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Coalbeach

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  1. Hi, one of my PC's is a hunter, and he hunts big game and also wrangles animals in the hopes to tame them/ ride them. I really want the hunting experience for him to be good, so does anyone have any suggestions on how i might run a hunt, that would be exciting, realistic and challenging. Ive looked through the rules and seen creatures in the rules but nothing on how to run a good hunt. maybe i'm overlooking something. We tried a little test run but I don't think it was very fun/ interesting. all comments appreciated.
  2. Does anyone know how to show that a vehicles inside another vehicles hanger?
  3. Thats a great idea! So if they don't follow the main story then then the story changes! i like it. thank you for the advice.
  4. And I already have 5 different planned routes that I can loosely follow and implement into most planets that my Pc's will want to go to.
  5. When something unexpexcted happens, i have planned events that I can choose to happen that will give me time to get myself back on track. The whole reason I wanted different adversaries was to gives my Pc's more freedom in the types of enemies they fought. This way I can actually tell my story and have the Pc's feel like they have a lot of choice.
  6. Ok i understand, thank you for the advice. once i get more accompanied to Gm'ing this game I will try to start using these tools. its just at the moment its easier for me to take that traditional pursuit. again thank you for the advice!
  7. Im ok with doing a little extra work so that my PC's can enjoy diversity.
  8. Yes, but for the wrangler i don't know of anything to put, and i feel like by doing that you lose a sense of difference. especially because in my campaign they will be coexisting.
  9. Hey, i'm fairly new to star wars RPG and don't really know if this is the right forum. Im am going to do a campaign with my friends placed in the empire rebellion time, but as a twist im going to have the ancient Sith be a living thing that went into hiding and will come out of hiding during the campaign. Its very fandom and im not looking to be correct according to cannon, the only issue is I do not have any Sith trooper adversary cards or skills nor do i think any officially exist. I know many Gm's have made there own adversaries to use in there campaign and was wondering if anyone has ran a KoToR campaign or something of that sort were they would have needed sith soldiers and stuff like that. I did find one thread from a year ago or so, that someone had created the base sith trooper, the sith grenadier and the sith commando. On the wookieepedia page though, it talks about, sith Elite gunners, sith heavy troopers, sith wranglers, sith advanced troopers, and sith guardsmen. all of which i would love to use in my campaign, especially the wrangler, because one of my PC's is being a beast tamer. So if anyone has any made up adversary stats or any recommendations on how i could change the following ones i have so far, please post below. all advise welcome! here is what i got so far from the inactive forum. Made by Kylor238. Sith Trooper (Minion – Human) Brawn Agility Intellect Cunning Willpower Presence 3 3 2 2 3 2 Soak Wound Threshold Defense 5 5 1 Skills (Group Only): Discipline, Melee, Perception, Ranged (Heavy), Equipment: Sith Assault Carbine (Ranged [Heavy], Damage 9, Critical 3, Range [Medium], Stun Setting), Sith Laminate Armor (+2 soak, +1 defense), Sith Energy Shield (+1 defense vs energy weapons and sonic weapons [stacks]), Vibrosword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Z2 Stun Baton (Melee, Damage +2, Critical 6, Range [Engaged], Disorient 2, Stun Damage) Sith Commando (Rival – Human) Brawn Agility Intellect Cunning Willpower Presence 4 3 2 3 3 2 Soak Wound Threshold Defense 6 16 2 Skills: Discipline 1, Melee 2, Perception 1, Ranged (Heavy) 2 Talents: Barrage, Spare Clip, Toughened, Abilities: Tactical Direction (spend maneuver to direct one Sith Trooper minion group within medium range. The group may perform an immediate free maneuver or add +1 Boost die to their next check) Equipment: Sith Light Repeating Blaster (Ranged [Heavy], Damage 11, Critical 3, Range [Long], Auto-fire, Cumbersome 4, Pierce 1), Vibrosword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1),Sith Heavy Armor (+2 soak, +2 defense, +1 lightsaber soak and defense), Sith Energy Shield (+1 defense vs energy and sonic weapons) Sith Grenadiers (Minion – Human) Brawn Agility Intellect Cunning Willpower Presence 3 3 2 2 3 2 Soak Wound Threshold Defense 5 5 1 Skills (Group Only): Athletics, Discipline, Ranged (Light), Resilience, Equipment: Sith Blaster Pistol (Ranged [Light], Damage 6, Critical 3, Range [Medium], Stun Setting), 2 Frag Grenades (Ranged [Light], Damage 8, Critical 4, Range [Short], Blast 6, Limited Ammo 1), 2 Concussive Granades (Ranged [Light], Damage 10, Critical 5, Range [Short], Blast 8, Concussive 2, Disorient 5, Limited Ammo), 1 Thermal Detonator (Ranged [Light], Damage 20, Critical 2, Range [Short], Blast 15, Breach 1, Vicious 4, Limited Ammo 1), Sith Laminate Armor (+2 soak, +1 defense), Sith Energy Shield (+1 defense vs energy and sonic weapons)
  10. Hey, i'm a new GM and i'm planning on using the Sith in my first campaign, I love the three that you have here so far, but i was wondering if you had any different Sith troopers stats made up (for Ex. Sith Elite Gunners, Sith wranglers, Sith advanced Trooper, and Sith guardsmen). I would love to have more of a variety to use in my campaign, especially the wrangler because one of my PC's is a Wrangler for his character. I know its been a while since this page has been updated, that is why I ask. Thanks!
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