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Dreathan

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Everything posted by Dreathan

  1. Hello Andrew Will there be an expansion for Twilight Imperium? Are there even any plans to do it? IMO it looks like game was designed to have expansion (regardles of what Christan said in documentary) - planet traits seems to be underused mechanics - it looks like players race sheets have designed place to another units above infantry (mechanized units?) - too peacefull objectives - missing nexus system;(
  2. 1) Rules says you can mix cards. 2) My group tend to do it but its kinda balanced. Create few decks - 1 VP for technolgies, 1vp for war etc etc. Then pick 2 of first dech 3 of second deck. Something similiar with state 2 objectives. But we make sure to have 1 3vp obj and/or one i win the game obj. 3)Embers of muat got a technology to blow up war sun in system. If you do it whole system is changed into new supernova (the one with muat sigil). But there are somelitimitation. Like it cant be dont to adjacency of homesystem or cant be adjacent to another anomaly. Imo the most shitties technology as ive never seen a reasonable use of this.
  3. If any player does not have any Command Counters left in his reinforcements, that player must choose a Command Counter from any area of his race card and place it in the system. ( If an opponent plays the Diplomacy II Strategy Card and chooses Option "a", and you have all of your Command Counters in play then you would have to use one from your Race Card , as stated on page 14 of the Shattered Empire rule book. ) However signal jamming doesnt fall into this. ( the FAQ still says that effects that require additional command counters cannot be used if he is out of them, so I would still assume that action cards which require placement of the command counter would not be possible. (Such as signal jamming) ) About transfer- will do it later
  4. Yes, you only gain token by playing Asembly. Or by seducing player who has assemlby to give it to you. You can use TG or promise him candies:) You can pick player who dont have polical cards on hand, he reads the first card from top of political deck.
  5. 1) Each time you gain control. Game doesnt mention if its neutral, or from another player. So Regardles of these you gain always that 1 TG (neutral/another player/or even if it was your planet few turns ago) 2) They can move with use of command token. However im not sure if flank speed can be used to add +1 movement. AS I REMEMBER you cant, but this was in FAQ afaik. 3) Tbh i really dont remember now. Would need to check. 4) He takes it from sheet. Also at this point i dont remember if he can take any one (fleet/strategy/command) or only from strategy. Would need to check.
  6. The timing must be correct. I dont recognize on my few years experience that did it has ever been the case (wording from manual). As i remember its only the case during battle. You cant spam few cards in a row and wait for other player to react. The correct way is you play card (before combat) then anotehr player can play before combat. Then you can use during combat then another player can during combat.
  7. Its somewhere in errata or FAQ. You are allowed to do this.
  8. That report already happened or will happen? I really want that expansion asap!
  9. I call it "unstack home system". Meaning if you have done already production in home system, but You would like to have no ships there (to start new production in new turn) then transfer action is perfect in this scenario. Also it doesnt cost you CC from sheet, but from reinforcmenets, so its bassivaly free move to adjacent system.
  10. PDS still shoot normaly. It doesnt affect it at all. PDS is after movement. While flagship can move AFTER any ships but its still before pds phase. The reason why its writtent, is because people in TI3 had a lot questions how does this ship work. So it's up to you to decide if you want to use Delta wormhole before moving of ship. Or AFTER. It doesnt affect PDS.
  11. Facebook is better for catching players Anywayws welcome:)
  12. There was a way to deactivate system. Old system jamming was forcing all other players to place token in a system. But this had to be done in strategy phase. What game is missing are 3 VP objectives, "I win the game" objective, galactic council (ofc not 1:1 transfer, but some kind of reworked would be nice). More secret objectives - i totally disagree. In most of cases you are not able to predict which secret is oponent doing, so you are not able to prevent him from scoring it. Espacially that you can still do SO even if you dont own your HS. More cards- disagree. Ti3 with all expansions had a lot of SH(I)T cards. I mean really **** cards which didnt do anything but was doubling the basic deck. So you had to implement house rule to remove 50% of action deck cards and 50% of agenda cards as these were really useless. Ofc If they got any new ideas im ok. Maybe cross color technologies? And ofc they need to fix winnu. This race is total garbage. Their racial technologies depends on map setup. Their racial ability is forcing them to rush into mecatol. So you need to start with speaker token or be on the left of speaker. so - you need good map setup to use their technologies - you need to be close to speaker - you cant have supernova in ring1 on your path to mecatol to gain mecatol as 1st player A lot of depencies for not reliable techs and abilities...
  13. Bad wording by FFG. Someting like YIN brotherhood errata. "you can destroy ship in the active system, to produce hit" or something like this. Overall people wanted to destroy ships in home system to produce hits at mecatol, which is idiotic. Living rules sentece 1) doesnt clarify if you can produce hits to only active player 2) doesnt clarity f you can produce hits to ANY units in the system. (which your friends are sticking to) This is clarified in learn to play which ive already quoted. If your friends still dont want to understand then join any group on facebook or redit which is themed around Twilight Imperium. All players will confirm "my" version of how does PDS work. Otherwiste PDS would be the stongest unit in the game. More powerfull than warsuns.
  14. So you just repeated stuff from TI3. Stuff which was removed because it was not working as it should. Mines are most terrible **** in TI3. Literally 20% chances to destroy any ship? It was making turtle a very solid strategy. Dyplomatic leader on a planet was making it bassicaly unavaible for other players. Unless you had unexpected action in the hand. Shock troops - another small rule to remember. Not viable. Tanks - these needs serious rebuild. Either 1 rollx6 or remove sustain damage. 2 tanks were able to destroy literally everything. Rest are OK, but as i said. I dont want 1 to 1 transfer from TI3. It has to be reworked.
  15. Your friends are idiotic. SPACE CANNON OFFENSEAfter the active player’s ships move into the active system, each player’s units in the active system may use their “Space Cannon” abilities against the active player’s ships in that system. The active player may also use his units’ “Space Cannon” abilities at this time. The “Space Cannon” ability is explained in detail later. against the active player’s ships
  16. You can summarize PDS into 3 sentence: 1) PDS can only FIRE into active player (the one who has place token on board) 2) If there is ANY PDS II in range, go to step 1 3) If you are active player, you can active a system in/to which you want to FIRE.
  17. Step 1 of space canon offence.  Which part you don't understand?
  18. For our group it really doesnt matter who starts the negotation as overall it ends up in same way. non active plaayer could ask active plaayer - start transation with me So now active plaayer will open transation with that player - doesnt make sense for us. So we kinda narrowed it into these 2 steps 1) transation must involve active player 2) one transation between players
  19. tricky question There is a law which adds extra obj to public pool. Lets say 2 of 6 players scored it. Then repeal the law is played. DO these players loose VP from that extra obj? We played it the way that noeone else can score it but VPs are staying.
  20. AFAIK it was. Christian was cutting paper elements and packaking them into the boxes by himself:D
  21. FFG always admitted that TI is not their bestseller game, but its most important product for them. Even FFG logo uses same font as TI
  22. Step 1 of space canon offence.
  23. For all public information (planets, objs, technologies, number of ships in a system) we have a specified rule(home?) that you CANNOT lie about game mechanics information. Ofc you can lie "im gonna use CARD x" or something like this. But you cannot lie if you asked "do you own technology Y".
  24. You can play riders to predict 2 different outcomes for SAME agenda. totally legit. Confirmed by Dane (game dev).
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