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  1. This is my hopper to try at some point. 37 hp, 12 greens, 12 reds, and once they punch into the hull on something the sf/s can turn into x-wings with rear arcs in order to finish it off. FO Beef (40) Gideon Hask [Xi-class Light Shuttle] Points: 40 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 Total points: 200
  2. Correct. Very handy to know if it will be worth it to take the strain.
  3. Scorch triggers first when you establish the dice pool. Hask doesn’t trigger until after dice are rolled. They don’t interact at all.
  4. Couple things I noticed: Chewbacca and explosion with wings was apparently too strong to be allowed to live. Slamming being restricted to the only action during a ships activation has been removed as a restriction, this enabling red slams. Concussion bombs did not receive an errata, therefore the only way to use them is to launch them.
  5. I love the idea of 666 scum, but I do run against popular opinion that Lando is actually the best pilot for his own ship. Sure he’s at i4, but slap agile gunner on him and you get the action economy that Han simply doesn’t have. I had a few extra points to toss on L3, which can help Lando clear stress and is oh so thematic. IG88 could also be a good fit with the double calcs to provide mods on offense and defense. Fenn Rau (68) Predator (2) Ship total: 70 Half Points: 35 Threshold: 2 Dengar (53) Greedo (1) Contraband Cybernetics (2) Punishing One (5) R5-P8 (4) Ship total: 65 Half Points: 33 Threshold: 5 Lando Calrissian (Scum) (42) Trick Shot (4) Qi'ra (2) L3-37 (4) Agile Gunner (5) Rigged Cargo Chute (4) Lando's Millennium Falcon (3) Ship total: 64 Half Points: 32 Threshold: 6 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X127WY115XWWWW83W92WW159W8Y90X133WW55W43W76W96WW152&sn=Unnamed Squadron&obs=
  6. Scorch is absolutely horrible and overpriced by 3-5 pts...but if you have a 33 pt hole and need something that hits hard FO doesn’t exactly have many other options to fill his spot at the moment.
  7. https://xwing-miniatures-second-edition.fandom.com/wiki/Snap_Shot?file=Swz47_upgrade-snap-shot.png https://xwing-miniatures-second-edition.fandom.com/wiki/Thane_Kyrell?file=Swz12_card_thane-kyrell.png Because Thane spends a result for his ability, and spending a result is a dice modification, which you can’t do when performing Snapshot attack.
  8. Pre update I had some fun with Peoud Holo+4x zeta survivor SF with optics. since the points update that’s evolved into this FO salad: Holo and the bulk order ties (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (32) Zeta Squadron Survivor [TIE/sf Fighter] Points: 32 (33) "Scorch" [TIE/fo Fighter] Points: 33 (53) "Holo" [TIE/ba Interceptor] (2) Proud Tradition Points: 55 (48) Sienar-Jaemus Engineer [TIE/vn Silencer] Points: 48 Total points: 200
  9. I would drop lone wolf to crack shot on Jake, and upgrade Thane to Wedge. With five ships lone wolf will be hard to trigger and for roughly the same cost in this list Wedge is better all around. Edit to add: I like Thane but shooting first in this list his ability will have a tough time triggering and he will likely be dead by the time he gets a chance to use it.
  10. Flew this and it barely squeezed past Grevious+Nantex swarm. Saw could stand to drop a few points, but his ability plus Leia are basically tailor made for the wookies. Kulbee picks off anything trying to swing behind the hairy lugs. There are plenty of better lists, but it’s just so darn thematic I had to try it. Hull upgrade can go on either Saw or Kulbee (or neither). Saw’s wookie revolt (42) Kashyyyk Defender [Auzituck Gunship] Points: 42 (52) Saw Gerrera [UT-60D U-wing] (0) Pivot Wing (7) Leia Organa (2) Contraband Cybernetics Points: 61 (42) Kashyyyk Defender [Auzituck Gunship] Points: 42 (46) Kullbee Sperado [T-65 X-wing] (2) R4 Astromech (0) Servomotor S-foils (2) Contraband Cybernetics (5) Hull Upgrade Points: 55 Total points: 200
  11. Just want to make sure I’ve been playing fine tuned thrusters right when it comes to obstacles. fine tuned thrusters: after you fully execute a maneuver, if you are not depleted or strained you may gain one strain or deplete token to perform a lock or barrel roll. Asteroid: Roll for rock damage, then perform fine tune thruster action, then skip normal perform action step. Debris: No fine tuned thrusters because you receive stress during check difficult step. (Then if you are Holo with proud tradition, take a focus, ditch your stress and laugh maniacally.) Gas cloud: Roll for strain first (since it is game effect and it comes before player ability). Then if you did not get strained, you may perform fine tuned thrusters action, then skip normal perform action step. Do I have that all correct?
  12. Welp, that Wookipedia rabbit hole informed me Jaxxon is now cannon again as well. Edit: Rabbit hole, heh!
  13. I went down a rabbit hole on Rey/Kaz/Poe and came back out with this: Rey and Poe are Yeager Believers (67) Poe Dameron [T-70 X-wing] (2) R4 Astromech (0) Integrated S-foils (1) Heroic Points: 70 (68) Rey [Scavenged YT-1300] (9) Rose Tico (10) Finn (2) Rey's Millennium Falcon Points: 89 (33) Jarek Yeager [Fireball] (2) Coaxium Hyperfuel (3) Intimidation (2) Kaz's Fireball Points: 40 Total points: 199 Yeager flies around and slams into as many people as possible. Heck, his ability may even actually be useful as he can slam into a three hard or four straight. At i5 he should be able to pick some good targets. Rey and Poe nuke whatever he runs into. Is it good? Probably not! But the possibility to toss double modded 3-5 dice attacks into an intimidated target is an idea I’ll be exploring.
  14. I’d love for it to be some sort of generic crew to grant a red slaam, maybe require a crew and an illicit slot, which would give Resistance, FO and scum access to it.
  15. Not unless they change the rules on Slaam. Currently you can’t do it as a second action and can’t be granted the ability to do it through another effect.
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