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IamGazrok

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  1. I basically treat the bluish black "starstone" in the Starfall Forest of Mennara (Realms of Terrinoth setting) much the same way as æmber is used in Keyforge.
  2. I'd honestly just make Æmbercraft another magic skill akin to Runes, as when you think about it, it's pretty similar.
  3. Randall also bundled his two Vile Villains titles together. https://www.drivethrurpg.com/product/319419/Vile-Villains-BUNDLE
  4. Added a new Bundle on the Foundry. I call it the "Copper Club" bundle, as its mostly titles that recently went out and got Copper (including Transports, which is close). Good chance to save. Keep in mind, if you've already bought titles in the bundle, the system will simply deduct those you already have, as a discount off the bundle price! - I love this, as it's a great way to reward loyal customers and give them discounts! Check it out! https://www.drivethrurpg.com/product/319417/Copper-Club-BUNDLE
  5. Finally had a chance to go through this more. This is truly a must have for anyone playing in Terrinoth. So much good stuff here.
  6. If you need some ship stuff for Saltmarsh, my Tarianor's Transports has ships with Genesys stats, ship weapons, etc. - https://www.drivethrurpg.com/product/317402/Tarianors-Transports
  7. A friend of mine, and a player in my campaign (Randall Mason), just released his second offering on Drive-Thru RPG, in the Foundry. He's not much for Facebook and social media, so sharing it for him here. Vile Villains 2 is a followup of Vile Villains, and details 8 additional villains (7 from lore, and one original one) including portrait images, Genesys stats, along with background and motivations and other lore information. Note: all his project, just shows with mine as I did the formatting, art and publishing for him, but his work. Check it out! - https://www.drivethrurpg.com/product/319037/Vile-Villains-2
  8. Martian Mayhem! is an exciting collection of equipment, vehicles, and creatures used by the Martians on the Crucible, all derived from the Keyforge card game and brought to life for Genesys! Join Phylyx and Blypyp as they describe personal equipment like the biomatrix backup and brainstem antenna, to weapons such as the Red Planet Disintegrator, or devices like the deep probe or jammer pack. You’ll find plenty of fun additions for your Martian character or adversaries! New ship weapons are introduced for the Flying Saucer, and a variant walker (the Yxilx Dominator) is described in detail as well! Finally, 4 creatures used by the Martians are brought into Genesys as adversaries from the card game; the Martian Hound, the Sniffer, Chuff Ape, and the Grommid. Of course, all are beautifully illustrated and given full Genesys stats for use in your Keyforge campaign! Developed by veteran GM Chris Markham (as Gazrok Games), this is one of many supplements already released for the Foundry, but the first such release for the Keyforge setting. Though this supplement is set in the world of the Crucible, it can be converted for use in your own space fantasy world. The Genesys Core Rulebook, Keyforge: Secrets of the Crucible setting book, and either Genesys Dice or the Genesys Dice App are required to use this product. https://www.drivethrurpg.com/product/318406/Martian-Mayhem
  9. This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting! These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s Guide to Magic (ZGtM)! A new spell action (Enchant) is also introduced along with spells under each of the Magic Actions and skills mentioned in the Core Rulebook (CRB), the Expanded Player’s Guide (EPG), Realms of Terrinoth (RoT), and the aforementioned tome by Scott! Many spells are adapted to Genesys from Descent expansions such as Lost Legends, Shadows of Nerekhall, Chains that Rust, The Trollfens, and more! In addition, a spell listing by magic skills is a handy reference which shows which spells can be cast grouped by magic skill (and includes listing the spell customizations detailed in ZGtM). A spell index is also included listing all of these spell customizations alphabetically along with those in ZGtM (with Scott’s permission, though this should not be seen as an endorsement), and includes page numbers for easier reference and quick location of each spell’s details! For the Transform spell type, a complete listing of natural animals and their stats from various books, as well as reference page numbers, helps casters easily have information for these forms! Finally, some optional new mechanics are introduced including new Additional Effects by spell type, and a spell level system familiar to players of other RPGs (and as a way to both limit casters and reflect their growth in skill). This may help players who are not as comfortable with the free-form magic of Genesys as well as save time with already created customizations. In addition, cantrips (easy to cast) spells are also introduced. Using or not using any of these optional mechanics in no way affects the spell characteristics given, so any of these mechanics are completely optional! https://www.drivethrurpg.com/product/318253/Timmorrans-Tome
  10. The fabled Floating City of Tarianor is known all over Mennara as the greatest shipyard in the world. Join Captain Eddy Bloodkelp as she guides you through the fine vessels the city builds for both Lorimor and the Albesian Royal Navy. This supplement provides 8 different commonly encountered ships on the waterways of Mennara, each with full color deck plans, an image of how the ship appears on the water, gun placements, and of course Genesys stats. In addition, a rare Airship is also detailed in a similar manner. (and Vehicle Sheets for each) In addition, the various ship weapons available are also detailed, along with ship modifications and attachments. Finally, life at sea is described, along with challenges, diversions (including the rules for Fortuna’s Favor (dice game) and Three Card Ante (card game), and some of the dangers of the high seas! https://www.drivethrurpg.com/product/317402/Tarianors-Transports&affiliate_id=341908
  11. No. I may not have deleted 4. I will though.
  12. Be sure to download the most recent revision, fixed a few errors.
  13. My next Foundry offering is out! Trades of Terrinoth. 32 new career options for Terrinoth. All derived from the classes of Descent (another game set in Terrinoth). A lot of Descent players (like myself) were wondering (when RoT came out)...where is the Battlemage? the Skirmisher? the Crusader, or the Spiritspeaker? Many of these are even mentioned in the book, but never given as career options. Now they are! More than just a collection of skills, each career's role in the party is described, as well as a new, optional special ability based on the starting abilities of each class in Descent, but adapted to fit the Genesys system. A steal at $2. Enjoy! https://www.drivethrurpg.com/product/315975/Trades-of-Terrinoth
  14. The next title in my bestiary series is now on the Foundry! "Al-Kalim Adversaries" has 12 creatures from Al-Kalim featured inside. Along with this, you also get adversary cards (using Roy Altman's fabulous templates) for each creature as well! https://www.drivethrurpg.com/product/315167/AlKalim-Adversaries
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