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Everything posted by JBFancourt
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I’m personally trying to give a good 5 ship list.... it’s out there just gotta find it.
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I’d say no, but if Honda chooses Nodin as a target I’d say yes. Assuming Nodin was the half that got the coordinate not jam, which also means Nodin couldn’t be the Hondo carrier. Honda is not a “Coordinate” action. He is a “Action:” special upgrade action. Hmmmm I guess Nodin doesn’t say coordinate action 🧐
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Let me search my feelings a second... I just find the most fun in X-Wing when flying more or less at each other with mid to lots of shooting. Obviously I enjoy the nuance of positioning for the opening engagement... and there’s a lot of strategy in this. But generally both players still more or less engaging by round 2-4. I may fly Soontir (or other aces) but he’s a bright star that burns out quickly and normally has 3-4 ships backing him up. I relish the engagement phase. I feel like you enjoy the activation phase the most. Both require good management. I’m not a new player, and I’d rate myself “above average” - making cuts regularly but not always ending up at final table. I still need the force guiding my dice. 😜 In your games, you’re shooting only a fraction of the times per game I do, and only being shot at when you mess up or it’s nearly impossible to hit. Very much a winner on points and time. I don’t in anyway fault you for this on a competitive level or a personal enjoyment level - I imagine a perfectly flown game is what makes you whistle gaily. In reality a lot of times you’re fighting up hill battles against the meta because of your list selections. Kudos on that. And in competitive play, the primary goal is winning. But for me personally, the default joy is sucked out of the game by spending 75 mins flying with minimal shooting. When I’m through playing with you or similar pilots I’m normally frustrated.... WIN OR LOSE. When I have flown a good bloody “scrum” match up I’m normally happy... WIN OR LOSE. The other thing you test is chassis efficiency spam, though not as frequently. I also don’t like this... although I love flying against it because LOTS of shooting. My personal niche favorites is an ace element with a 2-3 beefy generics and another quasi ace or support. I want fun abilities and some staying power. I recently won a store event with this. It symbolizes to me the core clean fun of X-Wing at its best! 😁👍 Kylo Swarmet (76) Kylo Ren [TIE/vn Silencer] Points: 76 (45) Commander Malarus [Xi-class Light Shuttle] (2) Proud Tradition Points: 47 (25) Epsilon Squadron Cadet [TIE/fo Fighter] — (x3) Points: 75 Total points: 198 I almost stopped playing the game when regen runaway Jedi were everywhere. Bless the points updates! After two games in a row of losing by a single halved ship and having one exchange of fire. I almost left the store lol. 😉 But I enjoy your batreps AND it has made me better flying against my nemesis lists. Although I don’t enjoy the game, victory is a good salve! 😜 Now your Bro Bots, tho.... that’s some action I enjoy! Sincerely yours, JB 😁👍
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You represent everything I find NPE about Xwing! 🤣🤣 I love your Batreps... I use them to up my chonky beef lists’ effectiveness against aces. And you always tempt me to play aces... where I promptly get decimated! Thanks! 😁👍
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Major Rhymer and attacking at R0 with new RR
JBFancourt replied to RedSquadBW's topic in X-Wing Rules Questions
KEEP IT GOING !!! 🤪🥳 (theoretically) -
Biggest thing imho is 1-2 jamming !!!! 🥳🥳
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Major Rhymer and attacking at R0 with new RR
JBFancourt replied to RedSquadBW's topic in X-Wing Rules Questions
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“If you do,” or if you do not. There is no try
JBFancourt replied to Synel's topic in X-Wing Rules Questions
But there’s no way to know unless you measure. Just like Darth Vader -
“If you do,” or if you do not. There is no try
JBFancourt replied to Synel's topic in X-Wing Rules Questions
I think “picking a target” is an exception to the rule. -
Republic Strategy for New Players on a budget
JBFancourt replied to Makikis's topic in X-Wing Squad Lists
Going by the most recent “tournament” data (GSP on Tabletop Sim). Republic is under performing and under represented in this last points change. So you might be fighting a little bit uphill, but points may help that next go around. -
That’s awesome
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Naw only one small. But I have the conv kit so I got a chunky for funsies off Amazon
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🤣🤣 I just purchased a Swolo! I just recently saw @Hoarder of Garlic Bread flying one and realized I actually really liked it for variety sake.... only for Kylo tho UP TO 2! 😝 PS... I think I’d fly Ember
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Hmmm..... thoughts?
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Even mixed generic swarms are more interesting.... but it mainly challenges the efficiency curve to going ahead and picking named pilots. It’s not perfect but moves things towards “ideal Xwing” and away from meta gaming value imho. Also shared ps is a huge efficiency factor by itself. Cutting it in half is good.
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This is rather heavy handed.... BUT, I’m ready for it. It fixes the “true value” vs “spam value” problems, forces list pilot/upgrade disparity, and helps to create a more Squad of Adventurers feel of each having their own special thing (even if generic pilot skill is the only variation). BEHOLD: Rules Reference Page 1 Golden Rules: ”You may not have more than three of the same upgrade or pilot in a squad.” Possible variations: “... squad. This does not include configurations.” ”... in an extended or hyperspace format squad.”
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How are People Feeling About Having to Buy Out of Faction for Upgrades?
JBFancourt replied to Tvboy's topic in X-Wing
Answer OP question: I was okay until my Brute only had 1 SLC.... common FFG it’s $35! -
Another route over straight hull is something akin to other things we see in the game with the bellyrub or rep y. I would still like to aim for the equivalent of a TIE/fo or Torrent at about 25 points. Keep in mind the FO gets a shield, s loops, amazing dial, and tech slot for 3 pts!!!! And now the faction has similar force multipliers too. TIE/ln MK II (Title or Config) - 3 pts Restrictions: Imperial, TIE/ln 1 non-recurring charge ”While defending you may take one strain token to modify a (crit) result to a (hit) result. When you suffer a critical damage, you may spend one charge to discard that card if it is a ship trait.”
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Wanna get this on the table... Swarmet of Legend (54) Soontir Fel [TIE/in Interceptor] (2) Daredevil Points: 56 (47) Captain Feroph [TIE Reaper] (9) Admiral Sloane Points: 56 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 Total points: 200 I just like having SOMETHING besides multiple copies of the same chassis doing the same thing. Efficiency smefficiency..... 😛
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My buddy (also an XMG player) has been filling me in on Squadrons lately... One of the things he has noted is the the good ol Tie Fighter is a BEAST, feeling much more like an equivalent to the X-wing. Not shielded, but heavy-hulled. He also said he watched some YouTube or other about the history of the squishy weak TIE coming from computer games more or less needing the DND goblin equivalent of weak monsters for the Level 1 Characters to smash through. Kinda interesting... He was thinking it felt like the TIE Fighter was more 5 Hull similar to a Torrent. 🤔 🤔 🤔 I thought it would be interesting and fun to play some heavy TIEs. I realize game-wise there’s probably no design space here... start stepping on the bomber and brute’s toes. But still.
