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About Hetzen

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  1. For carrying a fleet to a game, I use an A4 box file lined with some foam and off cuts to pad the models and bases. Fits into my satchel. For my 6x3 mat I use an extendable art tube, which double uses into an umbrella carrier, useful for living in the UK.
  2. The volume on your voice has been really low the last few videos, especially in your interviews.
  3. I wasn't sure what a sideboard was. I don't play MTG(?) games, but it sounds the same. It would certainly add another dimension to fleet building.
  4. If those three game systems were being played each week, maybe wins give advantage to another game next time its played. So for example, Armada secures the system for assault. X-wing wins give squadron bonus to Armada and or air support to Legion. And maybe Legion gives advantage to the strategic resource of the system. Those points gained get carried over to the next round of games in the campaign.
  5. I was thinking that you could possibly have say 30 points in "Auxiliary Support" which is on top of your 400 point fleet. The idea being, when you see your opponents core fleet, you can adjust/swap out upgrade cards or squadrons with what you have in your Auxiliary Support list as long as the core fleet doesn't exceed 400 points.
  6. Just want to say thanks Karneck. Great commentary too.
  7. ...and/or stick squadrons into wings with say one less activation point and indicated with a flat marker to keep clutter down? Mind you squadron speed would be a problem.
  8. Porkins - X-Wing All ships distance 1 that fail to score damage against him with anti ship dice, lose anti squadron ability from that hull zone.
  9. I pulled the trigger on 2 of each, so now have 3 Rebels and 3 Imperials.
  10. Well that was quick. Squadron packs were in yesterday. Now sold out on FFGs website. I hope they reserved some for their overseas distributors. But surely this shows there's still a demand for the game?!
  11. An option for initiative could be a deck of playing cards. Turn a red card, rebels go, black imperial. By the nature of a shuffled pack, red may go several times before a black does. Or vice versa.
  12. Re the problem with other factions, surely there's a way to modify victory conditions in a game to simulate certain types of conflicts. For example, a rogue faction could only have to board and plunder an imperial ship to win. Or an imperial player needs to blockade a planet at the centre of the map. I guess what I'm getting at, is that the game doesn't necessarily need to be equal points to be fun. It would allow for FFG to come up with a book of scenarios to introduce a faction that would take a while to get up to tournament level. And would possible breath new life into the game, maybe linking it up with Legion and X-wing? Anyway, I'm sure these aren't exactly new ideas.
  13. If Squadrons are "on the boat" and none of the other reprints are, it seems to me that they're having problems painting the miniatures.
  14. As a new player, I'd like to see squadron 1 packs before anything else.
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