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Whiz Canmaj

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  1. If we went by what was strictly the best-selling on-going comic book titles of June, the Core Heroes would be Black Cat, Silver Surfer, Spider-Man, Hulk, and Venom. https://www.comichron.com/monthlycomicssales/2019/2019-06.html
  2. Honestly, I don't even like Ms. Marvel that much, but that dislike doesn't compel me to create a conspiracy board where new Marvel characters are connected to Advertisement for Male Razors, the design choices for board games, and the Reverse Vampires.
  3. Would you say that you had a lot of options during play, or were there clearly better options?
  4. My two favourite Houses 😭 This is interesting. I was expecting Keyforge would develop like how M:TG did, where each set had a new mechanical theme to it (Artifact set, Tribal Set, Graveyard set) with a visual theme to support it. Now it looks like the big innovations will be switching in and out Houses, with small smatterings of 'artifact matters' and 'Tribal boosts'.
  5. I said in my post that playing Imperials wasn't my issue; it was wanting to play them as morally equivalent to the Rebels because you (the player, not the character) believe that they weren't that bad. They can do whatever they want in their games, but they should know that intentionally playing as Nazis and trying (emphasize on *try*) to portray them in a favourable manner doesn't come across well for them. Moreover, anyone trying to present this as a valid argument either doesn't understand the history of Nazis and their post-war whitewashing by certain groups, or know exactly what they're doing.
  6. Because it's a superhero game based on the interactions between civilian identity and superhero identity. Black Panther is the ruler of a nation. Iron Man is a CEO. She-Hulk is a lawyer. Spider-Man is Marvel's everyman. They present interesting fodder to build alter-ego cards around. Perpetual loners and wanderers like the Hulk, Wolverine, and the Punisher are going to have shallower alter-ego options for them. I do have to agree with you on Captain Marvel, though. Would have loved to have Invisible Woman instead.
  7. I like how the game emphasizes the character behind the mask, and injects into the game the comicbook trope of a hero getting beaten, have a few scenes in the regular life, and get suited up again. I'm not entirely sure if I'll enjoy the gameplay. I can see I'll be doing stuff, but will that stuff be challenging or enjoyable? Not sure yet. Personally, I like Legendary and dislike Sentinels, and this feels closer to Sentinels.
  8. Sweet mercy. I don't mind the idea of an Imperial players' handbook, but the amount of equivocation in this thread is mindboggling. The Empire is evil and the Rebel Alliance is good. Pointing out how the space trains run on time doesn't negate slavery, dictatorship and planetary genocide. The moral failings of the Rebel Alliance are based on the desperation of its members to do good against such an immoral military power. I guarantee you that no-one who returns home to find their Uncle Owen and Aunt Beru killed by fascists would go "Yeah, but the other side is bad too". Roleplaying as a Space Nazi is a far different thing than pushing around a miniature of one. That's why there are hundreds of tabletop wargames about WWII, and only a few RPGs about it. The amount of identification with the Empire and its goals is very high when you are roleplaying the character of a Stormtrooper: you follow orders, you believe you are not wrong, and want your society to continue on. The amount of cognitive disassociation a player would have to go through to ignore what the Empire is about, and the obfuscation that the GM would have to do to give the stormtrooper PCs only morally-unambiguous jobs, would be even worse than playing it straight: you would know that you're playing bad people OOC, but the IC masquerade is a deliberate attempt to ignore something you KNOW is wrong. And God help you if you don't think being an Imperial is wrong.
  9. I'm running "Dead in the Water" (The adventure that came with the AoR screen), and I think it's one of the best adventure modules I've seen in any system. Definitely not a railroad. Lots of options and avenues for the party to engage with, with a meaningful countdown that pushes them towards doing something. The adventure writer really took into account for a lot of outside-the-box solutions.
  10. Keyforge beat out M:TG, Yu-Gi-Oh!, Pokémon, Heroclix, and Star Wars Destiny to be the Best Collectible Card Game of the year, both for judge voting and for fan favourite! Congratulations to everyone involved in making the game, and for everyone who has been supporting the game. https://icv2.com/articles/news/view/43425/origins-awards-2019-winners Edit: Removed 'card' from title, since some of the games don't use cards.
  11. I don't know if it needs errata, but it's sure confusing.
  12. A company named Gamegenic is apparently making Keyforge material, including card sleeves! 😁 https://icv2.com/articles/news/view/43337/gamegenic-announces-keyforge-accessories
  13. I like the idea of 'Rule of 6' applying to cards played on a turn.
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