Jump to content

KingmanHighborn

Members
  • Content Count

    18
  • Joined

  • Last visited

About KingmanHighborn

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah cause of positioning you kinda need it to cascade the initiative 6 across the board. You can get away with it if you want, but redundancy matters IMHO.
  2. Yeah, that's true, dumb rule, and one that needs to be FAQed out, but as it stands Chah is right. This is my build that won a store tournament M12-L Kimogila Fighter - Cartel Executioner - 62 Cartel Executioner - (44) Swarm Tactics (3) Proton Torpedoes (12) R3 Astromech (3) JumpMaster 5000 - •Dengar - 72 •Dengar - Vengeful Corellian (58) Swarm Tactics (3) •Punishing One (8) R3 Astromech (3) M12-L Kimogila Fighter - Cartel Executioner - 62 Cartel Executioner - (44) Swarm Tactics (3) Proton Torpedoes (12) R3 Astromech (3) Total: 196/200 View in the X-Wing Squad Builder Course when I won protons were cheaper so Denny had them too, but still nobody likes getting shot 4-3-4 at I6 and then a revenge 3. Plus double locks across the board and DTR is delicious. Debating on putting a spare parts canister on Denny just to mess with people.
  3. Well our local meta rarely has swarms so we rarely see more then 4 ship builds on the table, but I'd imagine swarms would be the biggest issue as you have to stress, tractor and eliminate one at a time. But as far general flying. I try to keep them together at the start and go down one side of the board. Both ships are wonderfully fast so even as big bases they can scoot around slower ships. They do really well against expensive small ships like defenders, and E-Wings and even non SNR Kylos. Adding more debris clouds is also great, and as it's an action you can do a pseudo 1.0 style bomb with them too. If they had a red maneuver on dial it can be hilarious. About the only thing I haven't got much use out is the autopilot drone. Once I've used it's shields I generally go ahead and drop if off and have it chase my opponent or be a nuisance. But everyone tries to kill Han first anyway, which also means Asajj is alive a lot longer.
  4. Not sure on Unkar, but I fly a lot of Asajj and Han together, so I'd say it's good to have Heightened Percep here. You want that tractor shot to toss someone onto a debris cloud so Trick Shot Han will have a stressed ship to plaster. If you use Lando I'd switch to hate, and maybe if you can get the points, sink some into Zuvio if you want to use the Quadjumper, that way everyone is Initiative matched. This is what I normally run: Escape Craft - •Autopilot Drone - 12 •Autopilot Drone - Set to Blow (12) Customized YT-1300 Light Freighter - •Han Solo - 84 •Han Solo - The Corellian Kid (54) Trick Shot (2) •0-0-0 (5) •L3–37 (4) Rigged Cargo Chute (4) Engine Upgrade (7) •Lando’s Millennium Falcon (6) •BT-1 (2) Lancer-class Pursuit Craft - •Asajj Ventress - 100 •Asajj Ventress - Force of Her Own (76) •Maul (11) Rigged Cargo Chute (4) •Shadow Caster (6) Heightened Perception (3) Total: 196/200 View in the X-Wing Squad Builder
  5. Belbullab-22 Starfighter - •Wat Tambor - 66 •Wat Tambor - Techno Union Foreman (43) Treacherous (3) •Soulless One (10) •Kraken (10) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 28 Separatist Drone - (22) Cluster Missiles (5) Munitions Failsafe (1) Vulture-class Droid Fighter - Separatist Drone - 28 Separatist Drone - (22) Cluster Missiles (5) Munitions Failsafe (1) Total: 200/200 View in the X-Wing Squad Builder This is my first thought. By Monday I'll have 5 vultures but I only have the missiles from Servants and the basic Vulture so plugging some clusters in on two of the vultures cause I have good luck with missile. Hope to catch something, put the clusters out there to strip shields so when the energy shell charges hit they'll really hurt. I like Wat probably more than any other Belbullab pilot on paper. Only thing I have outside of this is one Sith Infiltrator.
  6. I think I'd rather have Rexlar than Fel tbh. Interceptors in general are fun, but they don't allow for mistakes and I've taken a few off the board just by tractoring them into trouble with quadjumpers, or seen them burn to mines and bombs.
  7. Juke, Cluster Missiles, Synched Console, Pilots: Oddball and Blue Squadron Protectors En masse it's terrifying in the range 1-2 bracket.
  8. Yeah triple defenders isn't possible anymore. Seen people run double defenders but I'm not crazy about it. Single defender backed with other stuff is solid fun though. Staple FCS and Juke to it and go have fun. Two of my favs: TIE/ph Phantom - •“Echo” - 55 •“Echo” - Slippery Trickster (50) Juke (5) TIE/D Defender - •Rexler Brath - 93 •Rexler Brath - Onyx Leader (82) Juke (5) Fire-Control System (2) Heavy Laser Cannon (4) TIE/ph Phantom - Sigma Squadron Ace - 51 Sigma Squadron Ace - (46) Juke (5) Total: 199/200 View in the X-Wing Squad Builder And Alpha-class Star Wing - Nu Squadron Pilot - 54 Nu Squadron Pilot - (32) Fire-Control System (2) Proton Torpedoes (12) Cluster Missiles (5) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Alpha-class Star Wing - Nu Squadron Pilot - 54 Nu Squadron Pilot - (32) Fire-Control System (2) Proton Torpedoes (12) Cluster Missiles (5) Advanced SLAM (3) Os-1 Arsenal Loadout (0) TIE/D Defender - •Countess Ryad - 91 •Countess Ryad - Cutthroat Politico (84) Juke (5) Fire-Control System (2) Total: 199/200 View in the X-Wing Squad Builder
  9. Cluster swarm v-19s are deadly. Ditch homing missiles.
  10. It's a strong ship but it's also a lynchpin, if it goes down the rest of the list burns up quick. It does have a good dial for it's size though, and cloak helps it out tremendously.
  11. Oddball is a blast and with synched console and a bunch of cluster torrents you can make an opponent have a very bad day. The Jedi are fun but you really have to know what you're doing as the delta ( even the 7b) isn't a good straight up jouster. If you're good with other ace platforms with great manueverablity a la Kylo in the Silencer you'll love them. And the ARCs are just fun beat sticks. Slap r3s and tail gunners and fly in formation to profit. As far as the future stuff I don't care for the N-1, but the Republic Y-wing is going to be sick.
  12. This is fun to me: BTL-A4 Y-wing - •Drea Renthal - 56 •Drea Renthal - Pirate Lord (42) Trick Shot (2) Ion Cannon Turret (4) R4 Astromech (2) Veteran Turret Gunner (6) Scurrg H-6 bomber - Lok Revenant - 53 Lok Revenant - (43) Ion Cannon Turret (4) Veteran Turret Gunner (6) Scurrg H-6 bomber - Lok Revenant - 53 Lok Revenant - (43) Ion Cannon Turret (4) Veteran Turret Gunner (6) Quadrijet Transfer Spacetug - Jakku Gunrunner - 37 Jakku Gunrunner - (32) Pattern Analyzer (5) Total: 199/200 View in the X-Wing Squad Builder
  13. Black Suns are super nice with a cheap ept. I'm a Z-95 fan as well. Z-95-AF4 Headhunter - Black Sun Soldier - 29 Black Sun Soldier - (27) Trick Shot (2) Z-95-AF4 Headhunter - Black Sun Soldier - 29 Black Sun Soldier - (27) Trick Shot (2) Z-95-AF4 Headhunter - Black Sun Soldier - 29 Black Sun Soldier - (27) Trick Shot (2) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Trick Shot (2) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Trick Shot (2) BTL-A4 Y-wing - •Drea Renthal - 58 •Drea Renthal - Pirate Lord (42) Trick Shot (2) Dorsal Turret (2) R4 Astromech (2) Spare Parts Canisters (4) Veteran Turret Gunner (6) Total: 199/200 View in the X-Wing Squad Builder Or if you're really aggressive: Z-95-AF4 Headhunter - Black Sun Soldier - 30 Black Sun Soldier - (27) Fearless (3) Z-95-AF4 Headhunter - Black Sun Soldier - 30 Black Sun Soldier - (27) Fearless (3) Z-95-AF4 Headhunter - Black Sun Soldier - 30 Black Sun Soldier - (27) Fearless (3) Z-95-AF4 Headhunter - Black Sun Soldier - 30 Black Sun Soldier - (27) Fearless (3) Z-95-AF4 Headhunter - Black Sun Soldier - 30 Black Sun Soldier - (27) Fearless (3) M3-A Interceptor - •Serissu - 45 •Serissu - Flight Instructor (40) Fearless (3) Tractor Beam (2) Total: 195/200 View in the X-Wing Squad Builder
  14. I like the bottom list the most. You got good hard to predict blockers and a good thumper in Maarek
  15. Compiled list of ships still not in X-WING...yet. Mostly made this list from movies, the TV shows and video games. Republic: Republic Y-Wing Republic Z-95 Eta-2 Empire: Tie Drone Tie Oppressor Tie Hunter Tie Brute I-7 Howlrunner Nssis-class Clawcraft Delta T3-C First Order: Tie F/O Interceptor Resistance: T-85 X-Wing Rebels: T-Wing CIS: Scarab-Class Cutlass-9 Patrol Fighter Hex Bomber Hex Deployer Sabaoth Defender Sabaoth Starfighter Ginivex-Class Starfighter Rogue-Class Starfighter Droid Tri Fighter Nantex-Class Mankvim-814 Light Interceptor Scum: Rihkxyrk Assault Fighter Freefall-Class Bomber G-400 Sigil-Class Starfighter Cloakshape Fighter Kom'rk-Class Fighter (Gauntlet fighter) R-41 Starchaser Of that list I'd hope to see the Kom'rk and Tie Hunter the most. I'd also be emotionally happy with the R-41. And I hope the LAAT keeps it's ugly face out of X-wing. And I'd like to see more non-droid CIS ships.
×
×
  • Create New...