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missileaway

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  1. Like
    missileaway got a reaction from Cpt ObVus in Sloane TIEs & Rampage   
    I love toolbox Rampage -- so many ways of reducing green dice for your opponent. One other offensive minded option to maybe help Sloane live longer instead of the hull upgrades is to upgrade one of the ties to Wampa. If ignored he's now a three dice attack with a focus and probably a reroll. If they shoot him instead of the Reaper then Sloane triggers and more bad things happen for them. 
  2. Like
    missileaway got a reaction from Synel in Sloane TIEs & Rampage   
    I love toolbox Rampage -- so many ways of reducing green dice for your opponent. One other offensive minded option to maybe help Sloane live longer instead of the hull upgrades is to upgrade one of the ties to Wampa. If ignored he's now a three dice attack with a focus and probably a reroll. If they shoot him instead of the Reaper then Sloane triggers and more bad things happen for them. 
  3. Like
    missileaway got a reaction from Kanawolf in Pinpoint Tractor Array (Nantex Ship Ability)   
    You must rotate the turret to receive the tractor token.
     
    rules reference page 2 “paying costs”
    “Paying costs
    A ship can pay a cost for an effect only if the effect can be resolved.
    • For example, GNK “Gonk” Droid’s ability says “Action: Spend 1 󲈮 to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields.
    • Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.”
    In this case the cost is receiving the tractor token and the effect is rotating the turret. You can’t pay the cost (receive tractor token) if you don’t resolve the effect (rotate turret to a new arc).
  4. Like
    missileaway got a reaction from Cpt ObVus in Get vader to the endgame   
    I've been considering something similar, but I stripped all the upgrades from the Brutes, which leaves room for 4,to use as a giant wall of meat to fly in front of Soontir.
    Soontir Fel (54)    
        Ruthless (1)    
        Stealth Device (8)    
        
    Ship total: 63  Half Points: 32  Threshold: 2    
        
    Carida Academy Cadet (34)    
    Ship total: 34  Half Points: 17  Threshold: 4    
        
    Carida Academy Cadet (34)    
    Ship total: 34  Half Points: 17  Threshold: 4    
        
    Carida Academy Cadet (34)    
    Ship total: 34  Half Points: 17  Threshold: 4    
        
    Carida Academy Cadet (34)    
    Ship total: 34  Half Points: 17  Threshold: 4    
        
        
    Total: 199    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X128W166WY416XWWWWY416XWWWWY416XWWWWY416XWWWW&sn=Unnamed Squadron&obs=
  5. Like
    missileaway got a reaction from nitrobenz in Pinpoint Tractor Array (Nantex Ship Ability)   
    You must rotate the turret to receive the tractor token.
     
    rules reference page 2 “paying costs”
    “Paying costs
    A ship can pay a cost for an effect only if the effect can be resolved.
    • For example, GNK “Gonk” Droid’s ability says “Action: Spend 1 󲈮 to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields.
    • Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.”
    In this case the cost is receiving the tractor token and the effect is rotating the turret. You can’t pay the cost (receive tractor token) if you don’t resolve the effect (rotate turret to a new arc).
  6. Like
    missileaway got a reaction from nitrobenz in Clarification on Different Actions   
    Page 3 of the rules reference has your answer:
    ◊ If a ship has multiple damage cards with the same name, each damage card’s ability is a different action
     
    As for red vs white such as with expert handling, no you cannot red barrel roll and white barrel roll as they are both “barrel roll actions” and you can only perform a barrel roll (or boost) once per round.
    Edit: @meffo nailed it. The different upgrades provide different difficulties of the actions but they are still the action, they just provide you different difficulties to attempt the action. For example if you had tac officer on a reaper you could choose the red coordinate if you wanted to disable the ailerons the next the next turn or the white option if you wanted to keep the dial open.
  7. Thanks
    missileaway got a reaction from Cpt ObVus in Pinpoint Tractor Array (Nantex Ship Ability)   
    You must rotate the turret to receive the tractor token.
     
    rules reference page 2 “paying costs”
    “Paying costs
    A ship can pay a cost for an effect only if the effect can be resolved.
    • For example, GNK “Gonk” Droid’s ability says “Action: Spend 1 󲈮 to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields.
    • Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.”
    In this case the cost is receiving the tractor token and the effect is rotating the turret. You can’t pay the cost (receive tractor token) if you don’t resolve the effect (rotate turret to a new arc).
  8. Like
    missileaway got a reaction from 5050Saint in Pinpoint Tractor Array (Nantex Ship Ability)   
    You must rotate the turret to receive the tractor token.
     
    rules reference page 2 “paying costs”
    “Paying costs
    A ship can pay a cost for an effect only if the effect can be resolved.
    • For example, GNK “Gonk” Droid’s ability says “Action: Spend 1 󲈮 to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields.
    • Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.”
    In this case the cost is receiving the tractor token and the effect is rotating the turret. You can’t pay the cost (receive tractor token) if you don’t resolve the effect (rotate turret to a new arc).
  9. Thanks
    missileaway got a reaction from DR4CO in Pinpoint Tractor Array (Nantex Ship Ability)   
    You must rotate the turret to receive the tractor token.
     
    rules reference page 2 “paying costs”
    “Paying costs
    A ship can pay a cost for an effect only if the effect can be resolved.
    • For example, GNK “Gonk” Droid’s ability says “Action: Spend 1 󲈮 to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields.
    • Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.”
    In this case the cost is receiving the tractor token and the effect is rotating the turret. You can’t pay the cost (receive tractor token) if you don’t resolve the effect (rotate turret to a new arc).
  10. Like
    missileaway got a reaction from Chetote in Total Destruction - Droid Tri-Fighter preview up!   
    I'm going to guess 4 points. Not only do you give up the attack, the downside of missing with the thread tracers can be big if the accomponying ordinance ships need that lock to shoot the ordinance. If you bring 4 bombers with torpedoes and a z-95 to paint the target, you'll probably need a focus to fire the tracer. If the bombers all focus  they are relying entirely on the z95 to paint the target to launch the torpedoes. IF the z95 gets initiative killed, or has to spend the focus to survive on defense, those bombers are SOL. Even if the z95 gets to shoot, in a three defense dice meta, it has something like a 33%-60% chance of missing on the shot (depending on if the defender has any defensive modifiers) and then those bombers are left sitting with torpedoes stuck in the tubes. 
  11. Like
    missileaway got a reaction from Cuz05 in Total Destruction - Droid Tri-Fighter preview up!   
    I'm going to guess 4 points. Not only do you give up the attack, the downside of missing with the thread tracers can be big if the accomponying ordinance ships need that lock to shoot the ordinance. If you bring 4 bombers with torpedoes and a z-95 to paint the target, you'll probably need a focus to fire the tracer. If the bombers all focus  they are relying entirely on the z95 to paint the target to launch the torpedoes. IF the z95 gets initiative killed, or has to spend the focus to survive on defense, those bombers are SOL. Even if the z95 gets to shoot, in a three defense dice meta, it has something like a 33%-60% chance of missing on the shot (depending on if the defender has any defensive modifiers) and then those bombers are left sitting with torpedoes stuck in the tubes. 
  12. Thanks
    missileaway got a reaction from Synel in Sloan Aggressor Substitute   
    I've been pondering something like this:

     Sienar Specialist (26)    
        Dorsal Turret (2)    
    Ship total: 28  Half Points: 14  Threshold: 3    

    Sienar Specialist (26)    
        Dorsal Turret (2)    
    Ship total: 28  Half Points: 14  Threshold: 3    

    Captain Feroph (47)    
        Admiral Sloane (9)    
    Ship total: 56  Half Points: 28  Threshold: 4  
     
    Academy Pilot (22)    
    Ship total: 22  Half Points: 11  Threshold: 2    

    Academy Pilot (22)    
    Ship total: 22  Half Points: 11  Threshold: 2    

    "Pure Sabacc" (43)    
    Ship total: 43  Half Points: 22  Threshold: 2    

    Total: 199    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z190X137WWWWY190X137WWWWY184XW14WWY229XY229XY210XWWW&sn=Unnamed Squadron&obs=
    Pure sabaac is overpriced bait and runs around slinging extra dice unless the enemy decides to deal with him. And if they do deal with him, Sloan triggers for everybody else. 
  13. Haha
    missileaway got a reaction from Tellonius in Hondo "Fix" Broke General Hugs   
    To be fair to FFG, I think Hux was broken emotionally and physically long before the Hondo change. Being ridiculed by Poe Dameron and Kylo Ren and then getting shot in the chest would break pretty much anybody.
  14. Haha
    missileaway got a reaction from TychoCelchu505 in Hondo "Fix" Broke General Hugs   
    To be fair to FFG, I think Hux was broken emotionally and physically long before the Hondo change. Being ridiculed by Poe Dameron and Kylo Ren and then getting shot in the chest would break pretty much anybody.
  15. Like
    missileaway got a reaction from Blail Blerg in Call for suggestions: What are you having fun with that we should try??   
    I’ve been flying this lately and it’s delightfully stupid. Watching opponents flail away trying to kill Finn and Rose is great fun. Even more fun when L’ulo drops in uncontested from the flank and proceeds to go HAM on the opponent.
    Heroes of the Resistance (and Bucket too) 
    (29) Finn [Resistance Transport Pod]
    (8) Perceptive Copilot
    (1) Heroic
    (4) Advanced Optics
    Points: 42
    (29) R1-J5 [Fireball]
    (6) C-3PO
    Points: 35
    (44) Red Squadron Expert [T-70 X-wing]
    (0) Integrated S-foils (Closed)
    (1) Heroic
    Points: 45
    (26) Rose Tico [Resistance Transport Pod]
    (6) PZ-4CO
    (1) Heroic
    Points: 33
    (43) L'ulo L'ampar [RZ-2 A-wing]
    (1) Heroic
    Points: 44
    Total points: 199
  16. Like
    missileaway got a reaction from cody3545 in Gideon & friends   
    I think this and Malarus with 6 FOs are the strongest Xi lists. Just stuff as many bodies in to mass fire and keep anybody from getting to close to the shuttle.
  17. Haha
    missileaway got a reaction from 5050Saint in Hondo "Fix" Broke General Hugs   
    To be fair to FFG, I think Hux was broken emotionally and physically long before the Hondo change. Being ridiculed by Poe Dameron and Kylo Ren and then getting shot in the chest would break pretty much anybody.
  18. Like
    missileaway got a reaction from NABLA_OPERATOR in Gideon & friends   
    I think with Hask you are better teaming  up an ace with as many bodies as you can cram in. With a potential third die, a double modded Rivas is nothing to sneeze at.
    New Squadron
    (40) Gideon Hask [Xi-class Light Shuttle]
    (6) Agent Terex
    Points: 46
    (25) Epsilon Squadron Cadet [TIE/fo Fighter]
    Points: 25
    (25) Epsilon Squadron Cadet [TIE/fo Fighter]
    Points: 25
    (27) Lieutenant Rivas [TIE/fo Fighter]
    Points: 27
    (76) Kylo Ren [TIE/vn Silencer]
    Points: 76
    Total points: 199
  19. Haha
    missileaway got a reaction from emeraldbeacon in Hondo "Fix" Broke General Hugs   
    To be fair to FFG, I think Hux was broken emotionally and physically long before the Hondo change. Being ridiculed by Poe Dameron and Kylo Ren and then getting shot in the chest would break pretty much anybody.
  20. Haha
    missileaway got a reaction from JBFancourt in Hondo "Fix" Broke General Hugs   
    To be fair to FFG, I think Hux was broken emotionally and physically long before the Hondo change. Being ridiculed by Poe Dameron and Kylo Ren and then getting shot in the chest would break pretty much anybody.
  21. Like
    missileaway got a reaction from nitrobenz in Scorch and Gideon   
    Scorch triggers first when you establish the dice pool. Hask doesn’t trigger until after dice are rolled. They don’t interact at all.
  22. Like
    missileaway got a reaction from cody3545 in First Order SF List?   
    This is my hopper to try at some point. 37 hp, 12 greens, 12 reds, and once they punch into the hull on something the sf/s can turn into x-wings with rear arcs in order to finish it off.
     
    FO Beef
    (40) Gideon Hask [Xi-class Light Shuttle]
    Points: 40
    (32) Zeta Squadron Survivor [TIE/sf Fighter]
    Points: 32
    (32) Zeta Squadron Survivor [TIE/sf Fighter]
    Points: 32
    (32) Zeta Squadron Survivor [TIE/sf Fighter]
    Points: 32
    (32) Zeta Squadron Survivor [TIE/sf Fighter]
    Points: 32
    (32) Zeta Squadron Survivor [TIE/sf Fighter]
    Points: 32
    Total points: 200
  23. Like
    missileaway got a reaction from Hiemfire in Scorch and Gideon   
    Scorch triggers first when you establish the dice pool. Hask doesn’t trigger until after dice are rolled. They don’t interact at all.
  24. Like
    missileaway reacted to wurms in Give me some Kimogila ideas!   
    Cartel Executioner (41)
    Contraband Cybernetics (2)
    Cartel Executioner (41)
    Contraband Cybernetics (2)
    Cartel Spacer (25)
    Ion Cannon (6)
    Guri (64)
    Outmaneuver (6)
    Advanced Sensors (10)
    Total: 197
    Contrband allows focus on turn arounds. Ion cannon leaves that threat on the table if opponent does spend time going for kimos first. Also an iond ship allows easier bullseye for Kimos. Guri will just eat up ships as they go for kimos and ion cannon
  25. Like
    missileaway got a reaction from Gupa-nupa in Rebel AAAAX... Could be good...Right?!   
    I would drop lone wolf to crack shot on Jake, and upgrade Thane to Wedge. With five ships lone wolf will be hard to trigger and for roughly the same cost in this list Wedge is better all around.
     
    Edit to add: I like Thane but shooting first in this list his ability will have a tough time triggering and he will likely be dead by the time he gets a chance to use it.
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