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player3719000

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  1. i would put R4 on fenn and not nien. crack shot on wedge. and put lando on Han, as dice rolled by lando can be rerolled using hans ability.
  2. Which hard point should I swap for point defense cannons? I see strong arguments for each. Second, why C-3PO, that double calc is strong, even for 8 points. I just want to know why you think that.
  3. 500 Gavin (146) Alderaanian Guard [CR90 Corellian Corvette] (8) C-3PO (7) Hotshot Gunner (9) Targeting Battery (6) Ion Cannon Battery (3) Damage Control Team (8) Comms Team Points: 187 (37) Horton Salm [BTL-A4 Y-wing] (2) Veteran Wing Leader (8) Veteran Turret Gunner (6) Afterburners (2) Expert Handling (5) Ion Cannon Turret Points: 60 (31) Gray Squadron Bomber [BTL-A4 Y-wing] (8) Veteran Turret Gunner (5) Ion Cannon Turret Points: 44 (31) Gray Squadron Bomber [BTL-A4 Y-wing] (8) Veteran Turret Gunner (5) Ion Cannon Turret Points: 44 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils (6) Adv. Proton Torpedoes Points: 47 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils (6) Adv. Proton Torpedoes Points: 47 (61) Gavin Darklighter [E-wing] (2) R4 Astromech (2) Fire-Control System (1) Marksmanship Points: 66 Total points: 495 Or 500 sperado (146) Alderaanian Guard [CR90 Corellian Corvette] (8) C-3PO (7) Hotshot Gunner (9) Targeting Battery (6) Ion Cannon Battery (3) Damage Control Team Points: 179 (37) Horton Salm [BTL-A4 Y-wing] (2) Veteran Wing Leader (8) Veteran Turret Gunner (6) Afterburners (5) Ion Cannon Turret Points: 58 (31) Gray Squadron Bomber [BTL-A4 Y-wing] (8) Veteran Turret Gunner (5) Ion Cannon Turret Points: 44 (31) Gray Squadron Bomber [BTL-A4 Y-wing] (8) Veteran Turret Gunner (5) Ion Cannon Turret Points: 44 (48) Kullbee Sperado [T-65 X-wing] (2) R4 Astromech (2) Veteran Wing Leader (0) Servomotor S-foils Points: 52 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 41 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 41 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 41 Total points: 500 For the second, the xwings are docked with liberator. For the first where can I invest 5 points? Overall I would like feedback and advice for which is better in your opinion.
  4. Friendo, Krennic only works on front arc primary attacks. Raider has FULL front arc primary.
  5. But what are the points on that? I want to use seasoned navigator. But I don’t know the points for it for huge sized ships
  6. Woah woah. In these parts it will always be “device” slot.
  7. I too have looked into this, and have seen others suggest it here. And no one has found a way to do that. L3 is still a nice 1 time panic button. Say a raider gets a nice 6 die attack on you, you spend L3 and don’t take a lot of damage
  8. Perhaps, but you can’t combo it with point defense battery. Which would be OP.
  9. I don’t think empire and FO need more special wing cards. They are fine. I do like the Jedi general though. That is one of the ones I am surprise wasn’t released with the epic battle pack.
  10. i use squad leader on ten as well. such a powerful combo. you can run him along side dutch and they can both have a focus and a target lock using the coordinate and dutch's ability.
  11. A very interesting fix for this R1 issue i have found is cluster misses and ordnance tubes on the raider. you can make so many attacks with the front full arc granted by ordnance tubes. And it is a very nice counter to enemy wings. only downside is that you are going to have to reload it fairly often if you want to maintain the rate of fire.
  12. I believe a change in difficulty is passed to wing mates, but the reveal is, as you said above, for things like ric olié and dineé something something.
  13. I was a tad upset about targeting battery not ignoring range restrictions, but that would make it too powerful. Combining it with boosted scanners is risky, you could use up to 3 energy to get that attack and lock at range 5; it better be worth it.
  14. everyone else had pointed out the need for targeting battery so i will direct my efforts elsewhere. Corvus is great, you want the double calculate every round. I want to add something else, on another ship in the list, i would say a reaper as a sort of mobile command center, you want 0-0-0. i would put triple 0 on the raider, and sloane on another ship. Sloanes ability doesnt need to be on that exact ship, and it could make them split their fire. With 0-0-0, you get the calculate which just helps the raider, or give the enemy ship a stress which triggers sloane's ability. Sorry if thats jumbled. TL;DR: Sloane on another crew carrier, 0-0-0 on raider.
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