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MrTInce

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  1. Thanks
    MrTInce got a reaction from LMasterList in Garrote Chrono question   
    1) I would say successful attack inflicts damage, most qualities like crits require a successful hit.
    2) I read it as including the round they were caught.
    3) I would say you are maintaining the "action" the hold the person but could take a limited pool of manoeuvres. Cover behind the victim, gaining purchase to increase brawn difficulty.
    4) Becomes a brawl check with setback, likely as they are attacking someone behind them.
     
    HTH
  2. Like
    MrTInce got a reaction from sithlord78 in Anyone's Party NOT flying a YT-1300?   
    The game advantage of the YT-1300 and other popular ships is that there is typically an easy access to a good deck plan.
  3. Like
    MrTInce got a reaction from Rimsen in Anyone's Party NOT flying a YT-1300?   
    The game advantage of the YT-1300 and other popular ships is that there is typically an easy access to a good deck plan.
  4. Like
    MrTInce got a reaction from Archlyte in Anyone's Party NOT flying a YT-1300?   
    The game advantage of the YT-1300 and other popular ships is that there is typically an easy access to a good deck plan.
  5. Like
    MrTInce got a reaction from Significant_Onion in Species That Need Love   
    I'd like a better droid species rules. Rather than a basic profile you pick a sub species and each has its own stat block.
     
     
  6. Like
    MrTInce got a reaction from sithlord78 in Anyone's Party NOT flying a YT-1300?   
    What came before WEG?
  7. Like
    MrTInce got a reaction from hobbesque in Aim description for Melee   
    In my group we always joke that the character looks down the weapon like a scope (or pool cue) then lunges. Silly but enjoyable.
  8. Like
    MrTInce got a reaction from Archlyte in Help please with XP   
    I find in this system the great unbalancer can be equipment.
  9. Like
    MrTInce reacted to Kualan in Nobel Prize in Star Wars?   
    In the aftermath of the OT, countless worlds had been ravaged for their raw materials/resources in order to construct two Death Stars. Your scientist could have pioneered some advanced terraforming project to restore these worlds to their pre-Imperial state, or developed a cloning technique for bringing species driven extinct by Imperial strip-mining back to life, etc.
  10. Like
    MrTInce got a reaction from ddbrown30 in Thoughts on Taming the Dragon   
    Racing in this system isn't great and I ran it similar to above and you are right, turn by turn make little difference. What I did instead was use a grid system, mapped out the course. Your speed is how many grids you travel in a turn. A roll is made each turn to maintain/increase/decrease speed. Rolls that are made are half-silhouette and speed as per standard piloting checks.
    Where's the challenge? 
    If two characters are near each other they make opposed rolls to inflict setbacks on each other. Terrain on the track add setbacks. Corners add set backs. Aswell as any other actions other players may think of such as ramming, getting in front and slowing down etc...
    I know using a grid goes against the systems abstract nature but for me it was the best way to handle it.
  11. Like
    MrTInce got a reaction from Archlyte in Species That Need Love   
    I will echo the sentiment of players choosing species for their numbers. I think high agility species are generally favored because most combat skills and the piloting skills are linked to this skill.
  12. Like
    MrTInce got a reaction from mwknowles in Mechanical and Low-Tech Traps   
    I would set difficulty at the skulduggery/survival of the character(s) who set it.
  13. Like
    MrTInce got a reaction from Archlyte in Aim description for Melee   
    In my group we always joke that the character looks down the weapon like a scope (or pool cue) then lunges. Silly but enjoyable.
  14. Like
    MrTInce got a reaction from Tramp Graphics in Help please with XP   
    Reading through the posts I can see a theme that all the problems with XP come with making combat easier. Characters get too powerful and Darth Vader suddenly seems less scary (but remember that three red fear check!).
    In the group I GM for we have two combat heavy players (Sniper and Tank) and three non combat specialists (Mechanic, Doctor, Pilot). Yes combat can feature a lot but if we have to remember the other challenges that should occur through play. So if you holding back players with 2-4 XP (such a weird number for this system) then how will it ever be interesting because it seems like they will be rolling the same dice pool for sessions at a time.
    My mechanic rolls 4 yellow on a regular basis on his rolls so I ensure he is doing difficult work. Throw in some red die for fun! If characters aren't getting to these skill levels then how can you ever justify a red die?
  15. Like
    MrTInce got a reaction from Archlyte in Species That Need Love   
    I used Zeltrons as NPCs but we avoided the whole sexpot thing.
  16. Like
    MrTInce got a reaction from Archlyte in Order Sixty-Six & Jedi slack response   
    I can't remember the source but something else I once read about the Jedi's power diminishing was because of their great numbers. You have 10,000+ people calling upon the Force and there can only be so much to go around.
    Palpatine had more power because he called upon the dark side and there was more of that to go around.
  17. Like
    MrTInce got a reaction from Rimsen in Mechanical and Low-Tech Traps   
    I would set difficulty at the skulduggery/survival of the character(s) who set it.
  18. Like
    MrTInce got a reaction from Archlyte in Looking for GM input on how to handle massive ground battles   
    Use the mass combat rules available in the commander splat book.
  19. Like
    MrTInce got a reaction from doktor grym in Linked on Adversary Attacks   
    But if he wasn't scary he wouldn't be the general.
  20. Like
    MrTInce got a reaction from Archlyte in Darksider using light side - Narration   
    RAW yes.
    I forgot to include this rule and so didn't in my current (and first) campaign. Next time I will.
  21. Like
    MrTInce got a reaction from Rozial in If your players wanted a protocol droid...   
    I find droids a great source of fun and my players have more droids than PCs living on their ship. Mainly because every time they defeat one they drag it back to the ship and reprogram it. This results in all potential mischief.
    The protocol droid my players has was programmed in psychiatry and so we have RP moments of it trying to get the drug addict to stop with addiction.
  22. Like
    MrTInce reacted to Vorzakk in Best-Laid Plans   
    I've got the worst of both worlds.  My players will spend half an hour coming up with a meticulous plan; then in less than a minute, someone will do something completely contradictory to what they'd settled on.  
  23. Haha
    MrTInce got a reaction from Archlyte in Linked on Adversary Attacks   
    But if he wasn't scary he wouldn't be the general.
  24. Like
    MrTInce reacted to Underachiever599 in Mass Combat War Stories   
    Just used mass combat in tonight's session. The players all had a blast, and thought it was a great addition to really depict the sheer scale of the battle going on. It helped to only have the mass combat checks tangentially related to the players' actions throughout the session, with the players' choices adding boosts/setbacks depending on what they did. In tonight's session, the players took out the proton cannons that were firing upon incoming Republic vessels (Removing setback dice from the combat check), and instead placed several of the clones under their command on the cannons to fire upon the Separatist forces above (adding a boost die). There were a couple other mass combat checks, but that was the one that really hooked my players on the idea, and they're now looking forward to more implementation of this feature in future sessions.
  25. Like
    MrTInce reacted to EliasWindrider in Lightsaber Form Fightclub: niman-disciple vs. Soresu defender   
    Ok... this thread is largely a response to @Tramp Graphics insistence that niman disciple  is the worst form, and it's horribly deficient and relies on a force powers as telekinetic crutch to barely cover it's fatal flaws.  He held out soresu defender as the best form.  So I challenged him to a best of 10 duels.  He chickened  out but @Jedi Ronin agreed to be my sparring partner.
    The rules RAW starting characters + 10 xp for morality, then add all the talents from the lightsaber  form spec, no force powers.  The only gear are concealing robes and a basic lightsaber  unmodified.  Duels start at short range, with sabers drawn and ignited.  Each side gets to choose which skill (cool or vigilance) to use for initiative. The destiny pool starts with one white and one black destiny point, one side spends white the otherside spends black. To handicap niman, I won't be using draw closer which means the 3 strongest talents in the niman tree (force assault, draw closer, and force rating) won't contribute, also I'll be using the very generic human species while @Jedi Ronin got to choose a species beneficial to his build (Pantoran  which is widely  considered more powerful than other species).
    So in this corner we have
    Leonard NiMaan, weighing in with 2's in all attributes except Willpower, in which he started with a 6 and used dedication to raise to a 6. He has 2 ranks in discipline, 1 rank in negotiation, knowledge(lore), lightsaber, vigilance, and coercion.  He has 14 wounds, 16 strain, 3 soak, and melee defense 2 (from 2 ranks in defensive  training).
    He starts with a subpar initiative check of 
    Vigilance for initiative match 1: 1eP+5eA 3 successes, 3 advantage

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