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PillarNexus

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About PillarNexus

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  1. PillarNexus

    Armour Seems OP.

    While useful for surviving battles, it's only good for that; winning requires getting the SPECIAL tokens that will help with the quests, gathering the agendas to help build influence, and making the most of perks, gear and companions to get through the game. Also, no amount of armor will deal with Rads.
  2. I keep thinking about how to do it, change the way the game ends, and I've got one idea: as soon as one faction hits the bottom, using excess moves to push back the other faction, the game can keep going; running out the agenda deck won't move the factions and no story card can move them. Once the faction struggle ends, anyone can declare victory when they've got the points for it. Alternatively, for extending the game: whenever a staged card that progresses the faction markers would be trashed, it's set next to the agenda deck; when that deck runs out, if there are any cards next to it, then those cards are removed but the faction markers are not moved. Since I haven't heard anything for some kind of organized play for the game, I think every player group will make some kind of solution that fits their interest with it and that'll be fine.
  3. With only 3 decks, I got two of the same house combination myself (even in the same order: Dis, Logos, Brobnar), yet they both play very differently. Part of the metagame is that "what if" of getting houses you've got before: keep, trade, sell? I embrace that and intend to keep both decks.
  4. PillarNexus

    25th DOOM anniversary

    I figure once DOOM Eternal is out, they'll have an expansion in the works soon after. Hopefully.
  5. PillarNexus

    Managing the library

    My solution was to make a box from card-stock and tape to hold the cards upright while keeping all but the top-most info (number and name) hidden. With that, I added cards to stand taller than the regular cards and have the number range of the cards behind it written on them for finding them easier.
  6. PillarNexus

    Is keyforge going to eat Magic alive.?

    Someone walking away from Magic may not necessarily get into KeyForge; if Magic falls, it will be from player apathy more than competition. That's still an 'if' though, as my local game store still has a player base for it. There's also players of multiple card games, so people playing both could happen. The main focus should be on making this game and its player community grow.
  7. PillarNexus

    New expansion?

    I hope so. I'd like more map tiles to work with, official Deathmatch rules, and more scenarios.
  8. PillarNexus

    Dice limitation

    As a matter of personal preference, I've always considered the dice to be limited to what's available. It may affect the challenge either way, but that's fine with me.
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