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JBFancourt

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About JBFancourt

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  • Birthday 06/11/1986

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    jnlboring@gmail.com

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    USA Indiana

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  1. Definitely one of the Strikers! DO IT!
  2. (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (1) Heroic (5) Pattern Analyzer Points: 61 So... Can I: 1) Perfom a red 4K (or Talon Roll), 2) Use PA to link focus to BR (s-foils shut), 3) Lose both stress if Range 1 of enemy, 4) Take another action? Main questions are can I only perform one action with PA, or two? And, can Nien remove 2 stress or one per opportunity? Thanks. References appreciated. I’m taking him to OP and want to be able to show people if challenged.
  3. I’ve thought variable pricing based on occurrence would be nice. Perfect example is Juke. On VAST majority of pilots it’s barely worth 3-4 points. BUT multiple occurrences of it make it ridiculous. If you’re first Juke cost 5, 2nd 10, etc. it stays where it should for single use but also can’t be spammed. This example does not address ships that get free evades... Generics are priced based on their spamability not their worth. Sometimes this matches up but sometimes not. So your first Khiraxz could be 35 points, but they go up by X for each occurrence of the chassis. 1 Tie could be 20 points, but it goes up from there. Downside and why this will not happen: the game is good enough without adding the extra complexity. Nightmarish to track and score...
  4. So I tried for thematic and FUN! Rebels Bro V Bro Rebel (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils (4) R2 Astromech (5) Hull Upgrade Points: 64 (62) Luke Skywalker [T-65 X-wing] (0) Servomotor S-foils (5) R2-D2 (3) Heightened Perception (13) Proton Torpedoes Points: 83 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Ion Cannon Turret (8) Veteran Turret Gunner Points: 53 Total points: 200 Empire Bro V Bro Imps (67) Darth Vader [TIE Advanced x1] (2) Fire-Control System (5) Sense Points: 74 (40) "Howlrunner" [TIE/ln Fighter] Points: 40 (40) Iden Versio [TIE/ln Fighter] Points: 40 (23) Academy Pilot [TIE/ln Fighter] Points: 23 (23) Academy Pilot [TIE/ln Fighter] Points: 23 Total points: 200 Okay, didn’t pick the more thematic Vader wingmen, but have to have howl and Iden.
  5. Man..... the cannons seem really situational. Does AP really need R4? Luke with predictive... hmmm another very situational one. Jake is very maneuverable without daredevil.... Alternative upgrades, but I like the list! Rebs (62) Luke Skywalker [T-65 X-wing] (0) Servomotor S-foils (4) R2 Astromech (3) Heightened Perception Points: 69 (48) Ten Numb [A/SF-01 B-wing] (3) Elusive (6) Angled Deflectors Points: 57 (36) Jake Farrell [RZ-1 A-wing] (6) Outmaneuver Points: 42 (32) AP-5 [Sheathipede-class Shuttle] Points: 32 Total points: 200
  6. I like Rey. This is what I’m currently running with Rey/Han. Last game I got was 5 evades! Lol. He chose to just not take the range one shots and shot at Numb instead. 😜 #resist (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon (6) Korr Sella (6) Han Solo (10) Finn (3) Contraband Cybernetics Points: 103 (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (5) Pattern Analyzer (1) Heroic (0) Jamming Beam Points: 61 (35) Zari Bangel [RZ-2 A-wing] (1) Heroic Points: 36 Total points: 200
  7. Okay, I want to be open about my bias before we begin. My least favorite play styles are (1) swarms, and (2) those abominable Jedi that shoot and fly away. This post is not about swarms... This post is not necessarily a complaint about fairness/balance. I think Jedi are in the right ballpark for points. This post might be categorized as the hated (and nebulous) term “Negative Play Experience”. My gripe: simply, after I have “scored” points, they can be “taken away” by regen. I know that, technically, I don’t score points until the end of the game, but you all know what I mean. It reminds me of the Early Days. I’m talking the first release of the Falcon. There was a huge problem: there was an arc dodging ace with 13 HP that could kite, engage from any direction, and could not be killed in 1:15. It could be nearly 3/4 of your list, too. Massive points fortress, and prior to the half points rule. So much so that I remember reading articles on how to fight Fat Han and it was always, “kill the other ship.” With the release of 2.0 we saw the 1/2 points rule extend to ALL ships, not just large base. Good decision, there are many small base point fortresses. I would like a tournament rule that states once half points are scored on a ship, they cannot be taken away. I’ve talked about this with amigos, so I’m not claiming to be an original thinker. I also think this is better than jacking up regen pricing. And let’s be honest ye Jedi lovers, if Jedi continue taking tournaments FFG is coming in with the heavy handed 230 point increases... Which I also disagree with, but neither here nor there... Thoughts? Vote Heart for Yes, Confused for No!
  8. Specifically: RR PG 8 DAMAGE: • If an effect instructs a player to deal a damage card to a ship, this is different from the ship suffering damage. (...) Hull Breach: Before you would suffer 1 or more hit damage, suffer that much critical hit damage instead. Action:Repair this card.
  9. This is perfect. Actually, it’s already very in the game too naturally occurring and it’s not broken. Removing the range 1 is nice balance too. Honestly I don’t even think it’d be that expensive IMHO.
  10. GA Thrawn crew EDIT: I would want something in the systems phase that had to do with he knew what was going to happen before it did. Probably have recurring charges like Leia or Jerjerrod. Idea 1: if all your ships arcs have a ship in arc, spend X charges and it looses an agility die. Idea 2: before an enemy ship at 0-2 reveals its dial, you may spend X charges to guess aloud a maneuver. If that is the maneuver revealed, you gain an extra red die. Lol, just the threat of 2 would make for some funny dial reveals.
  11. Get on vassal, get some ships on the board by yourself, practice moving them about and checking for range. Have your first 3 rounds down to routine. Then get your mat out and do the same.
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