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klatschi0212

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  1. Like
    klatschi0212 got a reaction from Hida Jitenno in Playing L5R via the internet   
    When you create a new game, you can choose to use Legend of the Five Rings Character Sheets
     

     
    here I choose the Legend of the Five Rings 5th Edition Sheet
     

     
    This is how the caracter sheet looks like:

    When rolling (for example Earth / Fitness) you go to fitness, change the approach to the stance you like and press the die symbol next to it. This is how it liiks in the game chat afterwards:

    if you want to roll the exploding black die now, you can do so by clicking "Roll RIng die" in the character sheet
     
    Hope that help!
  2. Thanks
    klatschi0212 got a reaction from Goken91 in Playing L5R via the internet   
    When you create a new game, you can choose to use Legend of the Five Rings Character Sheets
     

     
    here I choose the Legend of the Five Rings 5th Edition Sheet
     

     
    This is how the caracter sheet looks like:

    When rolling (for example Earth / Fitness) you go to fitness, change the approach to the stance you like and press the die symbol next to it. This is how it liiks in the game chat afterwards:

    if you want to roll the exploding black die now, you can do so by clicking "Roll RIng die" in the character sheet
     
    Hope that help!
  3. Thanks
    klatschi0212 got a reaction from Yurasagi in Playing L5R via the internet   
    Just a quick update - so we played via Roll20 in combination with Discord and it worked fine.
    Unfortunately, I've prepared for voice chat and implemented a music bot that can play my Spotify Playlists (Hydra), but it doesn't work in video chat. We first planned to do video in roll20 but that didn't work as planned (two camera's wouldn't start), so we switched to video chat via Discord.
    Dice rolls were done in Roll20 as well and it turned out fine.
    I just have to search for a possibility to stream my Spotify playlists to my players now ^^
     
    EDIT: Solved.
    I have two Discord Accounts now. One account opens the video call, shares his screen (in this case Spotify), toggles "music on", mutes himself and all the other participants can listen to the music. With the other Account, I join the call, talk and have my video on. Granted, this is a stupid workaround, but it works 😄
  4. Like
    klatschi0212 reacted to Myrion in Path of Waves, the mandatory companion to Emerald Empire-Positive Feedback review   
    @jalrin there is a mute function that disables seeing the posts of users you've muted. It helps, I find, and might be useful to you too. DM me if you need help finding it (it's not entirely intuitive).
  5. Like
    klatschi0212 got a reaction from BrickSteelhead in Playing L5R via the internet   
    Just a quick update - so we played via Roll20 in combination with Discord and it worked fine.
    Unfortunately, I've prepared for voice chat and implemented a music bot that can play my Spotify Playlists (Hydra), but it doesn't work in video chat. We first planned to do video in roll20 but that didn't work as planned (two camera's wouldn't start), so we switched to video chat via Discord.
    Dice rolls were done in Roll20 as well and it turned out fine.
    I just have to search for a possibility to stream my Spotify playlists to my players now ^^
     
    EDIT: Solved.
    I have two Discord Accounts now. One account opens the video call, shares his screen (in this case Spotify), toggles "music on", mutes himself and all the other participants can listen to the music. With the other Account, I join the call, talk and have my video on. Granted, this is a stupid workaround, but it works 😄
  6. Like
    klatschi0212 got a reaction from UnitOmega in FFG rpgs transitioning to EDGE Entertainment.   
    Funny, I've never had these problems with the rules and I have two players at my table that never played Tabletop RPGs before. So maybe, we are a strange bunch of people or we have a different approach to playing this game or we simply overlook certain things? 🤷‍♂️ I really do not know, however, trumpeting out one's frustration repeatedly does not help either. Just play with the rules you like (adpat the game to Savage Worlds or keep playing 4th) or walk away. But hijacking topics to repeat the same complaints over and over is not doing anything.
    Concerning the  moderation approval: seems as if things were running a bit chaotic here the last weeks - I've got mine pretty quick "back then" (a year ago or something like that)
  7. Like
    klatschi0212 got a reaction from UnitOmega in FFG rpgs transitioning to EDGE Entertainment.   
    I am happy to read that the RPGs will be continued and I've read the name Edge before in context to other RPGs and from what I remember, they have high quality standards. So I am a happy little klatschi0212.
    And look, Avatar111 immediately uses this threat to complain about the rules, what a surprise, haven't seen that around here before 🙂 
     
    From my perspective, they can simply go on producing the books, me and my gaming group are not in need of a revised edition - maybe we just implicitly play around certain problems others have (and we somehow do not), I don't know. We are happy with the system and how it turned out.
    I am really looking forward to other clan books, for someone getting to know this system with this installment, I really enjoy the amount of detail they've put in the clan books so far. Not too detailed with lots of open space for own ideas but with a good scaffold (thinking about details, I have flashbacks to two popular German RPGs, that are nuts in terms of detail. The last session, the GM and a player discussed whether the GM's decision is feasible because the postal system in that fictional country works a certain way that wouldn't enable it. After that session, I dropped).
  8. Like
    klatschi0212 got a reaction from Hida Jitenno in FFG rpgs transitioning to EDGE Entertainment.   
    I am happy to read that the RPGs will be continued and I've read the name Edge before in context to other RPGs and from what I remember, they have high quality standards. So I am a happy little klatschi0212.
    And look, Avatar111 immediately uses this threat to complain about the rules, what a surprise, haven't seen that around here before 🙂 
     
    From my perspective, they can simply go on producing the books, me and my gaming group are not in need of a revised edition - maybe we just implicitly play around certain problems others have (and we somehow do not), I don't know. We are happy with the system and how it turned out.
    I am really looking forward to other clan books, for someone getting to know this system with this installment, I really enjoy the amount of detail they've put in the clan books so far. Not too detailed with lots of open space for own ideas but with a good scaffold (thinking about details, I have flashbacks to two popular German RPGs, that are nuts in terms of detail. The last session, the GM and a player discussed whether the GM's decision is feasible because the postal system in that fictional country works a certain way that wouldn't enable it. After that session, I dropped).
  9. Like
    klatschi0212 reacted to Tonbo Karasu in Overview of Techniques   
    I'll take that as at least 4 people being interested...
    https://docs.google.com/spreadsheets/d/1Djg8bR5GC6_DELHjDXWxsZYbBaEa42DteYZkbQGJklQ/edit?usp=sharing
  10. Like
    klatschi0212 got a reaction from neilcell in Overview of Techniques   
    Hey forums,
    I couldn't find a brief overview of all techniques, so I started one myself. The idea was to give it to my players, so they would know where to find that sweet technique they all crave for (only I own all books). I figured that it could be useful for you as well.
    The spreadsheet is by no means perfect, especially the short description of the effects is not ideal. However, I think it's enough to get a grasp of what the technique's about and read afterwards. Didn't want to be too specific because of copyright.
    https://docs.google.com/spreadsheets/d/1uWJRo5LLZ3TH6RU6bAcuxqLk7vBRRbdx0mz3IRqGw0Q/edit?usp=sharing
    Have fun!
     
    PS: Path of Waves is not included yet. I've received my book last week and hadn't had time to go through it all 🙂
  11. Like
    klatschi0212 got a reaction from Ahdiomer in Overview of Techniques   
    Hey forums,
    I couldn't find a brief overview of all techniques, so I started one myself. The idea was to give it to my players, so they would know where to find that sweet technique they all crave for (only I own all books). I figured that it could be useful for you as well.
    The spreadsheet is by no means perfect, especially the short description of the effects is not ideal. However, I think it's enough to get a grasp of what the technique's about and read afterwards. Didn't want to be too specific because of copyright.
    https://docs.google.com/spreadsheets/d/1uWJRo5LLZ3TH6RU6bAcuxqLk7vBRRbdx0mz3IRqGw0Q/edit?usp=sharing
    Have fun!
     
    PS: Path of Waves is not included yet. I've received my book last week and hadn't had time to go through it all 🙂
  12. Like
    klatschi0212 got a reaction from BearJuden113 in Overview of Techniques   
    Hey forums,
    I couldn't find a brief overview of all techniques, so I started one myself. The idea was to give it to my players, so they would know where to find that sweet technique they all crave for (only I own all books). I figured that it could be useful for you as well.
    The spreadsheet is by no means perfect, especially the short description of the effects is not ideal. However, I think it's enough to get a grasp of what the technique's about and read afterwards. Didn't want to be too specific because of copyright.
    https://docs.google.com/spreadsheets/d/1uWJRo5LLZ3TH6RU6bAcuxqLk7vBRRbdx0mz3IRqGw0Q/edit?usp=sharing
    Have fun!
     
    PS: Path of Waves is not included yet. I've received my book last week and hadn't had time to go through it all 🙂
  13. Thanks
    klatschi0212 got a reaction from Myrion in Overview of Techniques   
    Hey forums,
    I couldn't find a brief overview of all techniques, so I started one myself. The idea was to give it to my players, so they would know where to find that sweet technique they all crave for (only I own all books). I figured that it could be useful for you as well.
    The spreadsheet is by no means perfect, especially the short description of the effects is not ideal. However, I think it's enough to get a grasp of what the technique's about and read afterwards. Didn't want to be too specific because of copyright.
    https://docs.google.com/spreadsheets/d/1uWJRo5LLZ3TH6RU6bAcuxqLk7vBRRbdx0mz3IRqGw0Q/edit?usp=sharing
    Have fun!
     
    PS: Path of Waves is not included yet. I've received my book last week and hadn't had time to go through it all 🙂
  14. Like
    klatschi0212 got a reaction from Lionmane in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  15. Like
    klatschi0212 got a reaction from DHKnecht in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  16. Like
    klatschi0212 got a reaction from dougansf in Earthdawn Genesys   
    Thanks for providing this conversion. Hope I can bring it to the table, Earthdawn was one of the settings I always wanted to explore but didn't find a group to do so
  17. Like
    klatschi0212 got a reaction from SeanPhoenix in Palace of the Emerald Champion - Investigations   
    First of all: Welcome to the wonderful world of roleplaying games and especially warm welcome to the beautiful job of game mastering. From my perspective the most interesting thing about our hobby is the openness and the variability (which isn't of much help when you are searching for direct scaffolds how to provide certain information) and it's exactly that, which comes in handy regarding your question. Basically, the information in the black text is provided for you and for you alone - and you give this information to your players indirectly through playing the world around your samurai player characters. Let's have a look at the Hennery:
    The characters are provided with some basic information in the text you read with an incentive for them to interact (Oji is adressing them) The following text provoides a lot of information, the characters can gain by interacting with Oji: The hens did die they did so the day before the emerald Champion died, Doji Satsume visited often, and they can find some information and note by checking more closely (the text states that this can be done at night).
    This is a relatiively straight forward scene, Image you being Oji. You are sad about your departed chickens, especially since you believe that they portended Doji Satsume's Death. You take some pride that the Emerald Champion visited you and your hennery to talk. So, maybe you want to portray Oji in a boasting way, so he's telling a lot of people about that fact - such a high Samurai coming to you, talking with you about hens and eggs. Clearly that has to do something with the incredible quality your eggs have due to your skills. In this case, I'd play him in a humbly manner (because he's just a Bonge) that explains his dead chicken and how sad he is because Doji Satsume clearly was very fond of his work. This way you can give leads to the samurai investigating about Doji Satsume's visits and by interacting, the Samurai will get all the information they can have in this scene. You could also decide to play Oji in a more contemplative manner, very religious and not all too confident. This Oji would clearly highlight the fact that he's worried about the fact that his hens did die the day before the honorable Emerald Champion and by interacting, the characters will find out that he visited Oji repeatedly.
    In the end, the characters will get the information they need by interacting with Oji. But your portrayal of this person will lead them in different directions and will support a different picture. Maybe Ojialso lets something slip that he cannot really put into bigger context. I could imagine the Samurai asking about anything Oji can remember and maybe he says something about once encountering Doji Satsume early in the morning; to Oji, it seemed as if the Emerald Champion had been on site for quite some time which underlines his fondness of the Hennery. It may raise your player's awareness to have a closer look by night, though. This scene is much more straightforward since there's a NPC with lots of information, however, the principle is the same for a different scene, for example the cave. If the players encounter the scene and begin to look around, they can find the strangely placed boulder. If they are not interested in the scenery at all and do not tell you that they have a look around the cave but just enter and leave it (which would be irritating, but it could happen, of course), then they do not find the information - simple as that. If you really want them to find the documents, you could provide another hint and simply just change the scenery spontaneously. When they say they leave you could tell them that they see some footprints in the sand that are clrealy theirs - but there are other footprints as well, leading to another part of the cave, but they can only see it now. Or someone else in the castle mentions, that Doji Satsume was really fond of the cave and sometimes spent hours there, contemplating.
    To put it in a nutshell: Use the information given in the black text to get a better image yourself and decide which information is epecially important for you. You can always find ways to provide this information. If the characters do not go to the cave, the letters could also be found in a loose board below the Hennery or in a hidden compartment somehwere in his private chamber or in a small pavillon in the garden. It's often the case that you can provide the most important clues anywhere you like. And by not pointing too obviously to certain points ("But the cave is super interesting, have a look at it, come on, guys!"), your characters will have the feeling of agency. They do not want to investigate the cave? Fine with you. But they will get the information - somewhere 🙂 
    Hope that helps and doesn't confuse you more 😉 
  18. Like
    klatschi0212 reacted to Magnus Grendel in "In the Palace of the Emerald Champion" map   
    Thank @Ahdiomer:
    Irritatingly they've done exactly the same thing with the Daylight Castle map in Mask of the Oni.
    A 'clean' version can be found here: https://www.deviantart.com/francescabaerald/art/L5R-RPG-Daylight-Castle-Dungeon-Map-796097276
     
    I just had to remind them of the player vs character knowledge thing. "I keep searching until I find the secret room that I know is there" is not a valid choice of action for your character - you looked, found nothing, so nothing is there.
     
  19. Like
    klatschi0212 got a reaction from Seraph1m in Palace of the Emerald Champion - Investigations   
    First of all: Welcome to the wonderful world of roleplaying games and especially warm welcome to the beautiful job of game mastering. From my perspective the most interesting thing about our hobby is the openness and the variability (which isn't of much help when you are searching for direct scaffolds how to provide certain information) and it's exactly that, which comes in handy regarding your question. Basically, the information in the black text is provided for you and for you alone - and you give this information to your players indirectly through playing the world around your samurai player characters. Let's have a look at the Hennery:
    The characters are provided with some basic information in the text you read with an incentive for them to interact (Oji is adressing them) The following text provoides a lot of information, the characters can gain by interacting with Oji: The hens did die they did so the day before the emerald Champion died, Doji Satsume visited often, and they can find some information and note by checking more closely (the text states that this can be done at night).
    This is a relatiively straight forward scene, Image you being Oji. You are sad about your departed chickens, especially since you believe that they portended Doji Satsume's Death. You take some pride that the Emerald Champion visited you and your hennery to talk. So, maybe you want to portray Oji in a boasting way, so he's telling a lot of people about that fact - such a high Samurai coming to you, talking with you about hens and eggs. Clearly that has to do something with the incredible quality your eggs have due to your skills. In this case, I'd play him in a humbly manner (because he's just a Bonge) that explains his dead chicken and how sad he is because Doji Satsume clearly was very fond of his work. This way you can give leads to the samurai investigating about Doji Satsume's visits and by interacting, the Samurai will get all the information they can have in this scene. You could also decide to play Oji in a more contemplative manner, very religious and not all too confident. This Oji would clearly highlight the fact that he's worried about the fact that his hens did die the day before the honorable Emerald Champion and by interacting, the characters will find out that he visited Oji repeatedly.
    In the end, the characters will get the information they need by interacting with Oji. But your portrayal of this person will lead them in different directions and will support a different picture. Maybe Ojialso lets something slip that he cannot really put into bigger context. I could imagine the Samurai asking about anything Oji can remember and maybe he says something about once encountering Doji Satsume early in the morning; to Oji, it seemed as if the Emerald Champion had been on site for quite some time which underlines his fondness of the Hennery. It may raise your player's awareness to have a closer look by night, though. This scene is much more straightforward since there's a NPC with lots of information, however, the principle is the same for a different scene, for example the cave. If the players encounter the scene and begin to look around, they can find the strangely placed boulder. If they are not interested in the scenery at all and do not tell you that they have a look around the cave but just enter and leave it (which would be irritating, but it could happen, of course), then they do not find the information - simple as that. If you really want them to find the documents, you could provide another hint and simply just change the scenery spontaneously. When they say they leave you could tell them that they see some footprints in the sand that are clrealy theirs - but there are other footprints as well, leading to another part of the cave, but they can only see it now. Or someone else in the castle mentions, that Doji Satsume was really fond of the cave and sometimes spent hours there, contemplating.
    To put it in a nutshell: Use the information given in the black text to get a better image yourself and decide which information is epecially important for you. You can always find ways to provide this information. If the characters do not go to the cave, the letters could also be found in a loose board below the Hennery or in a hidden compartment somehwere in his private chamber or in a small pavillon in the garden. It's often the case that you can provide the most important clues anywhere you like. And by not pointing too obviously to certain points ("But the cave is super interesting, have a look at it, come on, guys!"), your characters will have the feeling of agency. They do not want to investigate the cave? Fine with you. But they will get the information - somewhere 🙂 
    Hope that helps and doesn't confuse you more 😉 
  20. Like
    klatschi0212 got a reaction from KveldUlfr in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  21. Like
    klatschi0212 got a reaction from BrickSteelhead in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  22. Like
    klatschi0212 got a reaction from Goken91 in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  23. Like
    klatschi0212 reacted to alagron in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I use some wooden tokens I made for strife, fatigue, and void points. I like the idea of a D6 with the elements on them.

  24. Like
    klatschi0212 reacted to Miwt in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I made some stance counters for my players, should make it easier to keep track of who is in what stance.  Really simple to make, and my players tend to get a kick out of using tokens so should go over well.
    Plus I get to say "Show me your stance!"
    I also made some software to keep track of badguy stances and initiative, and npcs in general, because it seemed silly to make a whole second batch of 5 tokens per badguy in skirmish.
     

  25. Thanks
    klatschi0212 got a reaction from Goken91 in How long to play beginner box?   
    It's basically up to you, I agree with @Alisair Longreach here.
    If you play it in one go, it can work but you may have to have a rush, especially when it comes to the challenges. They are described in general strokes in the Beginner Set and you can do them all by just rolling, seeing who wins and then going on. Since I've played with some people that never had played a TRPG before, I decided to change the pacing and give them the liberty of exploring role playing. They described their approaches, had a look at the other combatants and interacted with them in one way or another. This way, they learned about the Great Clans (we are all new to the gaming world) and they had moments to display their character's strengths.
    Took us three gaming sessions of 4-5 hours o come to an end, but I believe it was time well spent, especially for the new players. However, we really took our time 😄 
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