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  1. Evening everyone, I am playing an Iron Hand Techmarine. In our campaign I have an exceptional servo-arm. I have 3 questions: 1. When used as a weapon (IE to hit people), does it gain the bonuses a normal exceptional weapon would get (IE +5 WS and +1 damage)? There is some decision among my group that because it is a) listed in the cybernetics section, not a weapons section and b) is never explicitly called out as a weapon except for as an aside in 2 of the paragraphs describing it (it has no table weapon representation like everything else) that it would not get this bonus. 2. Assuming 1 is correct, would you still gain the benefits from it going up in strength? There is an argument that it is a tool, meant to lift or crush things, thus one should have to choose either weapon bonus or cybernetics bonus. Obviously the default description cites a damage increase, but would that still apply with the exceptional bonus (stacking)? 3. In the case that 1 and 2 are true, and referencing artificer bionics in First Founding: the servo-arm get a +10 strength correct? Would this in any way affect the weapon exceptional (or mastercraft) bonuses? My inclination is yes to cybernetic bonuses, but not to weapon bonuses. Also if there is another game in this system, a post from a FFG admin, or some other source that proves these true this would be valuable. Opinions, interpretations, and similar instances are good - but there is a pretty staunch argument against it getting 'too many bonuses' EDIT: Is a servo-arm considered a primitive weapon?
  2. I am a little late to this party - but is there any chance the above links are available somewhere else? It sounded great, and we've just picked up our Deathwatch RPG after a several year hiatus. The website looks to have been suspended around April, and using http://oldweb.today/chrome/20021212150004/http://lodgeblackmangames.jigsy.com/rogue-trader-guides, I was able to see there was a google drive document...
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