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JskyWalker

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  1. Just got the game. Are there second edition missions I can run with the core set, or with an added piece or two?
  2. I'm early in the process but my original plan was none then pretty low. A more "realistic" viking campaign (humans only, historical fiction-esc) with magic basically reflavoring some talents as the gods granting you luck/ability, and maybe culminating with visions, weapon power-ups, and whatever else doesn't feel like a cast blast
  3. I hadn't thought about that aspect but it's a great point. The person doesn't even have to be a true min-maxer to just pick the ones that will most obviously and easily help their pc's, they need just be lazy. It's a conundrum as I don't feel like my group has ever expressed problems with being shoehorned in swrpg nor 5e. Heck, none of us have ever even cross spec'd. We play a role until we tire of it, then create someone new. We do have a large group though, so specialization helps you stand out.
  4. Wow that seems oddly tailored to my needs, thanks I'm warming up to the treeless route. With certain prerequisites and higher tiers, I could still accomplish my goal of long term devotion to a certain god for eventual abilities, without unrelated "fillers" Just checked out the list. Definitely a good resource.
  5. I want to create a low-magic, vikings setting, and was looking for inspiration. My original idea was to have talent trees a la swrpg that are devoted to certain Norse gods. Each tree would be role orientated and end with light magical abilities. After skimming this core i'm debating the pyramid system with those higher talents just having prerequisites. Any advice or previous work with magic/skills along that setting would be helpful, thanks!
  6. Whenever I go to print it just freezes and never sends it to the printer, any ideas?
  7. My generator won't run. It shows it's open on my tabs but the preview is a blank screen and wont expand. Any ideas? thanks!
  8. Do you think clan Saxon still remains as a channel for the empire a year after Tiber?
  9. What do you think might be going on in Concordia/Mandelor in the months leading up to Yavin? My Edge campaign takes place right before the Battle. Two of my players come from the moon and say they've served in the Mando Army. Another's obligation is that he had an affair with a Mando princess. I want to run an arc there since there's so much backstory to hit but i'm not sure on the climate. Rebels left us with Bo-katan as Ruler to be, but does that include the moon? Are the Vizsla's still in power? Do you think the empire just left the sector alone after the civil war?
  10. Just glanced over the book, it doesn't seem to cover this. Maybe another book compares vehicle speed to PC speed? I think You have the right idea though. Also, beyond just flavor, Attacking a mounted character and not the mount, could be a targeted attack. So it adds some meat shield.
  11. I 'm sure they were overemphasizing the detachable cargo bay, but I agree, it feels in the four range. Thanks all for the replies. I'm going to allow the second maneuver. If nothing else, it will add more strain, giving others more to repair.
  12. Fair enough, but it would give another player something else to do. The true pilot player is already the limelight guy who tries to steer the narrative. I just didn't want starship combat to be so seemingly focused on him.
  13. Just gave my new group a Wayfarer and realized its silhouette 5. Is it game breaking to allow them an extra pilot maneuver for strain, and to allow that to be taken by the co-pilot? I have a pretty large group so most of the other actions will be already happening. The copilot also took some piloting skills and don't wan them lost in just the "co-pilot" action. Thanks
  14. Yeah is was strange, on my Oggdude it wouldn't allow us to take an extra 5 unless our starting was 10, I could have done a grant I suppose but I really didn't mind. They're starting poor, weak, and can't shoot past short range. It's just the reality check we needed after high level D&D play.
  15. Oh nice. I've used the PC builder but haven't dove into Tools, ill try that. Yeah I rolled after our first session to determine the second, and everyone was actually disappointed it didn't hit. I know the book says 5ob for 6 PCs but I wish I would have gone 10ob. It's going to be a rare hit and working a 5 down without killing it off just seems weird.
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