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ParadoxVictor

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  1. What do you usually put inside Holocrons when you do use them though? None of my Force users have Mentors, so I thought a Holocron might be of help
  2. I like the idea of a Holocron, be it Jedi or Sith. It's too early for a Lightsaber, but maybe a Kybler Crystal?
  3. Hey, second time posting in the forum. I'm running a game that has half and half EotE characters and F&D characters, and since I'm a newbie GM I decided to go with a published adventure. Most F&D adventures are too focused on the mysteries of the Force so I decided to go more EotE flavor-wise before going the force route at Knight-level, but I still want my wannabe Jedi players to feel included and rewarded while walking around with the outlaw crew. What do you recommend me to add as side quests or plot hooks to my beloved Force users in the Beyond the Rim adventure?
  4. Thanks for the advice oneeyedmatt87! I do have the beginners' game that comes in the F&D core book, but it seemed a bit too skewed towards those who might want to follow the path of the Jedi, and there are quite a bit of rogues with EotE character sheets joining the party. I've heard of Beyond the Rim and it doesn't seem like it would be hard to insert a Jedi subplot in a quest for a derilect CIS ship from the Clone Wars. Thanks for the tip!
  5. That's for Knight Level play, though, and I'm working with a bunch of newbies. Is there anything that works well for a beginner party also?
  6. Hello there, first time poster here. I'm planning on GMing a star wars game for my friends, I have the FnD book, but some of them wanna play Careers from EotE and AoR. That's fine and dandy since I actually wanted to GM for a mixed party in the first place, but since this group was built in such short notice I wanted to know if any of the published adventures, be they for FnD, EotE, or AoR that would be ideal for a mixed party.
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