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Everything posted by Revert

  1. My personal ruling is yes. If the answer was no, then Livia would have almost no good targets. I don't think the rulebook is clear enough to make a definitive ruling
  2. I would suggest contacting keyforge by email. They rarely post on this forum, and confirming the validity of a tournament is not something a random user can do. They are expecting a certain number of prime championships to take place, so if one is missing, then they will most likely want it to be fixed.
  3. If you want counters, get the worlds collide starter or deluxe starter. If you don't, then just buy decks from any set. These would be the 2 most fun options in my friend group. I specify the worlds collide starter because they used user feedback to make it better than the call of the archons starter. Its not a huge difference, but why not get the slightly better option.
  4. I would like it if the FAQ for Neutron Shark on page 29 of the rulebook was updated to specifically specify whether the top card of the deck still gets discarded or not. The way that it is worded I believe the answer is yes, but being absolutely certain would make me feel better. This ruling would help me understand if a destroyed card's ability ends immediately, or if it ends after it finishes resolving (and it just can't be repeated if it is destroyed). This FAQ is the only section of the rulebook I can find that touches on the idea that an ability would end if the card is destroyed. Every other section dealing with destruction and abilities is about how destruction prevents the ability from triggering in the first place.
  5. Simplegarak, I know Target had its big fiasco, but the set isn't actually out yet, so any terms used for the first time in Worlds Collide wouldn't have been defined yet in the rulebook.
  6. All rulings at tournaments have been made based off of the rules as written, and not the rules as intended, so ... yes, I am going to care about the rules I am forced to play by. Whenever I play this card, I will graft an action even if it is bad. Now if I am playing game, and my opponent chooses to not graft anything, I am not going to call him out on it, because I care more about the fact that I am not cheating than I am not being cheated. Like I said in the opening, I am perfectly happy playing games where you have to trust your opponent. I am just calling this card out because I don't want keyforge to make the same mistake in the future. The Anomalies are from the future, so they might be play testing set 4 cards with this effect right now.
  7. Examples include: Board wipes Cards that give you chains Cards whose effects are dependent on having no creatures in play. Key Charge when you're not close to forging As a side note Alpha & Omega cards will be amazing to graft.
  8. Because they may have an action in their hand that is bad to graft. Either because of the risk of it being destroyed before they can trigger it, or because its effect doesn't work well on turns where the active house is the Infomancer's house.
  9. Infomancer requires you to trust you opponent if they play the card without grafting an action onto it. Something that you can only do if you have no actions in your hand. You could claim that you have no actions, and there is no good way to prove you wrong. I don't mind games where you trust your opponent, but this game seems to have been avoiding effects that cause you to do this, so I felt I should call it out. Infomancer - Creature - Elusive. Play: Graft an action card from your hand onto Infomancer. (Place it faceup under the card.) Reap: Trigger the play effect of an action card grafted onto Infomancer.
  10. How do you check you Vault Tour Points? I see my Vault Tour rank, but where are my points (if I am not in the top 100 ... currently)?
  11. I don't think the rate in which you game power levels from playing chainbound is high enough when using the vault tour as a standard. I know power levels currently mean nothing, but I feel like people who do well in chainbound deserve more bragging rights. Vault Tours establish power level 3 as the minimum power level for the best deck in possession of a serious player (I know this doesn't have to be true, but in general it is). In which case, the best deck among players who regualarly visit a single store should be higher than that (or at least equal to it). As far as I can tell, there are currently 92 3-power decks and 6 4-power decks from purely chainbound (these numbers are likely to have false positives). This means that there are less people who have earned 4-power decks from chainbound, than there are players who have won vault tours (8-power). These players deserve some sort of boost for their amazing accomplishment (I don't think anyone at my store has gotten higher than 2-power from chainbound). I am not suggesting raising them to 8-power, but mainly because store level chainbound events are more likely to have people attempt to game the system.
  12. At Gen Con they had a keyforge vending machine (I have an image for a similar machine below). All you could buy was sealed decks. I don't know how well it actually did, but I definitely had some friends who bought decks purely for the novelty of getting them out of a vending machine. I was think it would have been even more exciting for me if they had opened decks in the machine, but all you could see was the archon (and the houses).
  13. How well do you have to do to go to the World Championship? Keyforgegame.com currently displays the top 100 players. Is that the cut off? If there is no way to know, then how many players does fantasy flight tend to invite to their other games?
  14. I don't know why Brad Andres would need a secret facebook group, he was at Origins. I can confirm this ruling was made there, I was a couple tables away when it happened. The justification I heard is that Destroyed effects occur before being destroyed, so the neighbors get archived because Archimedes is still on the board when the effect he gives to his neighbors trigger. Because this Destroyed effect removes them from the battle line, the battle line collapses and Archimedes now applies his constant ability to his new neighbors, causing this effect to repeat until everybody but Archimedes is in the archives. Tolas's effect occurs when someone is destroyed, but Archimedes effect occurs before someone is destroyed.
  15. That would require the card to be using a keyword before the keyword existed. Also, Logos already has 2 alpha cards, so making library access alpha might actually make it worse in tournaments than making it purge itself. In casual play, where games are longer, alpha is definitely the better way to handle this, but the article specifically called out that these changes were made for the tournament scene. This would mean that you could play cards in the middle of other cards effects, which is not something that is currently allowed by the rules. This leaves people the opportunity to double library access through the use of mimicry. Their biggest problem with the combo (according to the article) was how long it took to do, not how reliable it was, so being able to do it at all is a problem. This doesn't solve the problem with Reverse Time.
  16. Someone needed to start this post. The latest rules updated added an errata for both Library Access and Bait and Switch that cause both to be less powerful. Library Access can no longer combo into itself, and Bait and Switch can only trigger twice. Overall, I think this is a good thing, but I do feel sorry for those people who spent a lot of money on infinite combo decks. The reason why I think this is good is because they said in an interview that they had no plans to rotate a set out of "Standard" to borrow terms from other games. This would have created a real potential of Library Access infinite combos to be the tournament meta for the entire life of the product. This problem would only be made worse by the existence of legacy cards. This would not be healthy for the longevity of the product. Edit: Article was added: https://www.fantasyflightgames.com/en/news/2019/5/29/forging-the-future/
  17. From errata that makes me think the answer is no: I play Smaaash (CoTA 046), but each of my opponent’s creatures is already stunned. Do I have to resolve the effect against Smaaash itself? No. You may still choose to resolve Smaaash’s “Play:” effect against one of your opponent’s creatures, however you cannot put a stun counter on an already stunned creature so nothing will happen.
  18. I am not sure what you are defining as genuine counters in reference to this game. All action card effects happen instantly, and there is no way to interrupt that effect during your opponent's turn. This is the standard in keyforge, Bait and Switch just fails to be an exception. Bait and Switch actually has an abnormally high number of soft counters. The only counter to Scrambler Storm is to not have actions in your hand, and because you randomly draw cards, this isn't exactly something you can choose to do.
  19. I'm starting to suspect that they want the UK Vault tour to be blind sealed. If I am right, then the launch date will be May 31st.
  20. If you use Project Z.Y.X to play an opposing creature, the creature will go to your opponent's hand. If that creature had a "Play:" ability, will that ability trigger? Play abilities don't trigger until after the creature enters play. So the real question is, does "If that creature leaves your archives, put it in its owner's hand instead" trigger before or after entering play?
  21. Revert

    New Favorite Card

    Card now fully revealed. https://www.fantasyflightgames.com/en/news/2019/2/12/age-of-ascension/ https://www.reddit.com/r/KeyforgeGame/comments/bglzkz/this_is_the_most_hype_card_in_age_of_ascension/ Agent Hoo-man: 2 Power: Martian Agent: Elusive. Choose a friendly non-Mars creature and an enemy non-Mars creature. Stun the chosen creatures. It is great when you only have Mars creatures.
  22. It is extremely good in dis mirror matches, and against specific creatures with constant effects, like Hunting Witch, otherwise it might has well read destroy 1 creature. And I know this is an over simplification. Having a card that lets you destroy any creature is still an above average card, so I do think this card is extremely good, but as long as cards like Bait and Switch, Time Traveler, and Numquid the Fair exist, I have a hard time complaining about this card. This card feels like it fits well within in the upper tiers of power level. If I judge this against cards that are frustrating to play against instead of power level, I still end up with this card well outside the greatest offenders; Lash of Broken Dreams, Restringuntus, and Succubus to just name a few that can be more frustrating. I agree this card is more powerful than the 2 cards you mentioned, but Dis is also much better at affecting board state than both Logos and Shadows, so it only makes sense that its card is more powerful. Overlord Greking is in the same house, and can theoretically steal multiple opposing troops, and doesn't need to worry that the next set having a card that can destroy upgrades. I'm not against the idea of it exhausting the troop it takes, but only if the rule was added to all cards that can steal cards. That way the change can be part of the rules and not part of a the errata. I don't think this card is nearly imbalanced enough to justify an errata. Sneklifter is one of the few cards that makes me wish this game has deck building, as I wish I could have 1 copy of this in every deck. It is a strong counter to the Library Access and Nepenthe Seed combo. When they don't have that combo, it is still amazing for countering any of the other artifacts in the game, I don't even care if it takes an artifact that I can't use (like Mothergun). In the rare occurrence that you are playing against a deck with no artifacts, it still gives you a creature you can reap with. But again, I can't find myself willing to call it overpowered as we need strong counters to Library Access and Nepenthe Seed, but again again, if a rule was added to make whatever it stole come over exhausted, I wouldn't mind that.
  23. Sorry about resurrecting this thread, but this is the first result on google when searching for the OP's question, and this thread does not contain the answer. Here is the list of cards that are limited to 1 per deck according to the below youtube video. https://www.youtube.com/watch?v=gSXbqpD1paw Key Charge Chota Hazri Lash of Broken Dreams Burn the Stockpile Bait and Switch Key Hammer Master of ... (you can't have a master of 2 and a master of 3) Library Access Wardrummer Ether Spider Restringuntus Replicator
  24. https://www.fantasyflightgames.com/en/news/2019/1/22/power-up/
  25. If you are limited to 1 of each shard per deck, this could also be accomplished by using shard of life along side Song of Spring.
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