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T_Kageyasu

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  1. Thanks
    T_Kageyasu reacted to Avatar111 in System inconsistency and how to combat it?   
    You can still do Resist checks when incapacitated. You just cannot perform Actions that require a check.
    Resist checks are not actions.
  2. Thanks
    T_Kageyasu reacted to tamdrik in Silence the Kami / Dispel Magic   
    Extinguish works against persistent Fire effects, but I don't know of a generic/general-purpose "dispel".
  3. Thanks
    T_Kageyasu reacted to UnitOmega in Silence the Kami / Dispel Magic   
    There are a couple techniques which can apply the Silenced condition (which makes maho and invocations much harder), but I can't recall anything which specifically works as a kind of counterspell or to remove an ongoing magic effect. 
    EDIT: did a quick ctrl+f and dispel is not used as a keyword for anything. Maybe saving that for future stuff, like a shugenja only ritual or something. One of the maho techniques in Shadowlands allows for an out-of-turn incidental so there are interesting mechanisms which could crop up. 
  4. Like
    T_Kageyasu reacted to UnitOmega in Courts of Stone, a new sourcebook   
    Been thinking about this with the shinobi tag - 
    Infiltrator is [Shinobi, Courtier]. Your primary job is ninja assassin, and let it never be said you can't kill lots of dudes, but you tend to do so as part of covert ops, along with other stuff. When not actually out ninja-ing around, you're a social character - you're pretending to be a normal actor or courtier, or are even deep cover as somebody else entirely (though since False Identity is a thing I don't assume a character is deep cover automatically). You can pretend to be a bushi, but anybody giving you jobs knows that's not technically your training. 
    Deathdealers will probably be [Bushi, Shinobi] - when you run into one out in his daily life, or look at the clan records, they are noted as bushi. They stand guard, they command troops, they are yojimbo. Just as is typical for the Scorpion they know a few dirty tricks and occasionally they might be asked to go from fighting guys in the open to jumping a guy in a back alley - for the good of Rokugan surely. You can do sneakypants stuff, but your superiors know you have the training to go duel or catch criminals or do a watch shift. Your life is not necessarily consumed by black ops, just you totally can be sent on such a mission.
  5. Like
    T_Kageyasu reacted to wastevens in Thousand Mazy Paths - A quick walk through lifepath character creation   
    I got a bit bored, and decided to put together a toy for randomly walking through the Twenty Questions and seeing what kind of characters come out the other side
     
    https://thousandmazypaths.neocities.org/

    Do note, this is not a character repository or anything; each time you refresh, you'll get someone new.
  6. Like
    T_Kageyasu reacted to EternalKeeper in Dueling Question?   
    Maybe a bit Maho
     
    But my personal house rule is that during Iaijutsu duels you only get 1 Attack Action, after which the score its tallied up and whoever has the highest score wins. So the Iaijutsu techniques have a bunch of bonuses behind them, as they make it easier to hit first, which is worth a bunch of points, as well as inflicting a bunch of extra fatigue.
     
    An alternative house rule I have is that any excess damage above an individuals Endurance counts as a Critical hit, with a severity of the excess. I have found that this works quite well
  7. Thanks
    T_Kageyasu reacted to AltitudeMatters in Now Available: Paper Blossoms, a Character Generator   
    Thanks @T_Kageyasu. Glad you're enjoying!
    That's interesting -- on my build here (1.1.0 beta,  Compiled May 23), it seems to be calculating right: when I buy a ring (for example), it lists the full value under "Total Spent" in the upper right, but only shows half that value under "XP in Rank" under Curriculum.  So if I'm leveling the ring to 2, it lists 6 in Total Spent, and 3 under Curriculum.
    A few questions:
    1) Are you using the English locale (en) or another?
    2) What release are you using? (You can see the compiled date under 'About Paper Blossoms if you don't remember which release you downloaded).
    3) Can you send replication steps and/or an example .pbc file where this happens?
    If we can get this replicated, I'll be happy to chase it down and fix it! 😄
     
  8. Like
    T_Kageyasu got a reaction from Victarion13 in Courts of Stone, a new sourcebook   
    I'm optimistic that this school will scratch that itch many have had since day one. Maybe I'm overly pessimistic that broad utility will make it harder for them to stand out against more specialized schools. There is something to be said about unpredictability I guess, as long as multiple paths exist to help make them effective, rather than general purpose shock troops.
  9. Like
    T_Kageyasu got a reaction from Hida Jitenno in Some of the Clan rings seem weird   
    For the Lion water seems to represent leadership/charisma whereas fire for the Dragon represents creativity and innovation. I haven't seen a build that really bothers me. The odd NPC without a 3 ring during the Topaz Championship biased things a little.
  10. Like
    T_Kageyasu got a reaction from Franwax in Some of the Clan rings seem weird   
    For the Lion water seems to represent leadership/charisma whereas fire for the Dragon represents creativity and innovation. I haven't seen a build that really bothers me. The odd NPC without a 3 ring during the Topaz Championship biased things a little.
  11. Like
    T_Kageyasu reacted to Kaiju in Roleplaying vs. Roll Playing   
    If I was a bushi and my GM is throwing a big earth ring, yoroi armor, tetsubo wielding earth kata using opponent at me, I would either use my own, hopefully even bigger Hida buddy, or I would look for supernatural damage (maybe I have a monk friend, or a shugenja, or even some maho). If I am the GM and my player is a decked-out Hida camping in earth stance etc., I ll certainly go with a shugenja of some sort ,or a monster with the ability to destroy armor. In general, destroying armor is achievable if you know whats coming.
    In either case, the player should consider whether combat is really the avenue to solve this.
    Now, I know what you REALLY wanted to ask me is how to beat the maxed out bushi in a PvP situation (that never occurs) with no GM around and just a maxed out Hida sitting there. While it ll never come up in a normal group (i ve had these questions asked for various maxed-out jedi/marauder variants in SWRPG), if we get cheesy, I would go for the following:
    Moto in air stance with decent air, the shield/shortspear combo from the Mantis book and firebiter poison for when he finally tires of never hitting me and me just moving around doing whatever I came here to do. I can target whatever I need to out of range and thus apply my school technique to him. Alternatively, I just get a friendly shugenja (or some oil + fire) to apply the burning condition. Or I take a high water char with, say, a bow and arrows and just kite him endlessly. Also works with high water, range 2 weapon and the water kata that allows me to add water ring to the damage, which is more than his armor can absorb. Then use extra move + opportunity move + free step as needed to stay out of range. Or if we want to continue the cheese, I can cast maho. All of this isnt even figuring in the possibility of racking up his Strife till he unmasks and retreats. 
    The thing is, you are looking at a situation that only happens if both GM and players force it to happen. You played the SW RPG, right? Characters in that game cannot reasonably fight each other, because whoever goes first just oneshots their opponent most of the time. The same goes for many other games, not the least of them DnD 4th. PCs are made with rules that arent intended to fight against each other.
    I have honestly not had a situation where any player (or me as a player) had no recourse but fight a maxed out tank NPC made by applying player rules, having the best gear, and there not being any alternative to this course of action. 
    L5R is, at least in my groups interpretation of the setting, much more about avoiding combat, or manipulating the circumstances of the combat encounter, than it is about grid-based tactical fighting. I just like the fact that if it comes to combat, its not just a series of rolls.
    EDIT: What I mean when I say I love the tactical nature is that once I understood the system, I can create encounters, fights, opponents or situations which reward clever tactics, confront players with new circumstances and problems, and I can intentionally play smarter or less smart for atmosphere, balance or just fun purposes. And all that without needing to even get into monsters, supernatural beings or outright NPC-only mechanics. Players can feel they outsmarted, outfought and outthought their opponents, and didnt just throw their DPS build against the stat-block of the monster and it turned out to be enough.
  12. Like
    T_Kageyasu reacted to Worloch in Shugenja Emerald Magistrate and Game Balance   
    It is powerful, but does have some limiting factors that help it from being too much, in my opinion:
    1) The Techniques that are available still cost XP to obtain.  Having access to Kata does provide options but those options do require opportunity cost; IE - you have 3xp to spend.  Do you want a Rank 1 or 2 Kata, or do you want a Rank 3 Invocation or perhaps a Shuji/Ritual?  You have to choose.
    2) It is limited (iirc, afb) to Rank 1 and 2 Kata, which aren't the most powerful Kata
    3) XP spent on Title curriculum don't count for School curriculum advancement, so it will slow down down school rank, which has impact to most (all?) school abilities
    4) Kata generally require investment in Martial skills to be effective, again requiring XP to be dedicated, and in a direction that a Shugenja would most likely not be focused
     
    Sure, combining something like Striking as Earth with Fire Katana (don't recall the official invocation name) is cool, but requires the Shugenja invests in the Kata, and invests Martial Melee, as well as the Invocation and Theology.
  13. Haha
    T_Kageyasu got a reaction from P'an Ku in The Value of Composure   
    And only an issue when you have a GM that doesn't challenge PCs in creative and compelling ways. Yes, there are many ways to reduce Strife, but it should be a tug-of-war, mind games and all.
  14. Like
    T_Kageyasu got a reaction from Avatar111 in The Value of Composure   
    It's ironic because imho I see these moments as characters standing out and excelling. They should be the best at what they were trained to do center stage. I agree that it shouldn't mean the other characters are humiliated, but said courtier shouldn't be standing toe to toe against the Maw. Conversely, it's imperative for the GM to create scenes for the diplomat and duelist to have their own moments to shine. This being said, I appreciate that Hidas make great duelists too. This isn't combat simulator (D&D) so it's not expected to be balanced for every scene and every challenge, that's why I think the designers made their ninjo / giri wheel.
     
  15. Thanks
    T_Kageyasu reacted to Avatar111 in The Value of Composure   
    This is an interesting side of the system, the way that a lot of thing is very binary.
    It does create a bit of issues to have characters that are on different ends of the spectrum as extremes are quite extreme in this game. Your big crab can probably handle 5 times as many "mobs" striking at him than your courtier who would struggle against one.
    It is challenging for the GM, and not the ideal design, but I am sure you can find ways to challenge each players on their weaknesses. Its just that some things will be sometimes trivial for one of you player and absurdly difficult for another. Try to make it so that every player gets their "turn" at being the weak one in a scene.
  16. Like
    T_Kageyasu got a reaction from Hida Jitenno in The Value of Composure   
    And only an issue when you have a GM that doesn't challenge PCs in creative and compelling ways. Yes, there are many ways to reduce Strife, but it should be a tug-of-war, mind games and all.
  17. Haha
    T_Kageyasu reacted to Magnus Grendel in The Value of Composure   
    Especially since it's also the ring driving "awareness" checks in narrative scenes. I find there are few things which terrify a player more than saying "you see....." [rolls] "....nothing out of the ordinary."
     
  18. Like
    T_Kageyasu got a reaction from UnitOmega in The Value of Composure   
    And only an issue when you have a GM that doesn't challenge PCs in creative and compelling ways. Yes, there are many ways to reduce Strife, but it should be a tug-of-war, mind games and all.
  19. Haha
    T_Kageyasu got a reaction from Avatar111 in The Value of Composure   
    And only an issue when you have a GM that doesn't challenge PCs in creative and compelling ways. Yes, there are many ways to reduce Strife, but it should be a tug-of-war, mind games and all.
  20. Like
    T_Kageyasu reacted to Magnus Grendel in Example Combat?   
    No.
    No
    Yes
    Broadly speaking, yes. Since you can't take the same action type (so no strike/strike or strike/assist), or one which requires a check, assuming you're trying to stab someone with your main action, the other one generally boils down to calming breath to recover fatigue or strife, or maneuver to..well....outmaneuver someone.
    Very much depends who and what you're fighting. Since minions don't spend  on anything other than their own 'profile' abilities, being in earth stance against a squad of goblins doesn't really help you; they need to chop through your endurance (and resistance) to incapacitate you before you take criticals anyway, so unless you have a specific technique like striking-as-earth, or a significantly higher earth ring, you'r getting no benefit compared to air stance (harder to hit you), water stance (recovering 1 fatigue per turn) or fire stance (more likely to put a minion down with each swing, reducing the number of dice behind each incoming strike).
    Equally, a 'stray critical' isn't always that bad. Assuming it's a relatively low deadliness attack, a character with a decent fitness can mitigate it down to 'armour damaged' without too much trouble. If the alternative is being incapacitated in the middle of a skirmish by a dozen fatigue in one hit from a fire-stance blow from an otsuchi, it's frankly getting away almost scot-free. There's a reason the option to not defend against attacks exists. 
    Equally equally, earth stance doesn't stop criticals. It stops criticals, conditions, etc being inflicted by your opponent spending . If, instead, they're performing an action whose 'success effect' drops the condition on you (like Flowing Water Strike or Heartpiercing Strike) you'd have been better off in Air stance to avoid being hit in the first place.
    Honestly, that's quite a nice idea. I don't mind the intent of earth stance, but making it harder to inflict an effect rather than making you immune seems more sensible. Taking it to logical extremes; if Ashigaru Jim-Bob the Smelly is being attacked with a strike action by Seppun Ishikawa, captain of the Imperial Seppun Honour Guard, the idea (narratively) that he couldn't land something you would consider a critical strike with his first blow, no matter what he does is ridiculous.
    Make it as hard as you like, provided the possibility is there (an NPC like that will have enough dice to throw at it).
     
     
     
     
  21. Like
    T_Kageyasu got a reaction from Avatar111 in Example Combat?   
    I don't disagree with you on earth stance, as the earlier editions equivalent of increasing TN to reduce damage was more balanced with the other stances you could take. The new system is firmly bound to the strife and fatigue gauges. I think increasing the fitness check to reduce criticals might have been a better mechanic rather than mimicking air. For example, multiply success results to reduce a critical threat by x2 rather than outright preventing opponents from spending Opps to threaten a crit. But this response isn't in "houserules" so I'll curtail the target conversation here.
  22. Like
    T_Kageyasu got a reaction from Victarion13 in The most Korean place in Rokugan   
    The Yasuki and Mantis lands remind me of Vietnam, Cambodia, and Indonesia but I'm strictly talking more tropical and jungle like terrain. The mystical lands of the Kitsune and Naga I envision more like having a Thai aesthetic. I try to focus more on vegetation and geographic similarities rather than rw societal or cultural similarities... as alluded in previous comments, we're talking about a fantasy setting inspired by many cultures (predominantly Japanese) that at the same time isn't any of them. Looking for where Rokugan was inspired from in rl can be useful, but I'm leary of painting broad strokes when it comes to any ethnic similarities.
  23. Haha
    T_Kageyasu got a reaction from Avatar111 in Moving before Clashes   
    Maybe the range 5 is for challenges across the battlefield using tessen or war flags, etc. I don't see why "teleporting" keeps coming up.. a challenge is called, answered, and actions take place at the appropriate range. Do we really need an ESPN play by play leading up to combat actions? If anyone is doing anything other than getting into position, there's probably an honor loss or forfeiture on deck.
  24. Like
    T_Kageyasu got a reaction from Avatar111 in Does Afflicted stack? How does a Hida EVER get tainted?   
    Just playing Fu Leng's advocate here, but if one approach doesn't succeed why shouldn't a PC be allowed to learn from their failure and attempt the same skill with a different approach?  It all depends on the circumstances and consequences of that failure. If the GM doesn't escalate the difficulty (wounds festering making TN more difficult, maybe the suspicious tower guard calling backup, or running out the clock), the PCs should have leeway. Personally, I agree with avatar that it's up to the GM to set the conditions for the skill roll (ratchet up the tension and economy), else why bother with a roll if failure or success is trivial? This game forces us to think about what makes for a decent challenge.. being exposed to the taint after a casual encounter with hordes of undead at the wall, or being lost and delirious in the Shadowlands without the luxury of a restful downtime scene? There needs to be a more guidance for setting up the appropriate challenges at all ranks of play, but this is a good start.
  25. Like
    T_Kageyasu reacted to NFK in Does Afflicted stack? How does a Hida EVER get tainted?   
    How do you "spam" this during narrative scenes? Downtime scenes are already a defined concept, with some strict boundaries and some loose ones, but if nothing else they're distinct from the freeform intent of narrative scenes. And the game offers guidance on how to work these in various ways (page 248), like limiting what someone can do ("What Can Be Accomplished in a Downtime Scene?") to adjudicating how much free time PCs might actually have or not have ("Long Downtime Scenes") to discussing how to deal with lengthy timeskips ("Extremely Long Narrative Gaps"). There's also a sidebar (page 247) on how to pace scenes so the narrative structure doesn't get disjointed, but regardless there's enough in the text to keep things from getting out of hand. And like I said before, if someone is performing the Cleansing Rite then they aren't doing a different downtime action.
    Or on the other hand, if you're in a narrative scene then you shouldn't be doing a series of rolls in the first place. If you're making a bunch of rolls then you can move it to a conflict scene (page 247). If the action only merits one roll, if any, then you can instead move it to a narrative scene (page 249). The whole point of this business is that you should escalate or deescalate the complexity of play as the situation demands. If the PCs are in a position to "spam" whatever then the group doesn't need to deal with a lot of structure by making a lot of rolls. Maybe they need one roll. Or maybe they don't need any, instead getting a result based on their known abilities and group consensus. (Eg, "you can clearly talk circles around the local magistrates and get them to agree to a tax exemption".)
    All that said, going back to the original quandary of "why don't all the Hida have this" the real answer is that you needn't treat the rules as the "physics" of the game world. ("Rules-as-physics" for short.) Instead the rules are around as a lens for interacting with the game world. Sure, maybe a lot of the Hida do have this ritual and thus feel like they can risk further exploration into the Shadowlands. Or maybe another group doesn't and consequently they don't pass more than a hundred feet into such blighted territory. Either way, if they're NPCs they don't need any kind of stats if they're not doing things onscreen.
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