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Gudmo

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  1. Gudmo

    DrainSmith's Dispensary of Everything You Need

    aww, wouldn't mind a one-time template document compatible for CS6 with the major vector graphics you use. But I understand
  2. Gudmo

    DrainSmith's Dispensary of Everything You Need

    Any chance to get you to save a copy of your inDesign files as backward compatible for CS6?
  3. Gudmo

    Genesys Talents Expanded

    Don't know how many if any or all have been posted before but this is what I though of while watching my kid play football. TALENTS TIER 1 POWER BLOW Tier: 1 Ranked: Yes You strain yourself to strike a heavier blow. For each rank of Power Blow take one strain to add one extra damage to your attack. TIER 2 POWER THROUGH Tier: 2 Ranked: No On your next attack only, take one strain to add the sunder quality to your weapon. You still need to activate it. TWIST OF THE BLADE Tier: 2 Ranked: No On your next attack only, take one strain to add the vicious 2 quality to your weapon. You still need to activate it. AIM WITH YOUR TONGUE Tier: 2 Ranked: No You stick out your tongue “metaphorically” and take a careful aim. On your next attack add a to your attack roll, but because you are so focused you also add to the same roll. HIT THEM WHERE IT HURT Tier: 2 Ranked: No On your next attack add a to your attack roll as you try your best to hit a vulnerable spot on your foe, on the same roll you also add one because the area is hard to hit. TIER 3 FLURRY OF BLOWS Tier: 3 Ranked: No On your next attack only, take two strain to add the auto fire quality to your weapon. You still need to activate it. PRESSURE POINTS Tier: 3 Ranked: No Using unarmed brawl only, spend one strain to strike at an enemy with the paralyzing condition. You still need to activate it. PRESSURE SECRETS Tier: 3 Ranked: No Using unarmed brawl only, spend one strain to strike at an enemy with the pierce 2 and vicious 2 qualities. You still need to activate the vicious quality.
  4. Gudmo

    Rivals Casting Spells

    One point worth making is that Rival spellcasters that use bone implements to cast attack and curse spells can heal 1 wound, so the spellcost is actually only 1 wound instead of 2 while using that implement.
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