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  1. Ouch! yes we did forget about that, or assumed it didn't apply to "Close call" strikes that do no real damage, but yes, he should have been dead ten times over.
  2. We had a fight against goblins turn against us last weekend, ending up with a PC incapacitated. But after that they were simply unable to do him any further harm due to their spear's Deadliness of 3. He received maybe a dozen crits but he managed to reduce them to a Close Call every round. His clothes got damaged, then destroyed but he was otherwise fine, he just took calming breaths for 3 rounds until he was able to attack again. Did we miss something that would have made successive crits worse or was it a correct interpretation of the rules?
  3. Hi! Like many groups we are playing the Topaz Championship into Emerald Champion's palace campaign. (Currently about to arrive at said palace). Spoilers for this adventure are likely. You can find our stories as they go here: https://emeraldconspiracy.obsidianportal.com/adventure-log All GMs in our gaming group have a policy of rewarding session writeups and wiki contributions with XP, I can't recommend that highly enough - helps build a tangible setting out of our game sessions.
  4. That does seem to imply that unaware does nothing of it's own yes... which is arguably better than the way we ruled it, because you do inflict endurance damage. The way I see it if you manage to backstab an enemy, that's a "free" strike for you (unclear what ring he uses to resist, choose one based on what he was doing at the time?) , then both roll initiative and since he's basing his roll on Vigilance and yours on Focus, you've got a good chance to land another before he can do anything. As to a samurai having no business attacking an unaware foe... most Lion tacticians would disagree to that. A well-executed ambush is a staple of samurai tactics. Besides when this did come up it was against nonhuman foes, who cares if they get a fair fight?
  5. Correct me if I'm wrong but I did not see anywhere in RAW mechanics to handle attacking unaware foes. We ruled it that the target cannot defend and thus automatically receives a critical strike if the attack is successful but the results, at least at low level seem pretty underwhelming. At worst it can result in 2 critical strikes, that add up to either a severe or permanent injury - but you're left with the victim still standing, at full endurance and pretty pissed at you. Did I miss anything?
  6. It's a bit tedious to add extra columns unfortunately as a lot of the drop-down lists have to be re-linked manually. I might up it to 10 or 12 when I have time. Keep in mind you can make 6 characters, copy-paste their finished stats somewhere else, then make 6 new. I might add a small script to do just that.
  7. Thanks! Exactly what I was looking for when I started this thread! I'm printing out a screenshot of that discussion, for when my GM inevitably tells me I can't draw then strike in water stance.
  8. How about like in the old duel rules a mandatory assessment round after opponents take position, but before the duel's judge gives the signal to draw their blades?
  9. Ah crap, I knew it looked too good to be true.
  10. Thanks for all the feedback! And yes, the fact that range can normally be abstracted during duels was my interpretation as well. Follow-up question on Water stance: Is centering a valid supplementary action for Water Stance, before or after a strike action? It's a support action and although you do roll dice to resolve the effect, it's not technically a "check".
  11. What I find strange is the automatic assumption that all monk should be hand-to-hand killing machines, or trained in combat at all. The way I see it monks are religious figures who have chosen to dedicate the rest of their life to worship and search for enlightenment. Some of them seek enlightenment through mastery of their body but that doesn't have to be the case for all of them. As written, I don't see a problem at all with the Kaito family. They have abilities that make sense for them and enrich the existing L5R archetypes in a balanced, lore-friendly way. The fact that they are considered monks I think reflects more how they are seen by society rather than their actual abilities.
  12. Thanks! I wasn't sure about water stance since the way the stance is written is very different in the book and on the character sheet: "Take an additional action" vs "take a second action". And thanks for clarifying about Iaijutsu kata not being able to inflict critical, that was going to be my second question. So most likely a good water ring is a must for duel-oriented bushi. Those with a weak water ring have to learn a iaijutsu kata to make up for it (but you're probably much better off learning Crossing Blade than the Rising Blade the Kakita start with. What would be your top-tier duelist at low rank?
  13. If I understand the dueling rules correctly, both combatants should start a Iaijutsu duel with weapons sheathed. The two Iaijutsu kata let your draw and strike as a single action (giving Kakita duelists a huge advantage over other rank 1 bushi, as they get early access to this). Other than that, would water stance allow a character to draw (one support action that does not require a check), then strike on the first round? Apart from these two options, are there any other mechanics that would let someone strike on round 1?
  14. Yes, it uses quite a few formulas from Google sheets that simply do not exist in excel. You can only use it on Gsheets.
  15. >> You're supposed to choose a Clan first and then the list will populate with the choices of family. Did that not work? There was an error on Column E for that, which I just fixed. Also it might take Gsheets a few seconds to refresh the drop-down list. >> Thanks! I had missed that one! I did a quick fix to add it
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