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pakirby

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Everything posted by pakirby

  1. If you want to go the ric route, This is fun AniMaceRic_GS (62) Anakin Skywalker [Delta-7 Aethersprite] (20) Delta-7B Points: 82 (45) Mace Windu [Delta-7 Aethersprite] (18) Delta-7B (2) R4 Astromech Points: 65 (42) Ric Olié [Naboo Royal N-1 Starfighter] (4) R2 Astromech (3) Daredevil Points: 49 Total points: 196
  2. For some reason Dorsal Turret is not Hyperspace legal, lol!
  3. Daredevil Ric with R2-C4 is good but I like to regen my shields so R2 comes in handy.
  4. Darth Vader (67) Fire-Control System (2) Afterburners (6) Ship total: 75 Half Points: 38 Threshold: 3 Soontir Fel (53) Predator (2) Hull Upgrade (7) Ship total: 62 Half Points: 31 Threshold: 2 "Duchess" (42) Crack Shot (1) Fifth Brother (9) Hull Upgrade (5) Ship total: 57 Half Points: 29 Threshold: 3 Total: 194 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z173XW113WW105Y179X127W164WY211X116W82WW164&sn=XTC19 - IMRE KOVACS - HUNGARY - GALACTIC EMPIRE&obs= Add Hate or Sense to Vader if you want
  5. Darth Vader (67) Sense (5) Afterburners (6) Ship total: 78 Half Points: 39 Threshold: 3 Soontir Fel (53) Ship total: 53 Half Points: 27 Threshold: 2 Academy Pilot (23) Ship total: 23 Half Points: 12 Threshold: 2 Academy Pilot (23) Ship total: 23 Half Points: 12 Threshold: 2 Academy Pilot (23) Ship total: 23 Half Points: 12 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z173X75WWW105Y179XWWY229XY229XY229X&sn=XTC19 - TYLER TIPPETT - USA - EMPIRE&obs=
  6. CassianBraylenJakeWedge_GS (51) Cassian Andor [UT-60D U-wing] (2) Lando Calrissian Points: 53 (51) Braylen Stramm [A/SF-01 B-wing] (0) Jamming Beam Points: 51 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 (36) Jake Farrell [RZ-1 A-wing] (2) Predator (1) Crack Shot Points: 39 Total points: 198
  7. https://www.amazon.co.uk/SNES-Controller-Pad/dp/B004MTHP94
  8. pakirby

    Community Need

    Just keep playing. Seriously, either online or on the kitchen table or at your FLGS, just keep playing. I’ve gotten way better than when I started at estimating where a maneuver will put my ship. I still bump a ship almost every game, but I’m not really landing. in rocks anymore. As far as strategy goes, start simple. Just try to get one of your ships to have decent time on target then Slowly add other ships to your offensive pool. Especially if you have multiple ship chassis that you can use, each chassis has it’s own strengths as far as contributing to your overall strategy.
  9. pakirby

    Figuring out Ric

    I tend to agree. Either everything else is too expensive or the jedis are too cheap, but once you start putting upgrades onto an N-1 they start approaching a Jedi with Delta-7B, and the N-1s don’t have force so you might as well just fly a Delta. Torrents are meh and ARCs outside of Wolffe/Sinker are easy to take out over a few rounds. I have hopes for the upcoming Y-wing but it’ll probably be about the same as it’s rebel version. Maybe the faction is supposed to work the way it does for a reason...
  10. pakirby

    Figuring out Ric

    Daredevil & R2. Really fun with Advanced Protons & his extra die from his speed.
  11. This is fun CassianBraylenDutchWedge_New (51) Cassian Andor [UT-60D U-wing] Points: 51 (51) Braylen Stramm [A/SF-01 B-wing] (0) Jamming Beam Points: 51 (40) "Dutch" Vander [BTL-A4 Y-wing] Points: 40 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 Total points: 197
  12. Very cool. Do you have dimensions HxWxL for each module? How deep is the open module? Could I fit a small base on edge in the open module?
  13. (62) Anakin Skywalker [Delta-7 Aethersprite] (20) Delta-7B Points: 82 (45) Mace Windu [Delta-7 Aethersprite] (18) Delta-7B Points: 63 (42) Ric Olié [Naboo Royal N-1 Starfighter] (6) Adv. Proton Torpedoes (5) R2-C4 Points: 53 Total points: 198
  14. There’s no picking hairs here. My scenario I described is per the rules.
  15. Actually he does work against ionized ships. But only if they ionized ship has already revealed a dial. So an enemy ship reveals a 1 Bank maneuver, moves then gets ionized from an attack by another ship. Ric moved 3 Bank, fires on the ionized ship. Since the enemy ship revealed its maneuver dial, Ric’s ability triggers. And Ric gets an extra die. The next round during the planning phase the ionized ship does not get assigned a dial and the ship performs an ion maneuver. Ric does a 2 Turn. Ric attacks the ionized ship but his pilot ability doesn’t trigger because the ionized ship wasn’t assigned a dial that they could reveal.
  16. DRK droids as well. They don’t have an assigned dial, they are “relocated”
  17. Actually, sounds to me like they are checking the speed of Rics revealed maneuver against the speed of the other ship. It doesn’t mention the revealed maneuver of the other ship, only the speed of the other ship. to make it clear While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's, roll 1 additional die. Should be either While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's revealed maneuver, roll 1 additional die. If the ship has no revealed maneuver nothing happens. Or While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's speed, roll 1 additional die.
  18. What makes an ionized ship so special that Rics ability doesn’t trigger? The ship is ionized and has limited movement so wouldn’t it make it easier for Ric to attack an ionized ship or defend against an ionized ship?
  19. so, his card From the rules reference: Some abilities reference a ship’s Revealed maneUveR outside of that ship’s activation. A ship’s revealed maneuver is the maneuver selected on its dial, which remains faceup next to that ship’s ship card until the next Planning Phase. ◊ If a ship’s dial is not revealed, or it was not assigned a dial that round, that ship does not have a revealed maneuver. OK, so ionized ships During the Planning Phase an ionized ship is not assigned a dial. So Ric does not get to use his pilot ability on ionized ships? What’s the difference between an ionized ship that would negate Rics ability and a ship that moves slower than Ric? would think it wouldn’t make a difference.
  20. How would I build a list with an E-Wing in a rebel beefish squad? X/U/B/E-Wing or X/U/Y/E ?
  21. The Y-Wing is kinda slow, kinda clunky but beefy, can carry ordinance and if it is flown by Dutch Vynder it can give other ships target locks on ships it has locked.
  22. Wedge (X-wing), Dutch (Y-Wing) & Luke (X-wing) is a decent and competitive list. It is a tad bit more fun and lets you use some interesting pilot skills & the force.
  23. WedgeDutchTenCassian_New (55) Wedge Antilles [T-65 X-wing] Points: 55 (48) Ten Numb [A/SF-01 B-wing] Points: 48 (51) Cassian Andor [UT-60D U-wing] (6) Leia Organa Points: 57 (40) "Dutch" Vander [BTL-A4 Y-wing] Points: 40 Total points: 200
  24. I’ve been playing this with decent success... AniMaceRic_New (62) Anakin Skywalker [Delta-7 Aethersprite] (20) Delta-7B Points: 82 (45) Mace Windu [Delta-7 Aethersprite] (18) Delta-7B Points: 63 (42) Ric Olié [Naboo Royal N-1 Starfighter] (6) Adv. Proton Torpedoes (5) R2-C4 Points: 53 Total points: 198 Get target locks ASAP (Range control must be spot on) Pincer attack from multiple angles on a single target then run away. Rinse and repeat. Stay out of kill boxes. Really fun to fly...
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