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faxx2

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  1. lol, So if you super want to take them you could take Darth Sidious for that one time shot. . .
  2. I noticed that they can technically take the Proton rockets as a missile upgrade. However, they cannot have a focus result (unless you darth Sidious force command). . . Are calculate classified as acting as a focus for the purpose of Proton rockets ect?
  3. Do you loos the lock when you fire or does it stay?
  4. i was thinking does FFG usually give an article for each ship/pack in a release wave if so we have at least another 4-6 articles left to come. . . I also would have though they would have released them at the same time as the points change to allow them a full cycle of play before the next points adjustment. . .
  5. its strange cos scum was always described to me as "interactions and messing with the other player" but it seems like this card was supposed to set up a combo that does not really exist. . .
  6. Maybe there was supposed to be a character who lost stress/[insert here beneficial effect] when damaged. . .
  7. ARC-170 Starfighter - •Garven Dreis - 51 •Garven Dreis - Red Leader (51) E-wing - •Corran Horn - 84 •Corran Horn - Tenacious Investigator (66) Trick Shot (2) Fire-Control System (2) Proton Torpedoes (12) R4 Astromech (2) BTL-S8 K-wing - •Esege Tuketu - 62 •Esege Tuketu - Selfless Hero (47) Barrage Rockets (7) Perceptive Copilot (8) Total: 197/200 View in the X-Wing Squad Builder Having really ignored the K-wing pre point adjustment, i never really realized this but with Garven can spend Esege's token and give a token back. . . cool no
  8. My reason for th R3 is the abundance of blue maneuvers—barrel roll to target followed by a blue maneuver, so having 2 locks might not be necessary as you can regain stress every turn (ish)
  9. Is there any reason to use R5-TK, apart form setting off deadman's trigger. . .
  10. E-wing - Rogue Squadron Escort - 73 Rogue Squadron Escort - (56) Marksmanship (1) Fire-Control System (2) Proton Torpedoes (12) R4 Astromech (2) T-65 X-wing - •Wedge Antilles - 54 •Wedge Antilles - Red Two (52) Trick Shot (2) Servomotor S-foils (Closed) (0) E-wing - Rogue Squadron Escort - 73 Rogue Squadron Escort - (56) Marksmanship (1) Fire-Control System (2) Proton Torpedoes (12) R4 Astromech (2) Total: 200/200 View in the X-Wing Squad Builder I know that there is no bid, but i could drop either both he fire-control or one of the torpedoes--what do you think??
  11. I hope the points change will allow an upgraded e-wings to be more viable without costing the earth
  12. as you can probably see form my updated list, the Arc is a little cheaper, and i could probably drop the tail gunner (even just run it with just selfless). Im just playing with the concept idea, using a relatively tough ship taking damage away from more agile ships by using selfless. . .
  13. E-wing - •Gavin Darklighter - 81 •Gavin Darklighter - Bold Wingman (68) Trick Shot (1) Fire-Control System (3) R4 Astromech (2) Hull Upgrade (7) RZ-1 A-wing - •Jake Farrell - 50 •Jake Farrell - Sage Instructor (40) Daredevil (3) Proton Rockets (7) ARC-170 Starfighter - •Garven Dreis - 68 •Garven Dreis - Red Leader (51) Selfless (3) R2 Astromech (6) Shield Upgrade (4) Veteran Tail Gunner (4) Total: 199/200 View in the X-Wing Squad Builder
  14. ah, the mobile version of the squad builder has it as a white action. . .
  15. i like jyn as she since evasive is potentially more useful than focus in defense (flexibility), especially combined with gavin’s Ability. Squadron leader so jake can pass off a focus (or evasive with jyn) when using the Awing boost thing and grant the allies an extra action with the command action. make sense? I think the sly thing could be dropped
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