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  1. All useful information, thanks! So, there is torture, yes? I wasn't sure about this, since it kind of does not fit the impression I had of Rokugan, where it would seem a mayor break with Compassion and maybe Courtesy. Because of that, the interrogation of a bandit in one of our sessions was rather civil 😀 Would torture also be used on samurai (maybe only in extreme cases)?
  2. What kind of punishments, especially for peasants, do exist in Rokugan? Is there some kind of prison? Do hands get chopped off? Can one be exiled? What about paying in money or in goods for doing crime? Specifically the peasants currently in question are dealing with forbidden goods (drugs), so what would normally be an appropriate punishment for that? 😃
  3. Thanks all, that helps a lot! It's quite a complex subject and I wanted to make sure, I am not doing it wrong completely. I am more or less familiar with courts in medieval Europe (and yes, I read ASoIaF^^), but I imagined it to work quite different in Rokugan. Well, considering your explanations, it maybe is not that "alien" and I can probably make it work somehow 😃 Court (and Courtesy!) is actually the part of the "physical" setting (in contrast to things like Bushido) which I am most "afraid" of as a GM who's rather unfamiliar with the historical/cultural inspiration for Rokugan.
  4. Since I think I do not really get what "court" in Rokugan/L5R encompasses, I have a question that may seem a little stupid: The examples for "intrigue scenes" imply that there are officially arranged meetings between a lord and multiple factions (since without multiple factions an intrigue (rule term!) would probably not be necessary), so my question is, how does this actually work? 1) Who gets invited, i.e. why multiple factions at once and not one after the other? Is it that there are official court meetings where everyone is present and allowed to pursue their agenda? Or is it mostly meetings with persons whose agendas (as far as the lord knows about them) relate to each other in some way? If the invited factions are not part of the lords household, what kind of samurai of the lord's own household are present and how much are they going do join in the debate? Or is court actually completely different, maybe everyone can enter (and leave?) the "official court room" and interact with the lord and the other participants at certain times every day/week, while nobody who doesn't want to has to attend (except if invited officially)? 2) Assuming that there is such a thing as an "official court room", how formal are these meetings? Is everyone assigned a place, where they have to sit the whole time and do the participants have to speak to each other in a way, that the lord can follow everything which is said? Or is everyone free to move and approach each other as they like, and to split up into multiple groups or duos who sometimes talk about completely different things (allowing you to eavesdrop, join their debate etc)? In that case, what would the lord be doing the whole time? Would it also be possible to attend such official court meetings and play games while being there (thus allowing you to use the "Games" skill in such scenes to achieve your goals)? And could you take someone aside in order to have a personal conversation with them (or play a nice game!) or to just separate them from the rest (which sounds like a narrative explanation for the use of Stonewall Tactics) or would this be considered rude? So, basically, are these just relatively normal conversations, albeit in a special location, or is it way more formal, with strict rules to observe regarding who can talk etc? Sorry for all these questions, hopefully they don't seem to confusing! I can't fully explain what I mean in english, so I hope you guys understand my questions nevertheless 😀 I am having a hard time wrapping my head around the fluff and the crunch of courts and intrigues...
  5. Interesting idea, thank you! Why don't you use it in narrative scenes, too, if I may ask so? That's along the lines of what i was thinking, thanks for the confirmation! 😀 If I didn't overlook something, the rule book never talks about this, which I find a bit strange.^^
  6. There are some invocations which seem to be able to help you quite a lot in intrigues (or narrative scenes with some form of "social conflict"), I am thinking mostly of things like Matsu's Battlecry, Vapor of Nightmares, Fukurokujin's Wit and Courage of Seven Thunders, which mostly influence strife/composure. I suppose, they are actually 'not allowed' in such situations (or prior to them as "preparation") or am I wrong in thinking so? If you would use them (or attempt to do so) nevertheless and get caught (which is most likely going to happen, if you are no Soshi Illusionist), what would be the consequences? Loss of glory, I guess, but apart from that, would there be other repercussions, some sort of punishment? Would the other side in the respective social conflict automatically "win", since you tried to use unfair methods, and would you lose some honour for playing unfair? Are such uses of invocations even deemed "unfair" or are shugenja allowed to use them, however they want, as long as it is in their lord's interest? With other invocations it seems more clear, since I guess you are always allowed to use invocations for healing and such things, while using invocations to spy is still considered spying (and thus probably dishonourable or even illegal?), but regarding the mentioned invocations I'm really not sure how their application outside of martial combat and especially in court and similar situations would be seen. I would be glad, if you have some enlightenment for me 😀 As a bonus question relating to the above: Do you actually need line of sight for such invocations?
  7. Thanks for all the answers! No one needs to bother about common clothes, cause everyone has enough of them additionally to what their school's starting outfit is - perfect! This makes a lot of sense, but it somehow didn't occur to me. I think, what confused me, was the Doji Diplomats lack of traveling clothes (and thus a supposed lack of anything to wear outside of formal situations)... and I wanted to be sure, my PCs would not need to be welcomed by the city governor wearing their dusty traveling clothes 😀
  8. If an NPC's strife becomes relevant during a scene (because they get some strife through skill checks or the PCs actions), do you start counting from zero? Or would it be fair (towards the PCs) if NPCs in such cases could have at least sometimes already a bit of strife. Logically they would have some, since they probably did some checks in the last time (and you can't drop to zero per sleeping), but on the other hand it would require hand-waving to determine how much strife they already got. If you do so, what could be a reasonable amount? I'm thinking along the lines of 'usually 1 or 2, but occasionally up to half their composure'. Maybe, if the NPCs situation warrants it, it could be even more, but in that case you probably already kept track of its strife before. Of course, this would only be relevant, if the NPCs strife could possibly be important/interesting for the current scene.
  9. Hi, as I'm not that familiar with Rokugani culture (or it's inspirational sources in our world), I am wondering about the dress code for samurai, especially in "game terms": Since samurai of most schools in L5R start with "traveling clothes", but no "common clothes", does that mean, traveling clothes are supposed to be their day-to-day clothes, even when not actually traveling? Then we have the odd case of the Doji Diplomat, who only has "ceremonial clothes" - are these, then, their every-day outfit? So, do samurai always wear ceremonial clothes when at a palace/residence or only on specific occasions? Are you allowed to be at court without wearing ceremonial clothes and if so, do you wear traveling clothes (because you are a bushi and don't own ceremonial and, strangely, neither common ones)? I am a little confused by this, because if you couldn't wear traveling clothes at court etc, then it would (to me at least) look like most non-courtier characters would have to acquire ceremonial clothes pretty early in many campaigns, which seems a bit... strange(?), since it's such a basic item. I understand that bushi get armor instead and that both (armor and ceremonial clothes) are "tools" for two different professions, but at least regarding PCs in an "average" campaign, who will probably be quite often in a high(er) ranking samurai's residence/at court, but not so often in an actual battlefield, it's a bit funny, if those campaigns would always start with the question: "Where do I get ceremonial clothes from?" 😀 Do you guys get where I come from or am I making a mountain out of a molehill here? 😀 Maybe this is a "problem" which mostly gets ignored in play or is actually no problem at all...?
  10. Good ideas, I like b) because it's "fair", but of course a) and c) do actually make some more sense for the setting (since there must be a reason why samurai start with different amounts of money depending on their family although they all got the same staus rank). I'm going to watch the expenses of my players' characters and if they really run low on money, I'm gonna decide what to do, maybe there will no need to give them more money ever 😀
  11. Thanks guys, this is all useful information, even if some things don't seem to be so clear 😀 Interesting discussion about the "money-problem"! Actually I've got another question related to samurai and money: Someday maybe the koku the characters got from the start are all spend and since there's no loot and no quest reward in the classical sense, how do characters obtain new money? Would be nice to hear how you handle this! Do characters in your campaigns really don't need any money or do they get some from their lord from time to time/if they run low or what are the options here?^^
  12. Thanks for all the replies! I do agree that it probably only works if you apply actual poison, just wanted to be sure. What I find a bit weird about that is that you need to invest some ressources to make use of this technique - I mean, poisons don't seem to cost much, but you still need to find and buy them, which isn't that easy with a rarity of 5 and the Forbidden quality (and that's just "standard poison"), since I guess you shouldn't try to requisiton them from your Lord (unless you are a Shosuro maybe). 😀
  13. Hi, just want to be sure, I understand these techniques correctly: Is the reduction of physical resistance from Strinking as Water applied to the attack action using this technique itself aswell or does it only come into play after the action is resolved (and until the end of your next turn)? I'm not quite sure, how it's meant to work, but I think it is the former version (there's a little redundancy with the normal option to spend water opportunities in combat from page 328). Regarding Deadly Sting, could you use this technique without actually applying poison to your weapon, thus using it to exchange the damage value of the weapon used for its deadliness value? This would make some sense when used with a shuriken or knife (especially two-handed). While I don't really think it is supposed to work without applying poison, it would make this technique a little bit less niche.^^
  14. Hi guys, I've been lurking around on this forum for quite a while, since I'm really intrigued by L5R and "convinced" my group to give it a try! I'm completely new to L5R (apart from the Rule Book, I got all my info about it from this forum and a few wiki pages^^), so naturally I've got a few questions, both about the setting and the rules. 😀 I'm gonna start with a few questions regarding the beginning of our session (and will probably post other questions later on this forum). I want my players to have a familiar location for the first meeting of their characters, so my first question is, whether it is logical for samurai in Rokugan to sleep in some kind of inn (are there inns along the roads or just in towns/villages?), repectively whether there are inns just for samurai or if they would also rest in an inn, which also serves peasants? Our group consists of two betrothed characters (a courtier and a shugenja) on their way to meet each other and my idea was, that the other two characters could be their yojimbos (it would fit clan-wise), but one of them is a Togashi Tattooed Monk... So, could such a monk be assigned the task of acting as a yojimbo, at least for a short time, or would this be totally impossible? And, related to this question, would a Tattooed Order Monk be allowed to be the champion of her charge in a duel or are they not allowed to participate in a duel ever? Last one for this post: When the group meets the local governor (probably the uncle of our Doji Diplomat, not sure yet), who invited them, do they still need to give him a gift, even if they already know him/have met him before/are family? Maybe it would be appropiate, since they are going to enjoy his hospitality for at least a few days if not longer? What about the yojimbos, would they be expected to bring gifts of their own or do they not really count as "individual guests" (since they are just there because they have to protect the other two characters) and are thus freed from this obligation? 😀 I would be really glad, if you guys could help me with these questions - I don't want to make too many mistakes regarding the setting! There will already be enough of them, I fear... 😉
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