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Nachtphysik

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  1. Personally I would enjoy a few 4e discussions as I generally buy the new editions of any RPG quite late into the cycle and sometimes I just stay on older ones if I find some big issues with the newer ones or still have a group with which I play the older version still and don't want to force them on the new one. Lore discussions are not specific for an edition generally and rules questions could theoretically just be tagged with something like "hey this is about 4e or so". But that is all of course not for me to decide. EDIT: Also each new thread needs AFAIK to be green lit by a mod. So if it it's not okay, it would just not be opened to public.
  2. Well, normally you play with a small group of players, so specializing to some degree, where everyone has a moment, where they can shine, is advisable. In the end a Bushi without a few points in Etiquette (and Iaijutsu as well) at least and some other high skills like Lore or something, isn't going to have fun with the entirety of plots L5R can offer. Same goes for a Courtier who doesn't put a few points in Defense and/or a Bugei skill like Kyujutsu or Staves or so. Also of course "intrigue" is very broad in comparison to the other three modes as the solving of a murder case can be as much an "intrigue"-setting as well as trying to get the Daimyo to sign a peace treaty (or finding the hidden Spider Spy in the Court), so there are enough possibilities for every type of character.
  3. Here is something to consider: The great Daimyo and Clan Champions are almost exclusively Bushi Samurai and have average high points in social skills. How come? Because their biggest advantage in Court is their status. Status outclasses any awesome Courtier skill you may have. You may have the ability to blackmail or manipulate the great daimyos but can you pull through when he just orders you to commit seppukku or even execution? Rokugan is a warrior society and skill in war as an individual as well as a General outclass the abilities of courtiers that can't compete in that regard and are not that useful, if you already have a high status. (Examples range from Doji Domotai to Akodo Shigetoshi and Bayushi Paneki all Bushi with good social skills but no direct courtier school experience) That doesn't mean they are regarded as useless. I'd say on lower Status levels the courtier is definitely more valuable in his natural environments but never forget that this is a warrior culture and even Otomo Madoka was inspired to write her famous book through the writings of the Ronin General Sun Tao. On the other hand due to their scarcity Courtiers and Shugenja are more valuable on average but never look at a Bushi as pure Cannon Fodder even if they are eager to die for their family and honor.
  4. For the longest time it was the 7 Great Fortunes. (at least from 2ed up til 4ed and only with 5ed it seemed to have changed) So if you want to play with her being part of it and always having been there, that is totally fine although I find her kind of redundant with Benten the Fortune of Romantic Love (described as incredibly beautfiul) and Hotei the Fortune of Contentment (which is the more revered form of happiness in Rokugan, so to say) already being part of the great 7. But in the end it is your Rokugan, so adding here doesn't seem to be a big problem. The only thing interesting would be if you implement some kind of a story of her joining just now the great 7 to become the great 8. All kinds of stories could come to mind up to some kind of Gaijin influence as Void Crane said that happiness as we see it is not really something incredibly revered in Rokugan as it kind of contradicts the concept of On (Face). But in the end it's your table and you can come up with anything you like.
  5. Yeah okay, so it seems I am at least not alone with being confused 😅 So best method would be (if I start from for example the start of the Iweko dynasty) to just ignore the specifics of the history between Clan War and the Tournament? That's true, the new Realm (Maigo no Musha) is definitely kind of a pain for him on one hand but on other hand it was a relief, so hmmm... And yes the Toturi thing is again something that is weird because letting Fu Leng take over the last Hantei and the Thunders not fighting him would have been worse as Jigoku then would have conquered Ningendo. So that is a lose-lose situation right there (kind of normal for samurai on one hand, I guess) and another reason for me making this thread. So yeah, because of all that, I was thinking about storylines about Man vs. God so a samurai questioning certain specific decisions of Tengoku. (Which happens with Ancestors from Yomi quite a lot who then go to save relatives from Toshigoku or want to be reincarnated into Ningendo to help their Clan/family once again) Yet still I'm unsure how that would really work in Rokugan.
  6. Thank you for answering! I'd like to interject here though: According to Rokugani perception it seems that Order is pretty much the same as good or that which needs to be strived after exactly because as you mentioned it is the harmony mortal humans want to achieve in Ningendo. Yet it is clear that Onnotangu has from the beginning not been a force of order of any kind either and that led to the catastrophes (reinforcing the Rokugani perception of order = good) of the 12th century which was his demise. That being the case I haven't found any place where Tengoku tried reconcile with that fact after it became clear to everyone what was going on. Instead Tengoku assigns poor Shinjo to essentially lecture humanity for being bad mortals. (I'm being intentionally a bit crass here but that is how it seemed to me reading through the lore). And as I said Onnotangu wasn't alone in this. Amaterasu's Jigai (if she was mortal) would have been looked at somewhat pathetic by a Matsu Samurai-ko most likely. My point was that Tengoku seemed to be a bit biased here as you also said, Lord Moon wasn't doing his job and humanity picked up the slack and got punished for doing so. If that is how heaven works, what would stop Emma-O of going on his own quest, ignoring his job and stopping therefore the cycle of reincarnation and pretty much smashing the celestial order right there? The mid 12th century just felt really off from a lore perspective (yet also incredibly interesting as it opened up on a whole new level new possible dramas for a Samurai). So I am really curious how others see this and how they would tackle (if at all) a divine vs. mortal plot. I might just be a bit confused why in the Toturi dynasty there was no reconciliation with Tengoku and it took Heaven to pretty much lecture humanity quite harshly until it somewhat 'normalized'.
  7. Hey guys! So as the topic says, I thought quite a bit about the story trope of Man vs. God in Rokugan. It started with me lore-sleuthing and getting caught up with Lord Moon and the terrible impact he had on mortal realm. It is quite clear that although a god and the father of the kami, Onnotangu is responsible for two of the greatest threats to Ningendo and to the downfall of his children. I'd like to point out here that the fight of Man vs. God in for example ancient Greece is somewhat common and ancient Greek society never saw the gods as inherently good necessarily but as forces of nature so to speak that could have a good impact but that wasn't necessary and people just assumed it was in the nature of gods to be whimsical. That is not something I really felt with L5R. Gods have a purpose and follow that purpose. If they punish you, it is YOUR fault not theirs. Yet Onnotangu is clearly evil and it took somebody who was really out there mentally (of course a Dragon Samurai) to challenge him and kill him and by that saving the Empire. Also Amaterasu the most revered Goddess (at least with a gigantic temple in Otosan Uchi for a long time) is by Samurai standards kind of a failure as she committed Jigai to not have to decide between her duty and her love for Lord Moon (who also tried to kill her children and succeeded with one directly and was kidn of responsible for the corruption for another and indirectly responsible for the downfall of the rest, because of the Lying Darkness). So Gods in Rokugan are from an objective level pretty flawed as well. (something the Greek can live with easilty) That already seems to be in Rokugani society kind of a powder keg. Yet now man comes into divine power and instead of reconciling with each other, Man and Divine Realm are still mad at each other which leads in the end to the downfall of the Toturi dynasty and Hitomi and Yakamo being replaced by dragons and the ancestral swords of the Kami being taken away. And somehow all the fault lies with mortal men and not with the fact that creation already was flawed and not only Ningendo but at least two gods as well. Of course I could be called by this point a Kolat traitor, okay fair enough. The problem is that if you as a Samurai love ancestors and the Founding Kami dearly (maybe not only one but all of them) then you would even then come the conclusion that Lord Moon was evil and would question the rule of Tengoku on many things. (Something Shinsei kind of did as he clearly favored mortals and lectured the Kami quite a bit) (TL;DR) So you may rip my observation apart as much as you like to convince me, I'm totally wrong but my actual question (if you at least somewhat agree with me) is how would be the best way to implement in a society where the Gods are always right a God vs. Man storyline without the characters becoming evil or it ending in either a gigantic upheaval of the system or in the PCs being murdered for making too much sense. (In modern Rokugan another guy like Shinsei would probably be immediately killed for blasphemy sadly...)
  8. So I have 2 questions, that I put into one Thread to not clog up the Forum (if that is not okay, please tell me): 1. In 4e regarding Honor there are 2 actions that are kind of antithetical to each other and I would like your opinion on it. The first one is disobeying your lord. That is straight forward in a feudal society and is regarded as dishonorable. The other One ist following an order despite personal misgivings. While I guess it is assumed that on lower honor ranks, the misgiving is of egoistical reasons on higher ranks those are of honor reasons and therefore blindly following an order that is dishonorable costs you honorpoints. But if your lord orders you to do something dishonorable it is according to the points still in total more honorable even for the most straight forward (rank 9 or 10) bushido type to just follow the order (even if you account in that maybe you might protest and take responsibility for that order onto you by suggesting seppukku or so). I know this kind goes into the knitty gritty aspects of the system and from a flair perspective is what samurai drama of L5R means (Matsu Tsuko as an example) but I'd still like your opinion on this, how you as a GM would handle and rule all this in terms of numbers or if you kind of decide from a case by case basis, where you would even maybe consider that rebelling against your dishonorable lord is an act of Bushido. What do you think? 2. This is a bit easier probably and is regarding the Battle Skill that seems to only be interesting for Mass Battle although it has a Skirmish emphasis. In 3e I heard it has uses also in Skirmishes that haven't been transported into 4e. Is it possible to translate them into the system easy enough to make the skill more worthwhile? How have you guys handled the skill in skirmishes or for what did you use it? (not sure if this goes into Houserule category of the forum, but maybe there are official rules, that I just couldn't find in the official rulebooks)
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