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Alyx'sDog

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  1. Delta 7B is more defensive if you are coordinating out actions. http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAwBgG&a=AgI http://xwing.gateofstorms.net/2/ship_durability/?d=AwAAAAAAwAgG&a=AgI
  2. While armada seems interesting, it's too focused on pre-game and beginning of game decisions for my taste. The lessened support/development time is also concerning. Also, I have special distaste for Ciena Ree, as a character.
  3. I’ll start this discussion off simply, the Hyperspace format is effectively a large banlist. The largest “local” event that most players will travel to will be a Regional/Hyperspace Trial, and to accommodate training for those, many smaller events will likely be Hyperspace as well. This, combined with the fact that the newly-released ships will always be in Hyperspace, will make it be the predominantly played format. Star wars has historically been drastically under-representative of both women, and people of color. Women of color are especially lacking in the setting, with literally zero appearances in media in the OT, and only starting to be added to the newer canon recently. While the original underrepresentation may be unintentional and not malicious, the setting should try to be as inclusive as possible going forwards. I came into x-wing semi-recently. I had been pointed to the books/Comics involving Admiral Sloane by a friend, who said that there was a strong black female character in star wars. I initially doubted them, but found them to be enjoyable and the character to be well written. Star wars finally had a character I could associate with as another black woman in some form other than a throwaway background character in an EU book. The same friend then mentioned that she was a playable character in the X-wing miniatures game, and that she was not simply a token character inserted to fill a slot: Her abilities were game-defining in how squadrons under her command would fly. I had played a couple games of X-wing with said friend, and decided I would try to take the plunge into the game on a larger scale. I bought a conversion kit With Admiral Rae Sloane’s removal from the Hyperspace format, FFG has effectively banned the game’s only black woman.
  4. How did the Triple Upsilon squad do in the past weeks? It seems like an interesting gimmick squad to watch once or twice.
  5. I think all bombs are doing just fine right now, and they may be a tad undercosted. In late 1.0, all bombs were pretty strong, and now bombs cost around half as much, and can be used 2 times as often per game.
  6. I'm not sure heroic is actually that great. Getting a roll of BBF or BBE is pretty common, and Heroic seems like it would be best in an environment where 2 ship lists are more common, as you can ensure you have focus tokens on defense. (Or on Luke, if he could take it) (Or if Rey could take it to trigger on defense, comboing with Finn) On the other hand, it's just a point, so it might be a tad undercosted?
  7. That's what I was assuming, since those bombers tended to kill at most one of my 6 ships before dying. It feels like a strange ship- With the 270 degree coverage, it should be wanting to run away from fights and kite, but it's not nearly fast enough to do so. It ends up being most successful when it rushes into swarms and starts trajectory simulating, or if it's Finch, dropping bombs. My issue is when it does that, the best course of action is to leave and come back in a couple turns, and that's boring.
  8. Since Trajectory Simulator is good at beating bad players, I don't understand why anyone would make an MG-100 without it and Protons/Seismic (Probably both) Am I wrong? I'm seeing a lot of FCS Veteran Turret Gunner MG's locally.
  9. I'm not sure you understand how bids work in initiative mirrors, especially with ships like Kylo, Redline, etc.
  10. I may be new-ish to the game, but the problem with initiative pilots is that they both get more perfect information, and the ability to sometimes escape consequences by virtue of killing things before they shoot. The first-player war is around at the moment because named, high-initiative pilots are defining the meta, and are very, very powerful. The fact that it exists is a sign that FFG should look hard at basically every pilot with an I of 5+ and figure out how many points they need to go up by. People fly high-Initiative pilots because they are easy, and require less planning. The fact that they are good now is what caused the bid war.
  11. I may be new-ish to the game, but the problem with initiative pilots is that they both get more perfect information, and the ability to sometimes escape consequences by virtue of killing things before they shoot. The first-player war is around at the moment because named, high-initiative pilots are defining the meta, and are very, very powerful. The fact that it exists is a sign that FFG should look hard at basically every pilot with an I of 5+ and figure out how many points they need to go up by.
  12. I don't/didn't go to local leagues, I had only gone to tournaments and played at a friend's house. If anything, playing vs. my friend is harder than going to tournaments and players fly straight at me more often in tournaments. The only thing that i've been having problems with is Boba backed by an Escape craft. It coordinates a Reinforce, bumps into a ship, Han generates a focus (Sometimes), 0-0-0 generates a Calculate, and then he takes maybe a shield or 2. Then he flies over me and drops a bomb, forcing me to disengage.
  13. Thanks for the help, that episode was great! I've been flying 3 TIEs, 2 Strikers/Interceptors, and a Lambda, and that's been going pretty well for me. I guess I could try switching to 6 TIEs, or 5 named ones, but I really like the ability to turn 135 degrees in one round. On the other hand, correlation certainly isn't causation, and point changes to Boba will likely dictate what I should do with my list.
  14. I haven't hit a rock in 7 games now, at least not on accident. (I flew over one to get a block onto a different rock!) I took a mat, placed every obstacle I own and then from a couple feet away threw some tokens at the mat. The challenge was to fly my entire 5-6 ship squad through the mat, landing on each token, without hitting any rocks, in as few turns as possible. I did that for a couple hours, and it's been pretty good practice. But for context, I wanted to get good at the game as fast as possible. Honestly, the average skill level seems to be comically low among players from what i've seen. Possibly it's my lack of Y chromosome and newness causing underestimation, but that's a whole different story. I figured diving in on the competitive deep-end was the most effective method to learn.
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