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  1. Howdy, just reaching out to see what our contingent will be like. Who's heading to Poland?
  2. Demo is still pretty popular and he'll thank you for offering him 1st activation, in range to hit you turn 1. Raddus putting something big in your side arc is a possibility too. Similarly, a quasar which is pricing turn 1 just outside your range, will have a grand old time. The current meta has things which could really hurt the fleet and see fleet ambush as an advantage to doing so. It helps all these fleets win, and probably plenty of others too. I'd have thought that contested outpost and JJ was a great combination, as his turning ability means you can always be facing the incoming threat.
  3. I'm not sure that there's a situation where anyone should take Fleet Ambush as one of their own objectives. 😮
  4. This is how my day went. Round 1: Jamie Hewitt - Vader Cymoons (oh ffs!) Almost a mirror match. Jamie had 2 cymmons with intel, gunnery and xi7s. Vader Raider and 2 gozantis. Played his Contested Outpost (other options Corona and Most Wanted iirc). My opening shot killed one of his gozantis at long range, so he returned the favour and did the exact same to me. Managed to focus down one of his ISDs and escape front arcs, while trying to get close enough to contest the station. Missed it twice by a small amount meaning Jamie got all 6 rounds! Finished a 6-5 to me. Round 2: David Fraser - Sloane 2 ship with a twist David was running ISD2 and Vic2. Played his Superior Positions (he had Hyperspace Assault which would have been a-maa-zing!) David came out of the blocks quick, with Superior Positions meaning I couldn't control the time/place of engagement. Thought I was losing an ship as his ISD moved up and blocked me in while double arcing me. Just managed to kill it first with some really solid rolling (thanks Vader and IF!). Then managed to limp on and kill the Vic while keeping out of it's ISD-esque front arc for a 9-2. Round 3: Gareth Stoneham - Rieekan mc80H1, mc75, bombers. Defiance, ord mc75. Hera, Nym, GoldSqd, Jan and some rogues. Managed to tie up enough of his squads to take the sting out. Ganged up on the mc75, which was then Rieekaned. Lost the IF! ISD to counter fire from the zombie mc75 and Defiance. But swung round with my the Vader ISD, and got enough damage on to leave him on 1 hull. Just got the bump to finish him off. There was a chance I'd have been tabled too if Nym had hit a crit to knock out my brace and then the remaining squads rolled full damage, but apparently Nym had used up all his crits in previous games. 8-3 to me. Round 4: Andy Richardson - Sloane Phantoms. ISD2, Quasar, Goz. 6 Phantoms, jump, Mauler, 3'ceptors iirc. My Solar Corona (which we both totally forgot existed for the entire game). His ISD moved up quickly, Quasar swinging in behind it, as you'd expect. Traded fire, and my first big mistake was to flak 3 nearby squads out of my front instead of taking the long range obstructed shot at his Quasar, which would probably have set up the kill for when my Vader ISD fired. Probably didn't matter a great deal as the Vader ISD finished it off next turn, but not before I lost the IF! ISD to his ISD2. Gave it a beating in return and swung in behind it with Vader. Mistake number 2 was on turn 4. Shooting the rear of the ISD2, 5 reds, 2 came up blank (even after Vader) doing enough damage to leave it on 1 hull. I forgot I had an IF token. That would have ended it there. I tried to move up for the bump, but what seemed a sure thing on the ruler, was suddenly an inch away when I did the actual move. @Mad Cat Had a repair queued up, so managed to get enough shields up to live another turn, with me again missing what seemed a sure bump, all the while the squads nibbled away at my remaining ISD.. there was a double double, but also some blanks; that's red dice for ya. He went first on turn 6. Couldn't get enough damage on my with his ISD and in trying to get as far away from me as possible on previous turns (and avoid a rock!) he had no option but to fly the ISD off the table. I got my 2 hull Vader ISD out of range of most of his squads, but the gozanti activated 2 interceptors which could get to me. Luckily with Sloane gone, they only managed 1 damage. 8-3 to me. All good games, all good opponents. Weirdly the toughest game was the first one. Intel Officer meant Jamie's ISDs were scarier than mine, so I couldn't just face them down.. tho in retrospect I should perhaps have taken Most Wanted and trusted my ability to evade with the Vader ISD. That might have made the difference and got me that extra point to make the cut. Great day and two very worthy finalists tho!
  5. Wildly undeserved. I made so many mistakes in that game. Flaked when I could have killed the Quasar a turn earlier.. Didn't remember I had a CF token which would have given me the table on turn 4.. Bad bad bad.. but just about got there in the end.
  6. Am I right in thinking that thee and me were the only ones to get thru the 4 rounds undefeated? I'm pretty sure that means @RikkiP stole MY spot!
  7. At least you can live happy in the knowledge that you have friends. 😟 Next year I'm coming to steal the national title that matters! 🏴󠁧󠁢󠁳󠁣󠁴󠁿
  8. "the guy who stole 3rd place from me!" oh aye, THAT guy!
  9. I was counting on the grueling 5 rounds taking it's toll on the squad heavy players, sadly it was not to be. My list for 3rd: Faction: Imperial Commander: Darth Vader Assault: Most Wanted Defense: Contested Outpost Navigation: Solar Corona ISD Cymoon 1 Refit (112) • Darth Vader (36) • Hondo Ohnaka (2) • Entrapment Formation! (5) • Gunnery Team (7) • Spinal Armament (9) • XI7 Turbolasers (6) = 177 Points ISD Cymoon 1 Refit (112) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • Spinal Armament (9) • XI7 Turbolasers (6) = 144 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Squadrons: • Valen Rudor (13) • Mauler Mithel (15) = 28 Points Total Points: 399 Alistair ( @Zamalekite ) is on here, so I'm sure he'll post his in a bit.
  10. Anyone talked to their flgs and found out how they're handling the new 'open play' nights? It's sort of unclear from the article exactly what the intention is. You can turn up and play, or attend a tournament or whatever. So it seems like 'open play nights' are actually designated _nights_? It's seems like it's more a case of "play 4 games at the store any time during the month". Does that line up with anyone's conversations with their stores?
  11. Was running demo in a vader list for a while. At least every couple of games I'd roll 4 blacks from the side and get nothing. Reroll with ord and get nothing. Reroll with vader and get 1 hit. If it happened once, then fair enough, but this was a regular occurence! I no longer play the list.
  12. The Attack Frig and Victorys are the only things I don't see on the table regularly.
  13. I haven't seen any update on what this actually is. Have I missed it or have FFG just not announced anything about it yet? Would be useful to know what the actual premise of it is, especially for those of us coming from further away, making it impratical to build a fleet on the day. Adepticon site says: 03/31/19 Star Wars: Armada Team Game Day: Sunday | Start Time: 10:00 AM | End Time: 2:00 PM | Game System: Star Wars: Armada | Event Type: Tournament | Age Requirements: Mature (16+) | Experience Required: Some | Total Capacity: 40 | Remaining Capacity: 18 | Cost: 20 One 180-minute round. Team Event: This Team Event requires two players to form a single team. Only the Team Captain is required to purchase this event ticket. The team registration fee covers all players on a team. All team members are required to purchase an AdeptiCon Badge.
  14. Cool cool. Guess it's just a cut and paste error as suggested then. They're certainly doing destiny too, so.. The store haven't replied, so we will probably find out for sure at the end of the event.
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