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  1. Not sure I understand the use of flechette torps as you need to spend a black crit and the glad attack squads with 2 blues. You need a raider or and ISD to use this ordonnance.
  2. Well not doing the trek per se but I can confirm you we'll be at least 15 to 20 players from various part of the province. 🙂 Im sure it will be a good day for armada players! Where are you from?
  3. Thanks for your feedback! It's true that X-17 is useless at short range but was relatively usefull for the first volley which usually happens at long range. Still I switched it with DTT as I was lacking rerolls for this situation. Excellent suggestion switching a tie-d for mithel, not sure why I missed that but I'll defenitly do it. Vector is intereting also for positionning dengar and the escorts, I'll consider it strongly. Thanks again!
  4. Hi there. Regional champ coming up this weekend and it's the first time that I'll go to an event of this size. I'm prepping a variation of a fleet that I used in a store champ with a certain success. Still there a some things that I'm not 100% sure and I would love to get some feedback. Fifty shades of blue Author: Hratly Faction: Galactic Empire Points: 390/400 Commander: Grand Admiral Thrawn Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Superior Positions Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 88 total ship cost Gozanti-class Cruisers (23 points) - Hondo Ohnaka ( 2 points) - Bomber Command Center ( 8 points) = 33 total ship cost [ flagship ] Imperial I-Class Star Destroyer(110 points) - Grand Admiral Thrawn ( 32 points) - Avenger ( 5 points) - Damage Control Officer ( 5 points) - Boarding Troopers ( 3 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 165 total ship cost 3 TIE Bomber Squadrons ( 27 points) 1 Tempest Squadron ( 13 points) 1 Dengar ( 20 points) 2 TIE Defender Squadrons ( 32 points) 1 TIE Advanced Squadron ( 12 points) = 104 total squadron cost The strategy here is to stack thrawn with squadron commands and let my ships alternate with nav or cf. I usually activate thrawn turn 2 to 4 and use my bombers to soften my target before sending my gladiator and bt avenger. When it works all according to plan, it hurts bad. While I love DCO when facing a screed list, I find that most of the time it's a waste of points when the other fleet don't have special crit effect. Still I'm not sure what I would want instead. Strategic advisor could compensate for my low actication count but objectively, his effect is usefull for the engagement turn only. Pryce is interesting but it can backfire. I had a match with a friend yesterday who had an ISD with pryce and I destroyed it without him getting the chance to attack with it because he set pryce a turn too late. I am also not 100% sold on my squadrons yet. I like the damage output of the defenders but I'm worried that facing a rebel fleet with a combination of xwings, biggs and jan will screw me big time. What do you think? Thanks!
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