you have wasted the force that you spent.
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Can multiple ships be damaged by a single mine?
5050Saint replied to player655164's topic in X-Wing Rules Questions
For a short period of time (Jul 2020 til Nov 2020), the effect of Cluster Mines was: "When each of these devices detonates, each ship at range 0 rolls 2 attack dice. That ship then suffers 1 HIT/CRIT damage for each matching result." So they did affect every ship they hit, but they also had another curious change during that time of also only affecting ships at range 0. So you could drive through the mine(s) to trigger them, and as long as you didn't land on them, you wouldn't take damage. -
The ability reads "Do X. Then do Y." I think it is just stating the order of operation, not an if/then statement. Otherwise it should read "Do X. If you do, then do Y." Here, that would be worded as "...recover 1 charge. If you do, then you may acquire lock on the defender." With the Chewbacca defense presented by @Maui., it pretty much seals the deal for me.
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Future proofing.
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So far, my opinion is that they are just right in price, but that is with very minimal play. Sense might make them stupid good, but I have yet to use it or have it used against me. As much as this ship has going for it, the (mostly) 2-die primary and 3 hull really dials it back in.
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These are the best choices with the Blade B-Wing taking the cake, with the same offensive output as the X, but also with more shields to take that Crit on. Ideally, they need to be sitting near a high priority (or at least juicier) target like Wedge so they tend to lend themselves to formation flying. Formation flying is dangerous because it makes your movements predictable, which is the greatest argument for making this a 1 point upgrade. Chewbacca is a curiously decent carrier for Selfless since he can turn that crit down, but as he is a priority target, folks will likely shoot at him instead. Also, if you are flying a Falcon, you should be taking Leia, Lando, or Han.
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This. Hyperspace doesn't feel like Extended-lite anymore, but actually it's own curious, weird format. It may be distasteful for some, but it is actually something different.
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The A-Wing is one of the best ships to fly in Aturi 2.0. Jake pilot + Sabine pilot = broken.
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2 points is a decent price for it. 3 points was fine at the start of 2nd Edition, but it dropped in usefulness as the meta evolved. 1 point sounds a little cheap, but 0 points, as @GuacCousteau said, it becomes auto-include and an annoying attribute to Rebels. If we had a instance scale, I could go for 0 for the first instance, and then 1 point each when you have 2, and then 2 points each when you have 3 of them.
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I would have given that title to Republic, but now they have a ton of options with the 3 new ships.
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Three new ships in the faction, and the best you got is "droid swarm, I guess"? Mate, this is the exact mentality that eschews creativity. What were you working with on the Zam/Maul front? Surely lacking Maul doesn't write off the Firespray entirely. Perhaps we can expand from there and find a list that still has Zam.
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PhilGC was exploring Boba double mod slot in his latest blog: https://suchanxwinghipster.wordpress.com/2020/11/24/the-firespray-chronicles-part-1-i-work-alone/ It's worth the read from one of the best Boba players.
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Feelings have nothing to do with it. The facts that you posted show 27-31% of people playing generics. That is a lot. 303 is a significant amount of 969. 245 is a significant amount of 908.
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This. As @PaulRuddSays said, list building in Hyperspace this time around is actually going to require some intuition because the default choices have been removed. Scum isn't Boba+X. Imps aren't Aces. CIS lost Discords. FO lost FO swarms. Resistance lost Adv. Optics. Republic are probably an faction again. Rebels, admittedly, are kind of samey. But now people actually have to scratch their heads and say "what works here?" and builds something that works. While I am definitely not a generic player and am happy to see a dip in generic play, this claim rings incredibly hollow. Plenty o' folks like playing generics.
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While I had an extreme distaste for the initial app, saying it stinks of those things seems a bit harsh and perhaps misinformed. The first app was developed by 10clouds, a Polish studio, while the new app was developed by Minneapolis based MentorMate. Once MentorMate started development on the new app, it stands to reason that 10clouds was out, and further development on the old app was a non-possibility without renewing contracts with the studio that gave you the bad app in the first place. It is uncertain as to when MentorMate would have got the app ready if Covid and protests in Minneapolis hadn't happened, but it is fair to say that almost every industry has been delayed this year, especially non-essential businesses like tabletop gaming. Mid-2020 would have been a reasonable timeframe for me. I don't see why they wouldn't be honored. It's still Asmodee that is selling you the product technically, not FFG. Some folks have already got their hands on the Wave 8 X-wing content, so your fears should be allayed there. I can't speak to anyone receiving Armada pre-order since I don't pay attention to that, but again, FFG does not dictate order fulfillment, Asmodee does. So you should have the same fulfillment problems that you have currently.
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I suppose the list name should be Chain of Command then.
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Cluster mines have now returned to normal mine activation. If you drive over them, you roll for damage. Huzzah, they are still inferior.
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Yes. But new RR now has errata'd Dormitz limiting to small base ships. The day is saved!
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They'll need to adjust strategy. 2 point Thread Tracers and 2 point Ion Missiles open up the diversity, and 5 point Prockets were already good at 6 points. Also, the majority of the rest of the faction dropped in price, making many other build that incorporate more than just a single chassis viable.
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They can always remove it.
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Can also take Marksmanship. Also, why does this ship have a mod slot? Now it can regen.
