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KingmanHighborn

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  1. Try Echo with passive sensors so you can get easy locks on squirrelly targets. You already got ways to arc dodge so just taking focuses isn't quite as important. Might open points for a bid too or Elusive for a little extra insurance if you want to be defensive. Elusive isn't bad on Sabacc either as you want to avoid shots on him like the plague.
  2. So in regards to building a list and actually placing asteroids, debris, and clouds what's the strategy? It feels like a crucial yet really lacking in coverage topic. And it feels like my biggest struggle. Like I know to keep rocks and debris away from droids if possible but what is the setup against aces? Swarms? Etc. And what pieces should my 3x1a resistance list work best with?
  3. Yeah they can't reroll and Concordia if they have zero green dice. My friend's 4 republic y-wing with hull upgrade, ion turrets, expert handling and bombs also makes Fenn a sad boi. Fenn no likie being ionized a drifting into 3 proton bombs.
  4. Hyperspace is THE travesty.
  5. I've basically come up with 3 ideas on this debate: The cop out aka Why Not Both? Zizi Tlo (40) Heroic (1) Advanced Optics (4) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Hull Upgrade (5) Integrated S-Foils (0) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Hull Upgrade (5) Integrated S-Foils (0) Kazuda Xiono (40) Heroic (1) R5 Astromech (4) Total: 200 View in Yet Another Squad Builder 2.0 Zizi's Offering: Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Zizi Tlo (40) Heroic (1) Ion Missiles (4) Advanced Optics (4) Total: 199 View in Yet Another Squad Builder 2.0 And the Kaz idea: Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black Squadron Ace (47) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Kazuda Xiono (40) Heroic (1) R5 Astromech (4) Contraband Cybernetics (2) Advanced SLAM (3) Total: 200 View in Yet Another Squad Builder 2.0
  6. Looks fine, though (and this is personal taste) I'm not a lover of alphabet soup lists. You want to amass firepower on a target, destroy it, and move on to the next. Might be okay for casual but in a tournament setting, it's going to be hard to keep everyone together and if you spread out, your opponent can pick them out easier. Also, Norra's got a great ability for an 1 (pseudo 2) Agility ship but with no R4 or afterburners she's predictable. Not a fan of homers or composure either, unless again, used en masse. Honestly if you want to keep the same ships I'd do this: Norra Wexley (41) Crack Shot (1) Dorsal Turret (3) R4 Astromech (2) Afterburners (6) Ten Numb (48) Crack Shot (1) Wedge Antilles (55) Crack Shot (1) R4 Astromech (2) Servomotor S-Foils (0) Jake Farrell (36) Crack Shot (1) Intimidation (3) Total: 200 View in Yet Another Squad Builder 2.0
  7. I was thinking about making a thread on alternate ideas instead of Boba/Fenn or even a Boba/Fenn beater. And thought up this: Boba Fett (85) Fearless (3) Contraband Cybernetics (2) Slave I (1) Serissu (41) Intimidation (3) Autoblasters (3) Cartel Spacer (25) Ion Cannon (6) Cartel Spacer (25) Ion Cannon (6) Total: 200 View in Yet Another Squad Builder 2.0 I love Serissu, and honestly could and seriously thinking about swapping autoblaster for tractor beam but still. I love Serissu. And the idea of her giving Boba EVEN MOAR re-rolls is nice. Sure it'd be nice to have Maul in there, but the trade off is two Cartels with ions that could really mess up a ship, as it's tractored, shot up, and ionned up for the group to just pounce on en masse.
  8. Had fun last night with Zizi, Kaz, and two Black Squadron Aces all heroic, Zizi with Optics, Kaz with R5, and the BSAs with R4s and hull upgrade.
  9. Huh... didn't think about that. With so many Boba/Fenn's ramming Oiccun down it's throat might make for a useful Hyperspace Imp list.
  10. My friends republic ion y-wing swarm had fun swatting fangs a couple weeks ago. Edit: He then went on to swat my Rush/Kylo/Vonreg list... so...
  11. Fangs if you catch them in range 2 melt. It's tricky, but it can be done. It's actually one of those ships along with the Delta that has so much power, but if you fubar, it's lights out and goodnight. So yeah... S/Fs are awesome. Especially since you can just 4-5 straight past them lock em' and shove rear arc concussions down their throats. EDIT: Honestly the thing I'm 'most' worried about is vulture spam/swarm spam in general.
  12. I know the value of Maul but could go fearless and Perceptive Copilot too I think.
  13. Updating I thought about this too T-70 X-wing - •Poe Dameron - 84 •Poe Dameron - Trigger-Happy Flyboy (68) Outmaneuver (6) R4 Astromech (2) •Black One (2) Integrated S-foils (Closed) (0) Ion Cannon (6) T-70 X-wing - •Kare Kun - 57 •Kare Kun - Woman of Action (51) Heroic (1) R4 Astromech (2) Integrated S-foils (Closed) (0) Autoblasters (3) T-70 X-wing - •Temmin Wexley - 59 •Temmin Wexley - Snap (53) Heroic (1) R4 Astromech (2) Integrated S-foils (Closed) (0) Autoblasters (3) Total: 200/200 View in the X-Wing Squad Builder Basically with Poe getting an ion cannon he can whip around on a target with black one, take an ion, then hopefully ion the target and let the other 2 t70s bully the target. And eventually slip out of arc for finishing blows with autoblasters.
  14. I've been toying with the idea of slapping it on a Hyperspace Vader or Vonreg.
  15. What's everyone's thoughts on them? Personally I'm very on the fence with them. They have power with the jam and deplete effects, if they nail someone that needs, say a lock to do an effect it can be great, as well as taking making an opponent spend focus to avoid it as they'd rather keep for an attack (and would lose it anyway if it hit). On the negative it's going to thwack 'relatively' harmlessly off shields, and even landing it on an unshielded target, and putting the crit on, doesn't seem as good as say... a 3 or 4 die attack. With that in mind, I think they are perfect for high Init ships, and less valuable on the lower end. (Though I played a friend that used an M3a swarm with them that kept me from ever just 'keeping' a lock on something. ) I'm thinking if you don't mind your I6 starting the fireworks with a love tap as opposed to a haymaker it's not to bad, especially if you can then follow up with oh say...a bunch of passive, concussion S/Fs. Still I'm personally torn. I want lots of red dice right out of the gate and take ships out before my opponent can even shoot in the Init order.
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