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Everything posted by Tokous

  1. Wasn't implying could make a 800 pt list with 4 units, just pointing out those 4 are the minimum required to have regardless of build. When it comes to a 800 pt list, yes 5 is the least at the moment. I got to 620 with the Empire, using Emperor Palpatine and 3 Shoretroopers.
  2. Minimum activation is clearly 4 ... the must have 1 commander & 3 corps. Maximum for the Galactic Empire is 15/19 currently with barely any upgrades, and Rebel Alliance is 16/18 doing the same. Average is typically around 8-12, where 9-11 are more common competitively at the moment.
  3. Tokous


    Just so everyone is on the same page of understanding. Originally I think the question's source came from the Golden Rules from how it was worded based on my opinion. Maybe was talking about the 2nd bullet. However... Reminder text also on page 4 of RR 1.5.0 & 1.5.1 says... Given typos, misprints, errata, etc etc., the Rules Reference is the most up to date and accurate source of all information about star wars legion.
  4. Certainly could use free actions though even with no actions left, if had them to use and not exhausted.
  5. Off Topic yet hope you all stay safe, Florida and any other states that get hit by hurricane dorian.
  6. I'll explain while answering the question... No Time for Sorrows: When a friendly trooper unit is issued an order, it may perform a speed-1 move. On page 11 of the RR 1.5.0 it explains about Abilities, Upgrade cards and command cards also contain abilities. Each ability describes when and how it is resolved. If the timing of an ability uses the word “when,” that ability’s effect occurs at the exact moment of the described timing event. So, you certainly may issue an order using No Time for Sorrows to Leia, she does the speed-1 move. Now being in range 3 of this other friendly trooper unit, can now be issued a order using No Time for Sorrows too.
  7. Might need a Roulette rake to move units in that dense forest lol, nonetheless really good job visually.
  8. Perhaps look at a army builder, wiki, or resource that shows and informs you about the units within those core sets along with the expansions of each faction. Each faction is different in multiple ways than the rest, and play different too. Research goes a long ways ... look before you leap type of thing. There are plenty of videos with battles for you to visually see the units/factions in action. Podcasts and articles to provide info, etc etc. How many of either core sets? Depends on what kind of army you want to build, play style, strength & weaknesses, and how effective of a army, etc.. Typically x3 provides max amount of units with a bit of room for customization; each will provide a commander (1 min, 2 max), 2 corp troop (Need 3 minimum, 6 max), 1 support unit (0 min, 3 max). Despite your opinion about the expansions, you might want to consider them as they can for sure make the army better. When it comes to assembly, FFG Live just posted a video about the clone wars core. The clone wars core will require way more effort with the addition of tools compared to the original core set that for the most part is extremely easy and quick to assemble. Clone wars core set assembly, Check it out below... If you would like to shake things up a bit, perhaps buy 1 or more of each core so you have all 4 factions. Otherwise learn the play style of each faction and find the one that matches how you currently choose to play. Although, keep in mind that the clone wars is new so it doesn't have the amount of expansions as the rebel & empire factions just yet. However, that will quickly change as they are going to be releasing more clone wars expansions til it is caught up. To answer your question about why to wait for clones wars, beyond it being a different faction that plays different it will include a Upgrade Card Pack which yes could be bought separately that includes 60 upgrade cards that were released and included throughout the many expansions of the Rebel & Empire expansions... so you don't have to buy those to get those upgrade cards if you are planning to only play Galactic Republic/Separatist Alliance. Also, you'll have the errata version of cards. Beyond that, not really any particular reason I can think of. Yet those aren't strong reasons to abandon choosing to play with Rebel Alliance/Galactic Empire, and choosing the Rebel/Empire just because they currently have more expansions isn't a strong reason either. Furthermore, who said you need to pick one! Add some spice playing with more than one faction, leaving your opponent guessing.. opposed to ... oh here comes that [Faction] player again. Additionally, if it matters... the price of Rebel Alliance/Galactic Empire core and expansions beyond what is new can be bought for less money, yet the clone wars is brand new so that won't be the case. Overall, No matter what you choose i'm sure you'll have a blast, even more so if you make a educated choice based on learning as much as you can about each faction. Hope you the best, and this info was helpful.
  9. Nice data! While looking though the lists I noticed on 7/27/2019 that it should be Rebels instead of Imperial. Unless their army is incorrect. Minor error typo no big deal, keep up the outstanding work.
  10. https://www.fantasyflightgames.com/en/news/2019/8/6/beyond-standard-issue/ Awesome!
  11. https://www.fantasyflightgames.com/en/news/2019/7/30/the-doom-of-the-republic/
  12. When visiting https://www.fantasyflightgames.com/en/op/swlegion/ you can find small scale army builds and games in the Asset > Operations. ^ Replied same time lol, nice.
  13. Interesting debate, I GET the original question. Re-worded: While on FFG LIVE it was clearly stated that fire support would for that round at least skip the rally step of the unit used and instantly end that units turn for the round; however really doesn't answer the question about what happens at the end of that units activation when if comes to effects since it is instantly considered activated; which upon being activated would or would not any effects then be applied that specifically should be happening upon the end of a units activation? When it comes to my opinion, I'd ask FFG. As it really doesn't clearly answer your question.
  14. Don't see R2-D2 in the poster!? Is this going to be the first movie with no appearance! Maybe thats why C-3P0 has a bowcaster... avenging his buddy. lol Regardless the details and facts, looking forward to seeing episode 9.
  15. hmm, doesn't chewie have unhindered!? That ignores difficult terrain. edit: didn't see last few posts. lol
  16. As far as I know and played, it stays. It just doesn't trigger yet still is present. The last sentence of the card says to remove it when it detonates either once or twice depending if got surge or block as a result.
  17. here is one on this site... https://www.fantasyflightgames.com/en/op/swlegion/rallypoint-qualifier-events/
  18. Tokous

    Tank Deployment

    It is only range 1 on some, while some like "Long March" & "Major Offensive" are much larger allowing you to position it forward... though even facing sideways for you could be someone elses forward, vice versa. Additionally, there was a big post about this some threads down, please feel free to look into it.
  19. Another way to think about it though it wouldn't be common; Most units would need to be transported to a world, now if something goes wrong with the ship like in Episode 1: The Phantom Menace (J-type 327 Nubian royal starship) it might not make it to the destined world. Very much may need to make a emergency landing anywhere close. In this case, snowtroopers could be heading to say Hoth, yet end up on Tatooine-like world. Makes sense that literally 100% units deployed don't reach target destination, perhaps at times errors or emergencies happen... Units equipped in gear that doesn't make sense to the local surroundings!? Here's an idea why that could be so. Hopefully it helps.
  20. He should of meant should be measured using movement tool lol; for saying it is means clearly not even knowing the pure basics of the game sadly for one going to worlds or regionals. 😕
  21. From my understanding of page 16 of the RR when it comes to Attack Pool: When you say 3 inside arc and 2 outside, my answer is based on the 5 are in the same unit. ...If in same unit then yes you may use both weapons on that unit. Additionally, you only really need to be in range and line of sight to one mini to attack the entire unit, since beyond Force Choke (from what I remember at this time) all attacks are towards a unit not specific minis. However, if a mini(s) in that unit is completely blocked from line of sight it/they cannot receive damage.
  22. I know that. I was just being humorous, wasn't intended any shape or form towards or about what you said other than the logical part, in the sense of what they should do outside of rules. The timing was right to say something funny is all. Seriously though, I agree it must disembark heading towards the closest side of the table following panic rules.
  23. Wetaas Each unit has it's own unique play style, merits and flaws.. so to me the theme or uniforms are totally irrelevant since this game isn't being created based on what everything looks like... its how everything performs and what it does that adds to game play, different tactics/strategies, hazards, tricks, etc. In all tabletop war games I ever seen, it just comes with the territory one way or another, whether different units or different ways ppl paint their armies ends up the same, sort of out of place yet totally acceptable. Which doesn't do anything to effect the game, it just doesn't look the best visually.
  24. Tokous

    Deflect Question

    A different way to explain it would be- Dodge Token(s) is used instead and prior to rolling defensive dice against a successful attack, as it cancels 1 Hit per Dodge Token spent. Deflect is more about canceling that 1 Hit prior too + adding defensive surge with a potential effect to the dice being rolled against a successful attack.
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