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klatschi0212

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  1. Thanks
    klatschi0212 got a reaction from Goken91 in How long to play beginner box?   
    It's basically up to you, I agree with @Alisair Longreach here.
    If you play it in one go, it can work but you may have to have a rush, especially when it comes to the challenges. They are described in general strokes in the Beginner Set and you can do them all by just rolling, seeing who wins and then going on. Since I've played with some people that never had played a TRPG before, I decided to change the pacing and give them the liberty of exploring role playing. They described their approaches, had a look at the other combatants and interacted with them in one way or another. This way, they learned about the Great Clans (we are all new to the gaming world) and they had moments to display their character's strengths.
    Took us three gaming sessions of 4-5 hours o come to an end, but I believe it was time well spent, especially for the new players. However, we really took our time 😄 
  2. Like
    klatschi0212 reacted to TheHobgoblyn in Minor Clan naming convention   
    Komainu, also called Shishi, which is the Chinese word for them, or Shisa because that's what people in Okinawa call them and they are sort of the Okinawa symbol and most Japanese seem happy to respect that and use their name for them, are really just lions.
    It was just that people in China who made the original statues and started the practice didn't really have proper examples of real lions to model the original statues after and so mostly resorted to using dog physiology to "fill in the gaps" and then that became even more true when the practice spread through Korea and Taiwain and Okinawa and ultimately Japan. The people making the statues just kept making them more-and-more dog like instead of lion-like-- it is like a big game of telephone as they are copies of copies of copies of copies and the artist kept trying to "fix" them by using what they thought was the most accurate model.
    All this is important to understand because within Rokugan there apparently are actual Lions. So if they still wanted the cultural practice of having their temples guarded by stone lions, they could make them a lot more lion-like than what was created in real life for the purpose.  There really is no reason they would resort to some lion-dog hybrid thing.
    Moreover, as there is a Lion Clan, it is generally agreed that if their name were to be expressed in Japanese and try to use Kanji, instead of "Lion" for which the "Japanese" word doesn't exist and they just borrow the English word, it would probably be expressed as the "Shishi Clan" much like the Unicorn would probably be best expressed as the "Kirin Clan" as there is no Japanese word for Unicorn.
     
    Having a Lion Clan school of temple guards (and making it clear that they are NOT for the Shinsei temples, a religion they resoundly reject and are guarded by the Seppun anyway, but for their own ancestor worship shrines and fortune shrines) would probably be a more appropriate use of this idea than a minor clan.
  3. Like
    klatschi0212 reacted to MirumotoOrashu in A Journey through Rokugan (fan-art of our characters)   
    Commissioned my friend to draw the characters for our current L5R group. Thought I might share the drawing and their story here...........   They're all yoriki to an Emerald Magistrate and travel the Empire while uncovering a mysteries under the orders of their Magistrate.   As of now, they're visiting a village to give the condolences of their Magistrate, and oversee the transition of power to the heir.    When they arrive, they see that the younger of the former governor's children is very ambitious and is barely containing that ambition while former advisors (a Magistrate, the Captain of the Guard and a ambassador from the Scorpion) are not sure who they will support.   The story is still unfolding so I will post the full thing once we're done with this part   Anyway, lets meet the cast! From left-to-right:   Soshi Shiho: A Scorpion infiltrator with a love for gossip and secret of her own (don't they all?).   Kiba: The heir to a Matsu governor made Ronin, who travels with her loyal dog, Teshin, searching for vengence.   Utaku Emi: A Battle Maiden trying to find a way to secure a good future for her sickly sister and her husband, while trying to keep her love of her brother-in-law a secret.   Watatsumi Asahi: A Mantis with a love of sake, who managed to buy a large shipment of rice from the Crane, right before a certain tsunami.  
  4. Like
    klatschi0212 reacted to UnitOmega in Better Maps   
    Hey, if you bought the pdfs off DriveThru, FFG has just updated the Core and Emerald Empire with "better interior maps". I'm guessing better resolution by how this download is suddenly chunky. 
  5. Like
    klatschi0212 reacted to Magnus Grendel in Self-Made Rules References (Cards)   
    It's equally the reason I've gone for purely soft copies of the rulebooks - so people can have their own copies of page 263/264 (the 'special rules of skirmishes) or whatever. 
    Cards are an even more elegant solution, I think. I love the artwork.
    Yeah. 40krpg games often devolved into standing in a straight line firing semi-auto bursts at stuff until it went away until I had them play Only War. Being detectably worse one-on-one that....basically anything else made them actually learn to use the tactics available. 
    Probably the most important thing I can think of is having all the "stuff" you can spend an opportunity on in a given stance and scene type in one place would be amazing, but that's a lot more awkward once you start throwing in 'opportunity techniques' like Striking-As-Earth. 
  6. Like
    klatschi0212 got a reaction from SeanPhoenix in Palace of the Emerald Champion - Investigations   
    First of all: Welcome to the wonderful world of roleplaying games and especially warm welcome to the beautiful job of game mastering. From my perspective the most interesting thing about our hobby is the openness and the variability (which isn't of much help when you are searching for direct scaffolds how to provide certain information) and it's exactly that, which comes in handy regarding your question. Basically, the information in the black text is provided for you and for you alone - and you give this information to your players indirectly through playing the world around your samurai player characters. Let's have a look at the Hennery:
    The characters are provided with some basic information in the text you read with an incentive for them to interact (Oji is adressing them) The following text provoides a lot of information, the characters can gain by interacting with Oji: The hens did die they did so the day before the emerald Champion died, Doji Satsume visited often, and they can find some information and note by checking more closely (the text states that this can be done at night).
    This is a relatiively straight forward scene, Image you being Oji. You are sad about your departed chickens, especially since you believe that they portended Doji Satsume's Death. You take some pride that the Emerald Champion visited you and your hennery to talk. So, maybe you want to portray Oji in a boasting way, so he's telling a lot of people about that fact - such a high Samurai coming to you, talking with you about hens and eggs. Clearly that has to do something with the incredible quality your eggs have due to your skills. In this case, I'd play him in a humbly manner (because he's just a Bonge) that explains his dead chicken and how sad he is because Doji Satsume clearly was very fond of his work. This way you can give leads to the samurai investigating about Doji Satsume's visits and by interacting, the Samurai will get all the information they can have in this scene. You could also decide to play Oji in a more contemplative manner, very religious and not all too confident. This Oji would clearly highlight the fact that he's worried about the fact that his hens did die the day before the honorable Emerald Champion and by interacting, the characters will find out that he visited Oji repeatedly.
    In the end, the characters will get the information they need by interacting with Oji. But your portrayal of this person will lead them in different directions and will support a different picture. Maybe Ojialso lets something slip that he cannot really put into bigger context. I could imagine the Samurai asking about anything Oji can remember and maybe he says something about once encountering Doji Satsume early in the morning; to Oji, it seemed as if the Emerald Champion had been on site for quite some time which underlines his fondness of the Hennery. It may raise your player's awareness to have a closer look by night, though. This scene is much more straightforward since there's a NPC with lots of information, however, the principle is the same for a different scene, for example the cave. If the players encounter the scene and begin to look around, they can find the strangely placed boulder. If they are not interested in the scenery at all and do not tell you that they have a look around the cave but just enter and leave it (which would be irritating, but it could happen, of course), then they do not find the information - simple as that. If you really want them to find the documents, you could provide another hint and simply just change the scenery spontaneously. When they say they leave you could tell them that they see some footprints in the sand that are clrealy theirs - but there are other footprints as well, leading to another part of the cave, but they can only see it now. Or someone else in the castle mentions, that Doji Satsume was really fond of the cave and sometimes spent hours there, contemplating.
    To put it in a nutshell: Use the information given in the black text to get a better image yourself and decide which information is epecially important for you. You can always find ways to provide this information. If the characters do not go to the cave, the letters could also be found in a loose board below the Hennery or in a hidden compartment somehwere in his private chamber or in a small pavillon in the garden. It's often the case that you can provide the most important clues anywhere you like. And by not pointing too obviously to certain points ("But the cave is super interesting, have a look at it, come on, guys!"), your characters will have the feeling of agency. They do not want to investigate the cave? Fine with you. But they will get the information - somewhere 🙂 
    Hope that helps and doesn't confuse you more 😉 
  7. Thanks
    klatschi0212 reacted to The Grand Falloon in Self-Made Rules References (Cards)   
    This is why I'm making cards.  Otherwise we'll have 6 people at a table fighting over the Core Book every round of combat.
  8. Like
    klatschi0212 reacted to ColdObiWan in Self-Made Rules References (Cards)   
    Ooooooh! These look lovely! 
    I'd definitely love to have a set, that's for sure!
  9. Like
    klatschi0212 got a reaction from Victarion13 in Self-Made Rules References (Cards)   
    Hey lads and ladies,
    I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table)
    They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is...
     

    Decided to do smaller cards for the different conditions as well.

    I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of.
    Hope you like them and maybe  inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
  10. Thanks
    klatschi0212 reacted to The Grand Falloon in Self-Made Rules References (Cards)   
    These are fantastic!  I'm working on some of my own and I know how hard it is to make these things both legible and pleasing to the eye.  Mine are much larger, with some basic stance and opportunity information, and not very artistic.  I've tried to make them LCG-sized, and they just become too cramped.  I will be including cards for any Techniques my players take, because they're gonna need them for reference.  I'll try to remember to post up my finished results (and folks are welcome to the files themselves).
       I have to ask, what programs are you using to put these together?  At what resolution are you working?  And is there any chance you'd be willing to share the files for others to print up?
    Edit: Also, how are you printing to plastic?  Is it a print-on-demand service, or do you just have sweet printers at your disposal?
  11. Thanks
    klatschi0212 reacted to Magnus Grendel in Self-Made Rules References (Cards)   
    They look great! 
    Certainly, once characters start going up in levels and have a lot of techniques to keep track of, this sort of thing could be very useful. 
  12. Like
    klatschi0212 got a reaction from nameless ronin in Self-Made Rules References (Cards)   
    Hey lads and ladies,
    I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table)
    They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is...
     

    Decided to do smaller cards for the different conditions as well.

    I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of.
    Hope you like them and maybe  inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
  13. Like
    klatschi0212 got a reaction from Magnus Grendel in Self-Made Rules References (Cards)   
    Hey lads and ladies,
    I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table)
    They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is...
     

    Decided to do smaller cards for the different conditions as well.

    I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of.
    Hope you like them and maybe  inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
  14. Like
    klatschi0212 got a reaction from The Grand Falloon in Self-Made Rules References (Cards)   
    Hey lads and ladies,
    I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table)
    They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is...
     

    Decided to do smaller cards for the different conditions as well.

    I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of.
    Hope you like them and maybe  inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
  15. Like
    klatschi0212 got a reaction from Nheko in Self-Made Rules References (Cards)   
    Hey lads and ladies,
    I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table)
    They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is...
     

    Decided to do smaller cards for the different conditions as well.

    I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of.
    Hope you like them and maybe  inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
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