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Agasha Kanetake

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  1. I fully understand this rule that you have to allocate it in only one curriculum. But it doesn't explicitly mean that this allocation has to be in the same curriculum in which you get privileged access. (But I agree common sense will usually lead you to such a conclusion, without even considering anything else.) Something like what Void Crane suggested has been discussed at least once in the past. My memory might play tricks on me, but I think it was someone suggesting a Kaito could extend the window to buy invocations by allocating some of those invocation purchases to their title.
  2. I don't think that it's explicitly stated that receiving "privileged access" means you also have to learn it through that specific curiculum. Therefore, I feel that Void Crane would just say he has privileged access from the title, but would still spend XP as part of his school, which would then be "out of curriculum", hence the lost of 1 XP only. Personally, I think it makes much more sense as well that using privileged access also means you need to spend the XP in the curriculum that gives you that privileged access in the first place. I think that titles would have greatly benefited from having much more elaborate rules: variable amount of ranks that fit the lore and allow progression once you're "inside it" variable XP amount required to complete each rank with variable number of stuff each rank gives access to depending on how strict or large the training is expected (no need to have 6+ items each rank, 2 to 4 items would have been enough if said ranks take 10 to 20 XP to achieve) maybe even variable specific pre-requisites to begin each rank variable "rewards" at the end of each rank, with a sense of progression in status and responsibilities inside your title title names that match the progression (Apprentice Emerald Magistrate, EM, Senior EM, EM Sensei)* This would have allowed for much more variety in what they give access to, prevented allowing some techniques to be purchased far too soon, allowed for more granular progression. One of the great downside of titles as they are currently is the feel that they require quite large amounts of XP (30+ in some cases) to apparently "become it", without anything to progress through once "you're it". * This would also be nice to have for all schools... what do they call each other as they progress through their school? "Hello Kakita-sama! Congratulations on becoming a Rank 4 Kakita Duelist! Do you remember me? I'm Kakita-san, I was in that class in which you assisted Kakita-sensei to teach us this iaijutsu technique. I improved a lot, thanks to your help. Now I'm just about to become a Rank 2 Kakita Duelist!"
  3. Shugenja seem to have their own form of duel. The short story "Repentance Does Not Come First" describes one such event. It might be that each school (maybe even each element, in the Isawa case) has their own variation. In any case, I see those shugenja duels as a much rarer occurrence than bushi duels. For shugenja engaging in duels with non-shugenja, I feel this would not be appropriate most of the time. Just like in the case of courtiers, a champion is likely going to be used. As for challenge/clash, I think shugenja would consider issuing/accepting against a non-shugenja as below them. Most shugenja are somewhat pacifists, and they will ask the kami for help in self/allies defense, or against Shadowland/maho threats, or in the case where there is a very good sincere reason (real or imagined) as described in the fiction named above. Remember that the kami might not take well to be asked for help for the wrong reasons, and saving one's honor/glory might be a wrong reason. That said, some use of invocations by shugenja described in lore seem to defy all this, the Mantis being a good example. Stabilizing a docked ship to avoid the normal rolling motion from the waves seems frivolous. Creating storms to waylay ships and hide your own attacking ship seems quite unprovoked aggressive behavior. Maybe some shugenja would not think twice about proper duel etiquette and would just crush the challenger with a few well-placed invocations... Against a shugenja who only ever unsheathed their wakizashi for maintenance purposes, I'd say that would very much count as "challenging down".
  4. I fully agree with all you've said. To be clear, my GM still fully enforces the half XP worth for anything outside the current school rank curriculum. Let's say I'm a Shosuro Infiltrator. By RAW, I would have to pick Skulk during rank 1, or else it becomes unattainable once I get to rank 2. But my GM would allow me to still pick it up in a later rank if I want, although it would be worth half XP for progression at that point since it's not part of that school rank. This both follows your analogy of "it's not as impressive anymore" while going around the weirdness of "now or never" which could hardly be explained in a "realistic" scenario. In pure strategy games, "pick between mutually exclusive choices" can be good gameplay. In RPGs, it's better to have "prerequisites" and let players chose the order they want to acquire these upgrades. L5R's privileged access system is very nice, but my GM doesn't like that it become it's own limitation. Which is unfortunately what currently happens in RAW any time a school gives access to techniques outside the 3 technique groups available to that school.
  5. If the rules don't allow this explicitly, I could see GMs ruling that "privileged access" means you have to spend that XP in the curriculum giving you the privileged access. The logic behind would be that your Yoriki/Magistrate sensei is teaching you, and has nothing to do with your school... (or vice-versa for Kaito invocations, if you try to purchase them in a title to stall and get access to more...) That said, my GM trashed the "you lose privileged access once you moved on" rule, since he doesn't believe that sensei "disappear" or "refuse to take advanced students", and doesn't like the "forced to learn now or never" gameplay that comes with certain schools (like Kaito and ninjutsu schools). So I don't know how he would deal with this, once the title is completed. Maybe only then would we be allowed to place XP in school, to avoid getting behind the group? Or else the XP would not count towards any curriculum?
  6. The timeline of recent events (including your question about the Lion Champion) is fully covered in the official short fictions line that started about 18 months ago. You can find it in these two treads, with links and in theoretical reading order. Most of it can be found on this website in a messed-up order (see 3rd link), but even for the fictions that only came as part of the card game, everything is in these 2 fan lists, either in scans or re-written on nicer format. In fact, this is a recommended read for both players and GM. https://community.fantasyflightgames.com/topic/283778-all-fiction-in-pdf-in-chronological-reading-order/ https://community.fantasyflightgames.com/topic/258529-fiction-library/ (This one includes characters, so you can search and cherry-pick specific stories) There are also some small books being published and you can follow news on that page to know when new short fictions are published: https://www.fantasyflightgames.com/en/legend-of-the-five-rings-fiction/ Other than that, I agree with the above answers that the basic box was designed to be overcome by the watered down pre-gens, and that fully created characters will likely stomp on it. Here are a few other discussions on the subject of the basic box which might help you: https://community.fantasyflightgames.com/topic/285139-beginner-box-review-from-a-dnd-dm/ https://community.fantasyflightgames.com/topic/288629-questions-regarding-topaz-championship/
  7. While the 5e map is the same from product to product, you might find different places highlighted on the map each time you see it. The goal seems to be to pinpoint locations discussed or useful in that specific context. So it's not so much which places are important in general, as which places are important for what you're reading/playing.
  8. My alchemical invocations tend to include dramatic mixing of powders, liquids and organic substances on the fly. I particularly enjoy describing how I dirty my comrades faces, hands, clothes or equipment with the resulting mud-like mixtures as I augment them. The kami will consume most of the offering, but apparently there's always a bit left over... I feel like the original name of each invocations could often be associated with one tradition or another. Invocations that include fortune names could be fortunist, while if they include a samurai name of old, that could be ancestral, etc. For the Kuni, utilitarian names would be very simple names that simply describe what it does. Armor of Earth, Extinguish, etc. I'm not sure why no invocation seem to offer utilitarian alternatives, since a lot of the original names seem far too complicated and artistic to be "utilitarian". For Mantis, I'd say either go utilitarian like the Kuni, since no embellishment is needed for them, or elemental like the Isawa, the Asahina and the Yogo, since they concentrate on manipulating water and air, and the storm combinations. It's sad that they didn't add the usual sidebar in the Mantis supplement. Also, extra bit of info, the fiction "Beneath, Below, Beyond" describes their invocation performance as including hand waving.
  9. The way I understand it, you get at the center of a room or at the center of an area where you expect important discussion to happen over the next day, and perform the invocation to station your personal spy kami. Then, you leave and for 24 hours, you can concentrate to hear what's being said in that room, from anywhere else.
  10. The following tread, after the first few posts regarding multiple questions, turns out almost exclusively about wealth, money, economy etc. It has a lot of different ideas, approaches and discussions that you will certainly find useful, if only as inspiration for how you will chose to play it at your own table.
  11. I think the main concept here is that "family" doesn't equal "household" in this context. Each great clan family is quite extended, has multiple branches and distant relatives, and is made up of a lot of households (possibly hundreds of households, I guess) that lord over different parts of the clan territories, control different aspects of the clan's activities, as well as act as emissaries and ambassadors in other clans' lands, etc.
  12. I might be wrong, but I doubt the writers that roam this Lore sub-forum and occasionally reply have much to do with the choices of design and content that were made for the core rulebook. The lore writers have displayed Scorpion Clan bushi in multiple stories, not least of which is a certain finalist to the Emerald Champion Tournament, so it's obvious there is some way for them to learn. It has only not been showcased in the rules yet. The rules have been out 4 months so far, we can't expect every single option or bit of information to be covered yet! Just like for every other RPG, not all of the specific character concepts are covered by the rules, especially when a game is this new. But the GM and players have always been able to combine their imagination with what is known so far, to create new options for themselves. This is why people have proposed multiple viable temporary solutions above. Also, you are not alone in your feeling of neglect. This specific case his being discussed at length here:
  13. Thank you very much Maffster for the tremendous help your list has been. I especially like having all stories share the same formatting scheme. To add to Xphile's comment, there are also unnamed fictions at the beginning of the Emerald Empire book, as well as the Mantis Clan web supplement. https://images-cdn.fantasyflightgames.com/filer_public/03/0c/030cde9c-35e4-467f-9ae0-9de88051d015/mantis_clan_dlc2.pdf
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