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Everything posted by 5050Saint
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You have inaccurate information there, and I can see how that would skew you opinion of Tarkin, but Tarkin's locked object can be range 1-3, not just at range 1. give him an R3 Astromech, and he gets his choice of 2 separate locks to pass off. Almost certainly the Eta-2 won't have a mod slot, but Synchronized Console doesn't need to be on the Eta-2 for it to get the lock. Any friendly with Sync'd Console at range one can pass the lock. This is further enabled by Wolfpack giving nearly any defender an actionless lock on a target. So not only does this give the Eta-2 a non-purple lock, it gives friendly low initiative ships locks that they can pass to others such as the Eta via Sync'd Console. Also, the LAAT hands out re-rolls anyway, removing the need for lock at all. I imagine that may have had something to do with being 4 points cheaper, allowing for 4 copies of Crack Shot, and something to do with being more maneuverable, as well. Presumably, Tarkin will be priced similar to an A-wing, and will be similarly maneuverable as one, as well, (at least closer than a Y-Wing) making him fairly comparable to Jake.
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Are LAAT's too expensive to fly with named Jedi?
5050Saint replied to Archangelspiv's topic in X-Wing
Putting Plo on Wolffe or Jag who can generate their own offensive mods would be the right choice. Particularly on Jag, since the opponent either needs to fire into your reinforced 9 HP ship, or shoot your buddy, thereby giving Jag a lock. Give those buddies Dedicated and if they shoot Jag, then Jag now has reinforce with defensive rerolls for strain that Plo will clear from the buddy in the end phase. -
Call for suggestions: What are you having fun with that we should try??
5050Saint replied to Blail Blerg's topic in X-Wing
Almost certainly this isn't a good list, but... Omega Squadron Expert (34) Snap Shot (7) Automated Target Priority (1) Omega Squadron Expert (34) Snap Shot (7) Automated Target Priority (1) Omega Squadron Expert (34) Snap Shot (7) Automated Target Priority (1) Omega Squadron Expert (34) Snap Shot (7) Automated Target Priority (1) Omega Squadron Ace (28) Fanatical (2) Total: 198 Do the typical bowtie for the SF at setup. Either you snag calculates or damage off of your Snap Shots, then take your actual shots. You get double the chances to collect calcs, and you can just take evades once you establish a bank of calc giving the list longevity. -
HMPs need to be further looked into. I think they might be worth their points but folks need to figure out where they excel best. Ryuneke has some batreps in the batrep subforum, and they seem pretty good when massed against aces. The times that I've seen them perform poorly are when they were piloted into a field of obstacles. MultiMissile Pods seem a waste on them, but Ion Missiles or Conc Missiles paired with DRK-1 droids seem to greatly enable them.
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This is kind of where I'm at. I feel that at this point, I'd just be rehashing the same point, kind of like BoomOwl and svelok when they talk about aces being too good. I tune them out, and would expect anyone that hears me speak against Nantex again would just tune me out the same. Especially at this point, there are so few detractors to the "Nantex are bad for the game" camp, that most discussion would likely lean towards an echo chamber.
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Are LAAT's too expensive to fly with named Jedi?
5050Saint replied to Archangelspiv's topic in X-Wing
I think FFG is putting that on a trial basis right now. If LAAT+5 is good, then they made the right choice, but if it isn't, they can try change it to LAAT+6 in November. I have personally flown against LAAT+4+ARC and LAAT+4+Missiles, and they are strong lists. I was very much on the LAAT might be over costed until I flew against those lists. It a faction identity! -
I think I might buy a couple of Eta-2s just for the Hyperspace ring for the other ships that can dock with it.
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Are LAAT's too expensive to fly with named Jedi?
5050Saint replied to Archangelspiv's topic in X-Wing
Perhaps folks aren't taking into account Fire Convergence, enough. Consider Drea Renthal with a Dorsal Turret at 51 points. She has mildly better dial but less health and none of the crew/gunner support to really be a stronger support ship. Her ability works an unlimited amount of times, but only for generics, only for primary attacks, and only for one die. The LAAT works for any non-turret attack (primary or otherwise) for both generic and named pilots, and for two dice. The limiter here is it is only for a max of two attack per round. I'd have to say that these are fairly similar abilities or at the very least similar enough to justify both at a cost of 51 points. -
Are LAAT's too expensive to fly with named Jedi?
5050Saint replied to Archangelspiv's topic in X-Wing
I'll give you the boring and bland, but the LAAT has plenty of tricks and synergy. Cody, Wolfpack, Synchronized Console, Fire Convergence, and Warthog's ability really enable the generics in what has largely been an Ace faction. But yes, boring to fly. It's basically an Auzituck on the scale of exciting maneuvers. -
RZ2s are better RZ1s than Fireballs though, and there are approximately 704 RZ2 pilots to choose from. And if you are looking for ship cheaper than an A-Wing, you take Finn or Rose. I don't think Resistance hates Fireballs, but rather that most Fireballs have their role better filled by other ships/pilots. It's kind of like the Scum Z95, which competes with the M3A, TIE, Tug, and Escape Craft for relevance.
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I totally get this. I enjoyed Mandalorian, but much of it felt a little lite. The fluff/filler is incredibly noticeable and detracts from the overall quality, but the non-fluff/filler is very good.
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Pretty certain that is a Phantom.
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It's like 2 points. Perhaps, it should be used more.
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Agreed. Especially with the X-wing's role: soak and deal damage. If Thane isn't realiably doling out damage, but rather playing "Go fish" with his opponents cards, he's not pulling some of his weight. He needs to be doing damage and when optimal, triggering his ability. Also, nailing Bullseye in an X-wing isn't a fantastic prospect. Compare to maybe Soontir doubling down with Deadeye and Optimized Prototype. Soontir's role is to deal damage and avoid damage. Soontir is much happier to spend offensive dice results to keep all of his green tokens for defense. If he is in arc, he will save the tokens and just flip shields and cards. If he is out of arc, he can spend tokens to just deal damage. Also, it much easier to chase bullseye with an interceptor, and Soontir wants that bullseye anyway.
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Cluster Mines say "When each of these devices detonates, each ship at range 0 rolls 2 attack dice. That ship then suffers 1 HIT/CRIT damage for each matching result." There is a new FAQ that addresses what happens when a set is dropped on two or more ships. "The owner of the Cluster Mines first chooses one ship to be affected by each of the individual Cluster Mine. Then, in an order of that player's choosing, the dice are rolled to resolve the effect of the detonation on each of those ships." So if I drop a set of Cluster Mines and Additional Cluster Mine 1 lands on two ships, does it affect both or not?
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New card, new questions! I stole this question from reddit: When does the "closest valid attack range" come into effect? During the declare target step, sub-steps happen in this order: Can you choose a weapon like a Concussion Missile to limit the choosable range to 2-3 since it is before the "declare defender" substep? So if an enemy ship is at range 1, if I choose Concussions can I shoot a ship behind it?
