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AbsatSolo

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  1. Things are not looking good for poor man Palpatine, really. No emergency powers, no possibility to give ordre 66, he is not on charge of the war effort, so no propaganda telling everyone how he is saving the republic everyday... I wonder how he will manage that. Your setting sounds cool, tough, I'd really like to play with that Can I be put on a waiting liste, just in case there's some room for me ?
  2. Sorry if it has been asked before, but do you think one could create a sensory effect such as a sound, a smell, or even a taste, by using the Misdirect power ? Would you allow it at your table ? RAW, it doesn't seem to be explicitely forbidden, but only visual effects are mentionned
  3. More like : Despite m'y n'est efforts to write un correct english, this stupide machine jeeps remplacing thé words I type n'y thé closest french match, making m'y already confused texte a physical pain to read (Oh it knows the word "pain"... I wonder why)
  4. How important do you want the boon and the bane to be ? For a character asking for a deeper comprehension of the Force, I would say he gains a better vision of how the Force flows around and through everything, and a better ability to understand how to use it in new ways Mechanically speaking, he gains a 5xp discount on the Control upgrades of the force powers, as they are the ones that give new aspects to them. On the other hand, the sheer amount of information he gets can "overload" his mind, making him more vulnerable to ennemy Force power (let's say 2 black dices (1 ?) in opposed Discipline checks... and keep it a surprise, that can make a good scene to RP)
  5. So it would be the Force offering its help to the character with some "light side energy", rather than him using it ? Is that what you meant ?
  6. So, I'd like do discuss what happens when a force wielder uses the opposite side of the force ( ie flips a DP to convert black pips, or white if you are a darksider). What are the causes and consequences in terms of character emotions, or reactions ? For a light side force user, it is quite easy to imagine how despair, anger or hate can make a character tap into his emotions to gain more power. But what happens narratively when a darksider does the opposite ? What pushes him to do so, how does he feels while doing so ? How would you as a GM (or a player !) describe this ? TL;DR : how to RP a darksider using white pips ?
  7. What exactly make you confused ? Is that the fact that the control upgrade to modify your attack dice is unlocked after ? Because that has no importance on how the skills interact, only the wording is to be taken in account, and it is pretty clear here
  8. It applies for all ongoing effects, so yes, it does apply to your attacks And should you attack twice, for whatever reason, it would apply tout both of your attacks, thanks to the duration upgrade
  9. I think it really depends what kind of slaves you are talking about Are they war prisonniers, or victims of a raid, meant to serve as an expendable workforce ? They are problably not worth a lot, around 3000-4000 Do they have a specific skill set, are they from a rare/robust species (such as wookiees) ? Then they would cost between 8000-10000 (same level as a droid, or a little higher) Are they "special" or "luxury" slaves ? (beautiful males or females for some kind of harem, or people who used to have a high rank in a primitive society and therefore bring prestige to their owner) Then they are worth a LOT, between 15000 and 20000, I'd say
  10. I would say Seeker-Pathfinder, as Survival, Medicine, and Xenology are all career skills Or hermit, perhaps Alchemist sounds good too, but I would keep it as a second spec (rp-wise), as the character is growing in power, and learns to manipulate nature, and not just use it It depends of your background, really
  11. I don't follow any written rules when awarding xp, and I don't justify the amount given. I usually give 15-20 per session, a bit more if they have done a lot of things, or if I want them to be ready for what comes next.
  12. I did. And Leia does makes snarky comments about how incompetent the "rescue crew" is, she does take Luke's guns from his hands, and she does open the exit. And Chew gets kicked (by Han, tough). ****, the princess keeps insulting everyone during the whole escape, to the point Han says he'll either kill or marry her. And that is the purpose of the comic here. Since the character are mute and you can't hear Leia describing how stupid Han, Luke, and Chewie are, the anime just SHOW it. It is not only here to make children laugh, it reflects the main character's perception of the situation, wich is : ****, these guys are d*mb as bricks. And that is why it's good, and well done. Also, just saying, of course anime does not means silly moment, I've seen enough to know that. But most of them visually exaggerate the emotions of the character,with gestures or facial expressions. That is what I meant in my previous post. And finally... SJW, for real ? Leia looks like an hysteric witch, not really glorifying IMO...
  13. ... You're joking, right ? If FFG were to offer new options for each time the protagonists steal a ship, the imperials/FO would quickly have nothing special left to play with... And now the idea of a rebel TIE Defender is haunting me... that would be insane, but it would break my heart T-T
  14. Leia is not exactly an NPC, you know... Also what is shown here is not that different from what actually happens in the films 😋 (just rewatch that prison escape, you'll see). You seem to miss the point that it is the anime version of the scene, so of course they exaggerated it, to make it funny. We should be glad they didn't just re-made the scene, and actually tried to do something new. Edit : also Han, Luke, and Chewie had their own episodes where they could shine as well
  15. For me, I am a smuggler to the core, and Gambler would be my favorite tree of all. It may seem like it's all about game mechanics (re-rolling dice, flipping destiny points), but I absolutely love the "All or Nothing" talent and the feeling of High risk for high reward it provides. This tree encourages you to play bold, especially when you also have the Charmer tree as well.
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