So I started with Rebels and our Imperial player has been destroying us. He has 88-z with Remote Activation only. He has been playing it like so:
4 Imperial groups on the field
Group 1 activates : 88-z interrupts to attack or move, group 1 finishes activation
Group 2 activates : 88-z interrupts to attack or move, group 2 finishes activation
Group 3 the same.
Group 4 : 88-z takes his main activation at the start or end of this group.
Does he ever get exhausted? We had close to 6 groups on a map, and while 1 shot isn't terrible 6 shots can be half our life (or over for us terrible dice rollers).
If he exhausts after 2 actions in a round (3 overclocked) how is remote activation in anyway cool? What would you use it for?
88-Z Rules
in Imperial Assault Rules Questions
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So I started with Rebels and our Imperial player has been destroying us. He has 88-z with Remote Activation only. He has been playing it like so:
4 Imperial groups on the field
Group 1 activates : 88-z interrupts to attack or move, group 1 finishes activation
Group 2 activates : 88-z interrupts to attack or move, group 2 finishes activation
Group 3 the same.
Group 4 : 88-z takes his main activation at the start or end of this group.
Does he ever get exhausted? We had close to 6 groups on a map, and while 1 shot isn't terrible 6 shots can be half our life (or over for us terrible dice rollers).
If he exhausts after 2 actions in a round (3 overclocked) how is remote activation in anyway cool? What would you use it for?