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Everything posted by 5050Saint

  1. Boba/Fenn is no where near the level of NPE that Tripsilon was. It created a unique gameplay experience that made fun for one. Boba/Fenn is at least puzzle that can be figured out, whereas there was nothing to do to stop two double modded 4-dice attack (with reinforce and evade on defense) from stepping on your front porch after the first round of movement. Boba/Fenn should see some changes, no doubt. Perhaps point changes to Slave 1 or swapping Slave 1 or Maul out of hyperspace, but currently, I don't see the situation as that drastic. AN ENITRE PLANET EXPLODES. Blail: Most unimpressive. This is a great suggestion. Also, give Fangs a mod slot. Temp them into spending more points. *puts up dukes* Both feel about where they should be. The only reason Boba is seeing playtime is that so many of his predators are missing. I imagine he is less dominant in Extended. Initiative scaling Slave 1 will either up his cost or not make the title autoinclude. However, Kylo still isn't making waves, and as much as I hate chasing that boy down, he's a power piece that I don't think needs adjustment just yet. This Store Champs season may prove me wrong, we'll have to see how it plays out.
  2. To be clear, I was joking about that since @Roller of blanks teasingly accused me of shenanigans and/or hijinks. Also, I left out Store champs as they can get absurdly small, and the chances of winning increase drastically. I even left Primes out as I don't know what kind of size crowd they will draw. They might be actually worth checking out. At the very least, they aren't hard to shoehorn into a list much like Torrents. Also, they have a great dial compared to the Torrent and the shield isn't super awesome, but is better than a hull. Maybe if this JM5K bounty goes well, I'll issue a bounty on TIE Aggressors in earnest.
  3. Wow, I didn't even see that interaction. Nice! Yup!
  4. Yep, this was the one caveat that the "spend" solution didn't work for. I think that would have been a sacrifice worth making though. The excuse "Self-tractoring without agility reduction was too strong" is a little weak as essentially any Nantex that moves last IS self-tractoring without agility reduction since you are giving a tractor token away anyway. The stress solution works, but it still doesn't help against a Nantex driving into an opponent and then self-tractoring out of arc then giving the opponent the token without moving them.
  5. You ain't kidding. FFG was has been reprinting a bunch of stuff everyone has a lot of, but they could make a mint on things like the TIE Phantom, the Starwing, the TIE Aggressor, the TIE Punisher, and maybe the Quadjumper (many got sucked up at the start of 2nd) and YT2400 (if it ever becomes relevant). I know 2nd Decimator got ate up around me because they were hard to pickup at the end of 1st. Starwings alone sell for $60 to $100 on ebay. Print those FFG!
  6. Hahaha! I will shortly be issuing the TIE Aggressor Challenge, The Oddball Challenge, and the Rebel TIE challenge... for no reason in particular. No ulterior at all. None whatsoever.
  7. Price on that upgrade needs to drop to be viable on any platform. So YOLO it is!
  8. Darren Grainger went 6-0 during Swiss there, too, with 4 Jumpmasters, and Marcelo Soto went 5-0 in the Worlds Qualifier with Nom Lumb is his list, as well. I honestly believe it is in the realm of possibility which is why I'm putting my money where my mouth is and issuing this challenge. Maybe someone will do it and suck $70ish from my wallet.
  9. My first thought is that Han Gunner on Miranda to get an I7 two die shot seems not worth 14 points. Drop him for Proton Torps on Wedge. With Esege able to pass out a focus, Wedge gets a double mod protorp which is gross. You'll likely get much more value out of those 13 points than the 14 point Han. Also, Shield upgrade seems an odd choice, and just makes Miranda cost more. Drop that for proton bombs on Esege, perhaps?
  10. 5050Saint

    Special Forces Aces

    If we brought it in to second edition, would we change anything to it? Would it be restricted to Empire and FO? Otherwise, Luke would love it. Small and Medium base only, but more expensive on the Medium base? Perhaps it would make Reapers more usable. I definitely think it is workable to bring this upgrade over.
  11. I like this, however, this basically makes him Imperial double-reposition Luke, getting force every time he is shot at. Two force with an evade on 3 greens is super strong if Inquisitors have taught us anything, and he wouldn't even need munitions and a lock to get 3 reds like they do. Can we just make it regular charges?
  12. As they try to make each expansion self-contained, I'd imagine this would need to come out in a Hotshots pack akin to B-Wing foils. People would cry and wail if they needed to buy the TIE/wi to get TIE/sf upgrades which would be understandable.
  13. Yeah, that's probably right. I left timing out because I'm lazy.
  14. I was worried it might be too close to Vagabond, so I added the Bob-style range 0 qualification and the need to spend force to further it from Bob (Finch Dallow). Also, the partially execute thing I think is cute because either you use it on your standard maneuver, or you can get cheeky and drop it after partially executing your aileron maneuver, then 3-forward away.
  15. I like it with the exception of Carnor having more than 1 force charge.
  16. Being hit, doesn't specifically mean you take damage. A jamming beam can hit without dealing damage. Consider Plasma Torpedoes for an example. Phasma defends against Plasma torpedoes and negates all but 1 hit result. She is considered "hit". She would pawn off that hit to a nearby friendly, but still lose a shield to the plasma torps clause "After this attack hits, the defender loses 1 shield."
  17. Haha! I hadn't even considered that possiblity. It's normally easier to come up with something, but when the FO have 3 interceptor-y style ships, making them unique is harder. I mean, I'm not ever trying to make the SF-style Whisper. The lore is basically "it's an SF with more tech". I would just make it a configuration for the SF that adds something. The Silencer-style Whisper at least has distinct look and the addition of the turret compared to the Silencer.
  18. u r smart I want there to be a way to make it so the 3 die attack is only 3 die with the turret forward without the use of SF Gunner (no gunner slot to help differentiate between the TIE/wi and the TIE/sf). Otherwise this is basically a punchier, more maneuverable, and dodgier SF. Perhaps the turret is a zero die turret that can still use the missile launching ability?
  19. Second Sister - Intrepid Investigator - I4 Interceptor 1 Force Charge Setup: After placing forces, assign the Dogged Pursuit condition to 1 enemy ship. While you perform an attack against or defend against the ship with the Dogged Pursuit condition, that ship can modify only 1 Focus result (other results can still be modified). Ninth Sister - Ruthless and Reckless - I2 Reaper 2 Force Charges (has bomb slot) After partially executing a maneuver, you may spend one Force Charge to drop a bomb at range 0 of your base. Now what would the Stinger Mantis ship be like? 2 die, with 3 dice in bullseye? Has all 5 straights and they are blue. Has all three turns, but the 1 and 2 turn are red.
  20. It's mentioned to have a heavy weapons turret, so we it could have that same ship ability. Three die primary, with the front-back only turret being two die. Removing the double reposition will go a bit of the way to make it different than the Silencer or the Baron. Keep it fast with a strong dial, Silencer-esque, perhaps with S-loops instead of Tallons and the K-turn? Give it the three bank blue? Missile slot, Cannon slot, sensor slot, tech slot? Or drop the sensor for another tech slot? To differentiate from the SF, it only has rotate into red lock and rotate into red focus as its linked actions.But the fairly blue dial should make up for the red linked actions. Basically, I'm smashing a Silencer and a SF together, creating a heavier but more costly RZ2A.
  21. Yeah, DBMs seem average. For Deathrain, I think I'd just take Concs.
  22. Easiest? Yes. Fastest, too. Laziest? Only if they don't make good on the replacement dials. It might be worth considering that the person handling the dial replacement may have been let go in the recent downsizing (as the new way to get returns/replacements has me believing) which could have got things lost in the shuffle. I am at a loss for recourse if the links that they provide are dead as @h0racio says. Perhaps trying a general email address or phone number?
  23. Asmodee actually has been really dang good about missing dials, components, etc. I lost my VCX back in days of First Edition, and I contacted them asking if I could just purchase the dial, and they gave me one free of charge. There was one particular lady from Asmodee's support (Brenda, maybe?) that got a lot of praise because of how well things were typically handled. The Tantive dial is it own incident as they would need to print the new dials to get distributed as they don't have years of spares lying around. Admittedly, I would think they could have at least given us an update by now.
  24. The Fine-Tuned Thrusters ability would happen before you would perform an action, so yes, you could perform both in the same turn. But, the barrel roll or lock would always need to come first. As to the second part, yes, executing a blue maneuver would clear both tokens. You remove one of each kind of token that is cleared by a blue maneuver. You could potentially clear a strain, a deplete, and a stress by dialing in a blue.
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