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klatschi0212

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  1. Thanks a lot, this ins done incredibly well 😊 Thanks For Sharing it!
  2. Hey folks, I didn't find any comments on that yet, but I am really bothered by the fact that the map included in the beginner's game box set provides the "secret room" detail. It makes the map more or less unusable although it's so freaking beautiful!! How did you encounter the problem? Is there anyone artsy enough to have altered the map?
  3. I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
  4. It's basically up to you, I agree with @Alisair Longreach here. If you play it in one go, it can work but you may have to have a rush, especially when it comes to the challenges. They are described in general strokes in the Beginner Set and you can do them all by just rolling, seeing who wins and then going on. Since I've played with some people that never had played a TRPG before, I decided to change the pacing and give them the liberty of exploring role playing. They described their approaches, had a look at the other combatants and interacted with them in one way or another. This way, they learned about the Great Clans (we are all new to the gaming world) and they had moments to display their character's strengths. Took us three gaming sessions of 4-5 hours o come to an end, but I believe it was time well spent, especially for the new players. However, we really took our time 😄
  5. Definitely. Reading an adventure repeatedly with a notebook to make some notes is super important. Glad I could help! From my perspective, it may seem more complicated to you than you've initially thought since you started with a more complex roleplaying game 😄 When I started playing roleplaying games it was much more of dungeon crawling, straightforward adventures with little complexity. The amount of time invested in these adventures was far lower than prepping an L5R adventure. The world itself is complex, investigations are more complex than straight-up fighting adventures and the social aspect of the adventures is also quite complex. This shouldn't sound as if you couldn't have such adventures in L5R but it wouldn't feel like samurai drama to me. Rather like DnD with fancy rules. Anyway, it's quite normal to be insecure in the beginning and you want to do the right thing, providing the best possible story for your players. But it's something you can learn and get better and better doing it, so nevermind making mistakes in the beginning - as Bob Ross says, they are just funny little accidents and you will learn from them. And there are no stupid questions, quite the contrary 🙂
  6. Hehe, I've been introduced to TRPGs with the German classic "The Dark Eye" with endless combat that's been absolutely boring since you can attack and have a way to parry and then have around 30 health points while a sword will do 7 damage on average (and armor is subtracted), so yeah... combat without tactics and asymmetry is pure pain.
  7. First of all: Welcome to the wonderful world of roleplaying games and especially warm welcome to the beautiful job of game mastering. From my perspective the most interesting thing about our hobby is the openness and the variability (which isn't of much help when you are searching for direct scaffolds how to provide certain information) and it's exactly that, which comes in handy regarding your question. Basically, the information in the black text is provided for you and for you alone - and you give this information to your players indirectly through playing the world around your samurai player characters. Let's have a look at the Hennery: The characters are provided with some basic information in the text you read with an incentive for them to interact (Oji is adressing them) The following text provoides a lot of information, the characters can gain by interacting with Oji: The hens did die they did so the day before the emerald Champion died, Doji Satsume visited often, and they can find some information and note by checking more closely (the text states that this can be done at night). This is a relatiively straight forward scene, Image you being Oji. You are sad about your departed chickens, especially since you believe that they portended Doji Satsume's Death. You take some pride that the Emerald Champion visited you and your hennery to talk. So, maybe you want to portray Oji in a boasting way, so he's telling a lot of people about that fact - such a high Samurai coming to you, talking with you about hens and eggs. Clearly that has to do something with the incredible quality your eggs have due to your skills. In this case, I'd play him in a humbly manner (because he's just a Bonge) that explains his dead chicken and how sad he is because Doji Satsume clearly was very fond of his work. This way you can give leads to the samurai investigating about Doji Satsume's visits and by interacting, the Samurai will get all the information they can have in this scene. You could also decide to play Oji in a more contemplative manner, very religious and not all too confident. This Oji would clearly highlight the fact that he's worried about the fact that his hens did die the day before the honorable Emerald Champion and by interacting, the characters will find out that he visited Oji repeatedly. In the end, the characters will get the information they need by interacting with Oji. But your portrayal of this person will lead them in different directions and will support a different picture. Maybe Ojialso lets something slip that he cannot really put into bigger context. I could imagine the Samurai asking about anything Oji can remember and maybe he says something about once encountering Doji Satsume early in the morning; to Oji, it seemed as if the Emerald Champion had been on site for quite some time which underlines his fondness of the Hennery. It may raise your player's awareness to have a closer look by night, though. This scene is much more straightforward since there's a NPC with lots of information, however, the principle is the same for a different scene, for example the cave. If the players encounter the scene and begin to look around, they can find the strangely placed boulder. If they are not interested in the scenery at all and do not tell you that they have a look around the cave but just enter and leave it (which would be irritating, but it could happen, of course), then they do not find the information - simple as that. If you really want them to find the documents, you could provide another hint and simply just change the scenery spontaneously. When they say they leave you could tell them that they see some footprints in the sand that are clrealy theirs - but there are other footprints as well, leading to another part of the cave, but they can only see it now. Or someone else in the castle mentions, that Doji Satsume was really fond of the cave and sometimes spent hours there, contemplating. To put it in a nutshell: Use the information given in the black text to get a better image yourself and decide which information is epecially important for you. You can always find ways to provide this information. If the characters do not go to the cave, the letters could also be found in a loose board below the Hennery or in a hidden compartment somehwere in his private chamber or in a small pavillon in the garden. It's often the case that you can provide the most important clues anywhere you like. And by not pointing too obviously to certain points ("But the cave is super interesting, have a look at it, come on, guys!"), your characters will have the feeling of agency. They do not want to investigate the cave? Fine with you. But they will get the information - somewhere 🙂 Hope that helps and doesn't confuse you more 😉
  8. Exactly. Also, I believe that certain rules will often be forgotten due to the intensity of the moment and out of habit. Fights tend to become pretty much "I move, I attack" when you are not reminded of all the beautiful possibilities you have (I'd rather assist that round).
  9. I've created the cards in GIMP. It's always a bit of a problem creating something like that with non-commercial programs, text editing in GIMP is pain in the bum, but I am not confident enough to create the cards in GIMP and editing them with something like Scribus afterwards. So I decided to do everything in GIMP instead, I've got some experience with the basic functions of the program (created a Space-4X-boardgame with it and lots of other gaming materials). The resolution should be 300 dpi and the cards are slightly bigger than the original, due to the cutting process. I've ordered them at a print-on-demand shop here in Germany (https://www.printerstudio.de/fotogeschenke/personalisierte-spielkarten.html) and I believe there could be similar shops in your area. The print-on-plastic-version cost 3 € more than linen, so I went with this option, it's safer on the gaming table 😉 If I remember correctly, it was around 18 € per deck of cards. Having such a printer on my disposal would be a dream come true... I am currently doing something similar for another TRPG I'm am running a lot (Symbaroum) and in the end, I think I will have more than 100 cards per "deck", so yes... that would be super awesome 😂 Well, I really do not know whether I am allowed to share the cards with all the rules printed on them, probably not. If there are more people interested I may considered asking FFG about their permission if I check you having a copy of the rules or something like that. I'd be glad to see your results, especially the technique-cards - it's still in the back of my mind to do them as well and maybe just start with the ones my players are actually using 🙂
  10. @llamaman88 I believe to remember that it was only for people pre-ordering, but I am not sure. Maybe it was also the normal goodie for doing a MiniCrate Subscription? @Liono58 Very well painted and the base really suits the overall look an feel!
  11. Thanks for providing this conversion. Hope I can bring it to the table, Earthdawn was one of the settings I always wanted to explore but didn't find a group to do so
  12. @Kitsune Sachiko I am really impressed by your maps. Could you share a tutorial or some tips how you've created them? 🙂
  13. Hey lads and ladies, I just entered Rokugan and I am completely sucked into this beautiful world of intrigue and samurai fighting. Since I haven't played trpgs in a long long time and my group consists of mainly boardgamers, I've decided to create some little helpers for us to memorize the rules: I've designed cards with images I found on the internet and took the text from the rulebook and printed them on plastic cards (due to beer and other happy little accidents on the gaming table) They have some easy advantages: You can reference the rules in an easy way, they help getting into the mood due to the images and they help keeping track of all the options. Basically, I am a big fan of mixing TRPGs with cards... Unfortunately, I've read the Errata only AFTER I designed everything. Me stupid is... Decided to do smaller cards for the different conditions as well. I was thinking about doing techniques as well (maybe on horizontal cards) but I then realized that would be too much of work - there are just too many techniques to keep track of. Hope you like them and maybe inspire other GMs to do similar. Did you design anything like that or something to support your group? I'd be happy for more inspiration myself :-)
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