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The MechE reacted to Bucho in Forums are shutting down, should you care?
Wow, FFG is really doing bad at life huh...
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The MechE got a reaction from Bucho in Forums are shutting down, should you care?
Normally, I'd be sad, but honestly I don't really care now. Reddit is just better in almost every case. Faster replies, larger community, etc.
One thing that is a bummer though is that these forums are a huge collection for dev rules clarification. It will be a shame to see all those dev Descent rules posts lost.
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The MechE got a reaction from kbalazsa in Forums are shutting down, should you care?
Normally, I'd be sad, but honestly I don't really care now. Reddit is just better in almost every case. Faster replies, larger community, etc.
One thing that is a bummer though is that these forums are a huge collection for dev rules clarification. It will be a shame to see all those dev Descent rules posts lost.
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The MechE reacted to AwesomeTree_in_the_Dark in Custom Hero - Gaia [Maze of the Drakon]
I am using photoshop templates which you can grab in the first post of the main board game geek topic here:
https://boardgamegeek.com/thread/2307329/custom-heroes-maze-drakon
(bellow the Print at Home links)
There is also an online generator here, which I am personally not using:
https://dataflux.nl/descent/hero/
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The MechE got a reaction from Artaterxes in Art?
I think the problem is there aren't any male options for the warrior class. Same for females and the wizard class. It's just not balanced. IMO the dwarf artificer should have been male so you have a melee female warrior and a male version with the dwarf artificer. But maybe the dragon is tanky male melee?
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The MechE reacted to Artaterxes in Art?
For the humanoids, it’s too bad the only female options are warriors. There’s also no male warrior option. D2 had a male and female for each archetype. As for the art, it’s hit or miss for me. I like Syrus, Chance, and Vaeryx. I generally prefer the art style of the other Terrinoth games, but yeah, personal taste.
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The MechE reacted to ComtriS in Size of Descent Community
I thought it would be interesting to compare the number of posts for Descent 2E to all other board games in the FFG community.
Huh.
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The MechE got a reaction from crimsonsun in New Descent (3rd edition but not 3rd edition) has no overlord
Anyone as disappointed as I am?
Hopefully they can use the app to push an update and bring the overlord back.
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The MechE reacted to Charmy in Can you walk through servants?
Servants are treated as Minion Monsters in their own monster group. So friendly figures can move through them, but enemy figures (e.g. Heroes) will consider those spaces blocked.
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The MechE got a reaction from AwesomeTree_in_the_Dark in I honestly hate the lack of stock in games like Descent
I love descent, but the game does have flaws. Sometimes a new edition is exactly what a game needs.
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The MechE got a reaction from Charmy in Can Hexer use Affliction with Alric Overpower ability?
Based on the wording, Overpower includes a move action and should be fair game for the hexer's affliction ability. It literally says "move action" in the ability description. From what I can see, no clarification is needed from FFG on this one; however, if they wanted to change overpower to NOT include a move action, they could do that in an errata. That would definitely be an errata change though not a simple clarification.
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The MechE got a reaction from kbalazsa in Question on Andira Runehand's ability
Edit: Welp, I was wrong. Apparently there is no difference between damage dealt and damage suffered. It's just a matter of perspective.
1. No defense roll for Andira's ability though. Andira's ability mentions the figure that "performed" the attack suffers 1 damage (**as in the attack is already finished**). Not the figure that "is performing" the attack suffers 1 damage (**as in the attack is still going**).
2. Reflective ward on the other hand takes place during the attack, so that's why defense dice are rolled.
Reflective ward: "Play this card when a hero attacks a monster, before rolling dice (**as in reflective ward takes place during the attack**). The attacking hero may choose to suffer 2 fatigue. If he cannot suffer the fatigue, or chooses not to, he will be dealt damage equal to the damage dealt to the monster."
3. You don't roll defense dice for shared pain. The part of shared pain that affects other monsters in the monster group doesn't take place until the attack is over and damage has been calculated and dealt.
Shared pain: "Perform an attack (**as in this is the first thing you do. You finish your attack action first**). If you deal at least 1 damage (after rolling defense dice), each other figure in the target's monster group suffers 1 damage."
For reference, what helped us figure this out was just looking at how combat normally took place and when damage was dealt, etc.
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The MechE got a reaction from Alarin in Large monster movement clarification
1. When large monsters move, they shrink down to just one square. So if a large monster that is two spaces away from a hero moves two spaces so that the monster is now adjacent to the hero (before setting its figure back on the map), then sets its figure on the map and attacks the hero it is adjacent to, can the large monster finish the rest of its movement starting from any space its base's new location covers (similar to how it first started its move before attacking the hero)?
2. If a monster double walks, can the monster shrink to one space, move its movement, unshrink (set figure on map any way you want), shrink down to one space again (gaining some effective movement depending on how large its base is), and move again?
