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  1. First, love this thing you are doing, really well done. Second, I have a question. How does one create the powers or equipment for player characters? Because there are all these statblocks for the characters of the game, but besides the archetypes and the careers (Which are still missing which skills each career has, but that is a minor issue), there are no rules to make new powers or equipment. For example, in one campaign I will run in a few weeks (or more), one of the characters want to make something of an illusionist (Thief), who use a combination of vishkar hard light technology (modified to suit his needs) plus mind affecting poisons and sounds. Creating holographic copies of himself, using the hard light to create labyrinths, and other stuff. So how would one create such powers and gear mechanically in the game.
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